Sunlord Thalachos

Genzin, Lord of Fire's page

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About Genzin, Lord of Fire

Genzin, Lord of Fire
Ancestry: Human; Heritage: Half Elf; Background: Megafauna Hunter
Class: Kineticist 20

Perception +28 [E] (+2 initiative); Low-Light Vision, Darkvision
Skills Acrobatics +23 [T], Athletics +35 [L], Crafting +24 [T], Diplomacy +28 [T], Intimidation +40 [L], Lore: Hunting +24 [T], Nature +34 [L], Religion +26 [T], Survival +26 [T]
Attributes Str +5, Dex +1, Con +7, Int +2, Wis +4, Cha +4

Items +3 Greater Resilient Armored Coat, +2 Greater Striking Mace, Gate Attenuator (Major), Mask of the Banshee (Greater), Boots of Bounding (Greater), Messenger's Ring, Armbands of Athleticism, Druid's Vestments, Goggles of Night (Greater), Emberheart, Wands (Longstrider [2nd], Restoration [4th], Endure Elements [5th], See Invisibility [5th], Water Breathing [4th])

AC 45 (10 +26 [Prof] +8 [Armour] +1 [Dex])
Fort +37 (+28 [Prof] +7 [Con] +2 [Item]) - Greater Juggernaut
Ref +29|31 (+26 [Prof] +1 [Dex] +2 [Item] +2 [Bulwark]) Evasion
Will +32 (+26 [Prof] +4 [Wis] +2 [Item])

HP 328 [8 [Human] +140 [Con] +160 [Class] +20 [Toughness])
Immune: fire, cold

Speed: 40; Swim 40, Climb 40
[25 base +5 Nimble Elf +5 Fleet -5 Armour +10 Boots; 50 with Longstrider]

Melee mace +31 for 3d6+7 B

Fire Elemental Blast:
1 Action: +37, 5d6 fire or cold, 60’
2 Actions: +37, 5d8+7 fire or cold, 60’

Earth Elemental Blast:
1 Action: +37, 5d8 B, P or Poison, 30’
2 Actions: +37, 5d8+7 B, P or Poison, 30’

Kinetic Impulses: Impulse DC45; Impulse Attack +37

All Shall End in Flames (O): 3 actions, Death, 30’ burst in 500 or 30’ emanation, 15d8, dead if 0HP, if you die to it return with 40HP
Blazing Wave (O): 30’ cone, 12d8 fire, knock prone on critical failure
Flying Flame: 30’ path, 10d8 fire
Lava Leap (O): Leap speed, don’t provoke, 10’ emanation, 6d6B, 7d8 Fire, +2AC
Rock Rampart (O, SU): 3 actions, 60’ wall, AC10, Hardness 14, HP60
Scorching Column (O, SU): 3 actions, 10’D, 30’H, 7d8 fire, hazardous terrain, 13HP
Volcanic Escape (O): Reaction, an enemy in aura damages you, leap half speed without provoking, 4d6 fire damage
Walk Through Conflagration (O): Teleport 120’, 5; explosion where you leave or arrive, 6d8 fire
Ancestry Feats: Nimble Elf, Elven Instincts, Elf Step, Natural Ambition [Burning Jet], Advanced General Training [Canny Acumen, Quick Climb]

General Feats: Fleet, Toughness, Ancestral Paragon [Natural Ambition], Scare to Death, Natural Medicine

Skill Feats: Titan Wrestler, Trick Magic Item, Slippery Prey, Intimidating Prowess, Battle Cry, Terrified Retreat, Quick Swim, Intimidating Glare, Influence Nature, Godless Healing, Consult the Spirits, Assurance [Athletics]

Class Feats: Weapon Infusion, Flying Flame, Scorching Column, Versatile Blasts [Fire or Cold, Bludgeoning, Piercing or Poison], Thermal Nimbus [Stance, level resist cold or fire, half level damage in aura], Armour in Earth, Lava Leap, Spike Skin, [Resist Physical 18 [except adamantine], 16 damage per hit, 10 minutes, -1 minute per hit], Swim Through Earth (SU), Rock Rampart, Aura Shaping [5-30’], Blazing Wave, Volcanic Escape, Walk Through the Conflagration, Effortless Impulse [free sustain], All Shall End in Flames, Kinetic Pinnacle [Permanently Quickened for Channel, 1 action Blast or 1 action Stance]

Class Choices: Single Gate [Fire], Fire Impulse Junction [Increase fire damage 1 step for 2+ action Impulses], Fork the Path [Earth, 5th]. Expand the Portal [9th, Fire Gate Aura Junction - enemies in my aura are Weak10 to my fire impulses], Expand the Portal [13th, Fire Gate Skill Junction], Expand the Portal [17th, Fire Gate Resistance]

Class Abilities: Kinetic Aura, Elemental Blast, Base Kinesis, Channel Elements, Extract Element, Double Reflow Elements, Final Gate [Channel Elements at start of turn as a free action if Gate isnt active]