
Gentle Paladin |

I'll be starting the adventure path tomorrow with 6 players. The issue I found was that I did not like the that the characters were all in Wati and familiar with each other standing amongst the crowd waiting for the lottery to start. The hook that came up with was that the characters were all in their respective towns and heard the Town Crier announcing information about the Necropolis being opened up. The PC's started out all north of the inner sea and when we finally sit down to start play they will have found themselves in the port city of Almas trying to book passage on a ship (which I name Babbling Wench). The catch is that the ship is fashioned after an old Tea Clipper will be carrying a large sum of money being transferred from Almas's central bank to the Absalom central bank (6 chests of 120K Lion coins or PP). The characters will not have the money and find themselves press ganged into working as a security detail for the quartermaster and Captain who are the only ones that know of the contents of the cargo. the first morning at sea a Pirate Brigantine will be sighted breaching a fog bank with the weather gauge to try and catch the players ship before it can turn around. I feel like this will be what binds the characters together as I did not want to go with the overplayed bar fight. Lots of Wisdom, fortitude, strength and dexterity checks will be made. After that encounter they will get to Absalom, then onto Sothis and finally onto Wati via a caravan of merchants. Should be lots of Fun!!!!