Abra Lopati

Geoff Sargheny's page

61 posts. Alias of Rostam.


Race

Human

Classes/Levels

Ranger 1 | AC 17 | T 13| FF 14 | HP 12 | F: +3, R: +5, W: +1 | Perc +5 | Init +3 |

Gender

Male

Alignment

NG

Strength 18
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 13
Charisma 7

About Geoff Sargheny

General World View.

Party Contribution.

Statistics:

Male Human Ranger 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +5
------------------------------
DEFENSE
------------------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 dex)

hp 12 Fort +3, Ref +5, Will +1
------------------------------
OFFENSE
------------------------------
Speed 30 ft. or 20 in armour

Melee Greatsword +5 [2d6+6 19-20/x2] or Mornignstar +5 [1d8+4 /x2]

Ranged Longbow +4 [1d8 /x3]
------------------------------
STATISTICS
------------------------------
Str 18, Dex 16, Con 13, Int 10, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 18


Feats:

Power Attack

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quick draw

Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat


Skills:

Skills (6 class, 0 int, 1 favored class bonus)
ACP -4 (-3 from Hide armour, -1 from light shield)

Acrobatics* +4 = DEX 3+0+0
-----------------------------
Appraise +0 = INT 0+0+0
-----------------------------
Bluff -2 = CHA -2+0+0
-----------------------------
Climb†* +4 = STR 4+0+0
-----------------------------
Craft†() +0 = INT 0+0+0
-----------------------------
Diplomacy -2 = CHA -2+0+0
-----------------------------
Disable Device* +3 = DEX 3+0+0
-----------------------------
Disguise -2 = CHA -2+0+0
-----------------------------
Escape Artist* +3 = DEX 3+0+0
-----------------------------
Fly* +3 = DEX 3+0+0
-----------------------------
Handle Animal† +2 = CHA -2+1+3
-----------------------------
Heal† +5 = WIS 1+1+3
-----------------------------
Intimidate† -2 = CHA -2+0+0
-----------------------------
K (Arcana) +0 = INT 0+0+0
-----------------------------
K (Dungeoneering)† +0 = INT 0+0+0
-----------------------------
K (Engineering) +0 = INT 0+0+0
-----------------------------
K (Geography)† +0 = INT 0+0+0
-----------------------------
K (History) +0 = INT 0+0+0
-----------------------------
K (Local) +0 = INT 0+0+0
-----------------------------
K (Nature)† +4 = INT 0+1+3
-----------------------------
K (Nobility) +0 = INT 0+0+0
-----------------------------
K (Planes) +0 = INT 0+0+0
-----------------------------
K (Religion) +0 = INT 0+0+0
-----------------------------
Linguistics +0 = INT 0+0+0
-----------------------------
Perception† +5 = WIS 1+1+3
-----------------------------
Perform() -2 = CHA -2+0+0
-----------------------------
Profession†()+1 = WIS 1+0+0
-----------------------------
Ride† +3 = DEX 3+0+0
-----------------------------
Sense Motive +1 = WIS 1+0+0
-----------------------------
Sleight of Hand* +3= DEX 3+0+0
-----------------------------
Spellcraft† +0 = INT 0+0+0
-----------------------------
Stealth†* +7 = DEX 3+1+3
-----------------------------
Survival† +5 = WIS 1+1+3
-----------------------------
Swim†* +8 = STR 4+1+3
-----------------------------
Use Magic Device -2 = CHA -2+0+0
-----------------------------

*ACP applies to these skills
† Class Skills


Languages:

Languages : Common

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Favoured Enemy: (Humanoid(Human) +2)

At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check

Spells:

------------------------------
Spells Known
------------------------------

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
Money
Gold: 13 Silver: 2 Copper: 0

Carrying Capacity
Light 100 lb. Medium 200 lb. Heavy 300 lb.
Equipment [Total Weight = 68 lbs]

Hide Armour [25 lbs]
Greatsword [8 lbs]
Longbow [3 lbs]
Arrows x 40 [6 lbs]
Morning star [6 ls]
Dagger x 3[3 lbs]

Backpack [2 lbs]
-mess kit [1 lb]
-waterskin [4lbs]
-flint and steel [0 lbs]
-Bedroll [5 lbs]
-trail rations x 5 [5 lbs]

Bandolier [Left Shoulder to right hip]
-Slot 1 taken by dagger
-Slot 2 taken by dagger
-Slot 3 taken by dagger