Hello, I just started running a 2e game for my brothers from the beginner box and it's been going well, so I got the Core Rulebook, and the Gamemastery Guide for more things to work with.
I wanted to use the Influence subsystem for a meeting between one of my brothers who is playing a Rogue, and the local thieves guild in Otari, but I've gotten completely lost when it comes to setting the influence skills for the npc.
The books example says to first start with a "social level" which makes sense, you would pick how difficult it should be like picking a creature for them to fight, only this is a social encounter. Then your supposed to get the npc's will save, I'm not sure what this is for, unless the PC's try to use magic on the npc? I'm guessing that I'm supposed to get the will save from page 62 of the GM guide? In their example they say that it's a level 3 challenge, and that you should take the Will save and adjust it for the skills that are more or less likely to work.
But this is where it lost me, because now somehow the base DC for skills in the example is 22, I don't see how they got to that number starting from a Will save of 12. Do I just add 10 to what ever the will save is to get the base DC for skills, and then adjust from there? Not to mention that 22 seem quite high to beat, if this is supposed to be a challenge for a level 3 group according to the example.
If someone could give me another example of how this is supposed to work I would Appreciate it.