human rogue 1 / cleric 6 / Knight of the Falcon 3
lawful good medium humanoid
Init +0;
Senses Perception
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DEFENSE
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AC 21, touch 11, flat-footed 21
(armor 6, shield 4, defelction 1)
hp 83
Fort +13,
Ref +8,
Will +13
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OFFENSE
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Speed 30 ft
Melee battleaxe +8/+3 (1d8+1, ×3)
dagger +7/+2 (1d4, 19-20/x2)
Ranged sling +7/+2 (1d4, ×2)
Special Attacks
Special Qualities Channel energy: 4d6, 10/day
CMB +7
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STATISTICS
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Str 10 (+0), Dex 10 (+0), Con 16 (+3), Int 16 (+3), Wis 16 (+3), Cha 14 (+2)
Base Atk +7/+2
Feats and Traits
Magical Knack (cleric) - T
Deft Dodger - T
Magical Aptitude
Self Sufficient
Endurance
Enduring Life
Leadership
Lasting Life
Skills
Appraise 1 ranks +7
Diplomacy 9 ranks +14
Heal 10 ranks +20
Knowledge (dungeoneering) 1 ranks +8
Knowledge (local) 2 ranks +8
Knowledge (religion) 2 ranks +8
Linguistics 9 ranks +15
Perception 10 ranks +16
Sense Motive 1 ranks +7
Spellcraft 10 ranks +20
Survival 10 ranks +20
Use Magical Device 10 ranks (cc) +19
Spells 4/5/4/4/2
0: detect magic, light, guidance, resistance
1: protection form evil, shield of faith, divine favor, hide from undead, endure elements
2: bull's strength, align weapon, hold person, silence
3: dispel magic, searing light, magic vestment, invisibility purge
4: restoration, holy smite
Domain abilities
1: Rebuke Death (Su), Sun’s Touch (Su), Dimensional Hop (Su)
2: Cure Light Wounds (Sp) 4/day, Produce Flame (Sp) 4/day, Expeditious Retreat (Sp) 4/day
4: Lesser Restoration (Sp) 1/day, Heat Metal (Sp) 1/day, Levitate (Sp) 1/day
Languages common, Rhopan (thieves cant), dwarven, halfling, giant, elven, sylvan, elemental, draconic, celestial, infernal, Old Oeridian, Flan
Favorde class: cleric
XP ZZZ; Next Level ZZZ
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Class abilities
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Sneak attack +1d6, trapfinding, Channel energy, Domain powers (1), orisons, Domain powers (2), Domain powers (4), Falcon harrier (harry), Speak with falcons, Smite undead 1/day, Channel Energy, Sun Domain, Falcon harrier (baffle), Heal & Travel Domains
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The rest
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Height: 5' 9"
Weight: 174 lb
Skin: light tan
Eyes: brown
Hair: dirty blonde/light brown
Body: athletic, thin
Age: 24
Equipment:
dagger
sling, 15 bullets
explorer's outfit
traveler's outfit
adventuring gear - bed roll, waterskin (2), silk rope, hooded lantern, sun rods (4), back pack, flint and steel, chalk, map/srcoll case (2), signal whistle, belt pouch, parchment (6), ink, ink pen (2), healer's kit
Magic Items
+1 adamantine battleaxe 4010 gp 6lb
+2 mithral shirt 5,100 pg, 10 lb
+2 mithral heavy shield 4020 gp, 5 lb
ring of protection +1 2000 gp
pearl of power 2nd level 4000gp
cloak of resistance +2 4000gp
belt of mighty constitution +2 4000gp
haversack 2000 gp 5lb
3 leather straps 2' long. 1/2" wide with continual flame on them
Weight: 26 lb
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 1000 lb.
Racial:
+2 to one ability score: Human characters get a +2 bonus on one ability score of their choice at creation, to represent their varied nature.
Medium: Humans are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon Training: Humans are proficient with any one martial weapon of their choice, in addition to those granted by class proficiencies. This weapon must be chosen at 1st level and cannot be changed.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Favored Class: Humans can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed.
Money:
Weapon & armor proficiencies:
simple
hand crossbow
rapier
sap
short sword
short bow
battleaxe (h)
all armor
all shields, not tower