Gentleman Ire's page

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Is it possible for a creature to have the grappled condition from several sources? If so, does beating the highest atheletics dc to escape break it from all sources of grapple making it pointless for multiple people to grapple something, or does it have to escape from each grapple? If the latter were the case, could you grapple a creature twice (once with each arm) forcing it to make 2 escape checks?


DeathlessOne wrote:
Gentleman Ire wrote:
That's totally fair and I can use fire. It's just the kinda group we run we like to try and come up with creative solutions for the sake of the story. Like being a crazy scientist who knew all along the "the magic lights will fail us." I was just wondering if anyone was familiar with trying to integrate electricity into a campaign without cybertech and stuff. Early discovery based things. We have discussed using an alchemical engine, or even magic to maintain power to mundane light sources such as light bulbs.
Ah, well, the closest I could get you to harnessing electricity to power a 'light bulb' in Pathfinder (without using cybertech or technological items in the Tech Guide) is attempting to harness the power inherent in elementals. Fire or Air elementals should do, one for "fire" and one for "electricity". Put them in an alchemical bottle somehow.

That's a really good idea, thanks. I'll run that by the DM and see how he feels about it.


Java Man wrote:

You might consider gaslight. The famous gas forges of Riddleport should give a starting point for developement, if that is relevant to the campaign.

Electric lighting requires more than just a source of electricity, vacumm to produce the evacuated bulbs for one thing.

Gas light is a good idea thanks for that. My DM will love the idea if I can't figure out electric lighting.


DeathlessOne wrote:
Without knowing the rules of this 'eternal night' campaign, I can't be much help. Can you not just use fire?

That's totally fair and I can use fire. It's just the kinda group we run we like to try and come up with creative solutions for the sake of the story. Like being a crazy scientist who knew all along the "the magic lights will fail us." I was just wondering if anyone was familiar with trying to integrate electricity into a campaign without cybertech and stuff. Early discovery based things. We have discussed using an alchemical engine, or even magic to maintain power to mundane light sources such as light bulbs.


Jeven wrote:

Why not just run with the campaign theme instead of trying your hardest to find an opt out clause?

Problem: No magical light allowed.
Solution: I'll invent electricity! Take that DM!

I'm not sticking anything to the DM though. We all like to try and come up with things like this. I even asked if he was ok with me pursuing this, and that if he wasn't ok with it to just tell me. He was excited for the idea.


Hello All,

My GM is running an eternal night campaign, with the idea that light also cannot be produced through magical means. I want to make a character who will use electicity to discover tech like lightbulbs, without having to use the high tech rules like technologist gives. As it would be impossible to find a lab. If anyone has any ideas my GM has told me I am limited to strictly paizo released content to make it work, but anything within paizo released content will work. I'm hitting a bit of wall myself.

Thank you for your time!


merpius wrote:

The wording of Distracting Cloak does not make it clear that the alternative effect is still counted as a feint.

RAW, I suspect that this does not work; instead of feinting you are distracting, just opposing their feint DC. But, perhaps, since it seems like this gives no benefit relative to the normal "Create a Diversion to Hide" benefit of the normal Bluff skill.

Assuming you are playing a normal table game, as opposed to PFS, I would suggest clearing it with your GM before commiting to it; most GMs don't like to see abilities (including feats) that do nothing, so they will generally go with a charitable reading.

So long as Distracting Cloak counts as a feint, though, you should get attacks of opportunity (up to the numebr you can take) against anyone you threaten with your shield.

Awesome, Thanks. I had actually been wondering if it still counted as a feint as well. Based on my reading I figured it did based off of the fact that it states, "You can attempt a Stealth check to hide from any opponent that you successfully feint against in this manner" implying it is still a feint, and that was a concern I brought up with my GM and he cleared it. Again thanks so much for the info.


I have been looking into a character who is specifically really good at using his equipment and weapons,the character takes combat reflexes, distracting cloak, and feint and bash, as to use a feint action in order to cause all the enemies to provoke within the character's threatened squares. Would the character be able to make attacks of opportunity against all enemies that provoke (all enemies the character successfully feints against) up to the amount of attacks of opportunity the character can make or would the character only be able to make 1 attack of opportunity against only one the enemies that provoke in this manner?