Geoffrey Verista
Male Aasimar(Garuda-Blooded) Zen Archer 1
LG Medium Outsider(native)
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Defense
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AC 16, touch 16, flat-footed 13
hp 9 (1d8 +con bonus)
Fort +3, Ref +4, Will +5
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Offense
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Speed 30 ft.
Initiative +2
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Statistics
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Str 13, Dex 14, Con 13, Int 10, Wis 17, Cha 10
Base Atk +0; CMB +1; CMD +17
Feats
Improved Unarmed Strike: lethal or non-lethal on unarmed strike.
Perfect Strike: 1/day x monk level - roll attack twice, take higher. Other can be used to confirm criticals.
Precise Shot: No penalty for shooting into melee.
Dodge: +1 to AC. If dex bonus to AC is lost so it this bonus.
Skills(4+0+1 per level)
Acrobatics(1)+8
Escape Artist (1)+6
Perception(1)+7
Profession(Craftsman)(1)+7
Sense Motive(1)+7
Languages Common
Other Gear: prison clothes
Outfit: prison clothes
Remaining GP: 0gp
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Special Abilities
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class - AC Bonus(EX): Wisdom mod to AC and CMD unless armoured, encumbered, immobilized or helpless.
class - Flurry of Blows(EX): Full attack action - one extra attack with bows only -1/-1.
racial - Spell Like Ability: Standard action - 1/day - See Invisibility in range of vision.
racial - Snake Hater: +2 to knowledge(dungeoneering) and is always a class skill.
racial - Toxophilite: +2 to confirm critical hits with bows.
racial - Skilled: +2 to Diplomacy and Fly.
racial - Celestial Resistance: acid, cold and electricity resistance 5.
racial - Darkvision: can see in the dark 60 ft.
racial - Scion of Humanity: Pass for human without disguise. Type Outsider(native) and Humanoid(human).