Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
, wrote:
I have found that Oracle of life only lacks damage output. But, it depends on the person building it and what they focus on. The Oracle is a Cha <Dex <Con <everything else.Thats why I picked other Cha<Dex classes for the Oracle. The Alchimest is a nice class though.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene Deathcraft wrote:
So no thoughts?
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
GM Elton wrote:
Mk some ideas I have are: Magis(Tanky)/Witch(support)Ninja(Melee support)/Oracle(healing) Sorcerer(ranged damage)/Oracle(healing) Let me know what you all are thinking. :)
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene Deathcraft wrote:
incase it got eaten.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
init: 1d20 + 7 ⇒ (19) + 7 = 26 If the "She" is within 30 ft Gene will target her being the one talking. Otherwise any random person moving to Sunny. to hit touch: 1d20 + 10 ⇒ (6) + 10 = 16damage: 1d12 ⇒ 7
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
GM Elton wrote:
LIES!!! The butterflys have finally cracked his username and password! We must save him!
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
'Sunny' wrote: Can those who make the climb easily 'aid snother' to help those who struggle? Pulling the rope up and then tossing it bace down with knots would lower the needed DC to get up. ^.^; I thought about that after i couldn't change my post.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
One of you grabbed rope and a Grappling hook i hope. If so had them over I'll get us a line up to the main deck. If we do have such gear with us. ranged attack to grapple the ship: 1d20 + 9 ⇒ (18) + 9 = 27 not sure what minuses to take so here is the un altered roll
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene turns to Rosie Cusswell, Ambrose "Fishguts" Kroop and, Sandara Quinn. Rosie, Ambrose and, Sandara, I want you three to get this ship combat ready. concentrate all fire power on there sails and rudder when they flee. I want them as dead in the water as we can get them. The longer it takes them to "get lost" the better." Turning to the rest of the crew. "I know you lot are skilled... They do not let show them how skilled we are!!! I'm sending myself and a few others over to stealhfully get on that ship. I need you all to do two things! One keep then destracted from noticing the small boats approach. Number two make that ship as immobile as you can from here. Then well fully take the boat and there loot will be ours!!!
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene smiles "Well then I shall do that." "Master Torque Tell the lady and men to get off my ship! They are to report back in a week. Lodging and food are on them to find and earn. However, if they start trouble... they are to know I will not know who they are." It seems like a fair price and Gene really isn't the type to rip someone off even if he feels that person tried to rip him off.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene take the potion from Drake. "Thank you hopefully this will tip things in our favor." He then approaches Master Rickety.
Now I could see paying $1,500gp to $2,000gp as a fair price starting price but, not anything higher." Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22 Edit: WHOOT!!! nat 20 XD
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
I have operation 1 today things went great if only the pain would go away... Operation 2 is on Monday same operation different area XD. Chrismas I should be better and ready to go.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
again i'm sorry for the delay Things just keep hitting me this month. I have 2 operations (nothing life threatening or dangerous just needed to be had and fast. As I wont have health insurance soon...), christmas, finals, and a new round of classes to prep for... I should be better a week after the new year...
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
GM Elton wrote: "Perhaps I've been too hasty," He says. "Well, are you going to negotiate or what?" Gene nods over at Drake as if to say do it. I will take it over with the crew. Then ill be back to talk some more.what information did our knowledge(ship) rolls give us?
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
I'm trying a haggling trick to see if it will work.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene steps up next to Tarchinis. "Mr. Rickety Thank you for you kind offer we will have to decline." With that Gene turns and starts to walk away. I sure hope there's more then one chop shop on hand. "Mr. Tarchinis lets move on to the next place. I'm sure well find better pricing else were." Sign in to create or edit a product review. |