Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Hmm, just had a thought maybe we should find out where this city of Sustrai Mor is located, if it is set up similarly to this city it could be connected to the planer events that we have been sent to investigate. Ah thank you Helac, I had missed all that with such an impressive view before me. Did you not say you had found a vault downstairs perhaps we should investigate that next?
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Yes there was. But this place is intriguing. Is it just me or does it seem odd that we go to investigate a series of planer events and come across a lost city that is somehow linked to the planes that has recently been disturbed? Gedeon replies while looking for a way to open the trap door to the roof.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Perception:: 1d20 + 3 ⇒ (12) + 3 = 15
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
That as may be we should still try. Go ahead and mention the names we shall see if they react to them. Gedeon sheaths his sword and begins to look around at the details of the room while watching for a reaction from these folks out of the corner of his eye.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Then you may want to suspend your cast to return your friend to life until we can search and account for the one that escaped and make sure that party was all that we in the area.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
We just got into a fight with a group of yuan-ti that had magically created and hidden an entrance to this chamber. Two are down a third ran this way. Gedeon takes a closer look at the female human making sure she is not the one he encountered earlier.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Reviving an ally in a forgotten city you have entered though stealth and deception, while posting hostile guards. Who is this ally and why do you need to go to such lengths to revive them.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Spellcraft:: 1d20 + 9 ⇒ (20) + 9 = 29
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Sounds like a good idea.Gedeon takes a moment to sheath the wand he is holding, then takes out a stone from his bandoleer and concentrates on it for a moment. Then returns the stone to his bandoleer.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Perception:: 1d20 + 3 ⇒ (13) + 3 = 16 I hear them as well but cannot make out what language. We should start there. Helac can you open the strange door? Gedeon then approaches the door drawing sword and wand again. Hmmm, Snake people, possessed folk trying to breach the barriers between planes, and an evil empire, with all that running around who is going to care about aberrant dragonmarks.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Spellcraft:: 1d20 + 9 ⇒ (10) + 9 = 19
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Round 3
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Round 2
Holy crap! I don't think He is surviving that first attack.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Spellcraft:: 1d20 + 9 ⇒ (12) + 9 = 21
oh threat!
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Falling Damage:: 1d6 ⇒ 4 DR eats it Swift action: spend 1 arcane point to enhance scimitar
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Enough of this I don't trust what they are up to, the rest of you may want to get down here I think its going to get violent soon, and please bring Esme. She can not hear us. Gedeon moves to place himself between these men and the end of the slide to shield those coming down.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
@Helac Pathfinders acrobatics rolls now let you turn the first 10' you fall into subdual damage when you intentional jump down, as opposed to taking all lethal if you fall unintentional from the same height. @Deranged_Maniac_Ben Ok 3.5 had the old falling and other crushing damage bypassed DR rule, can't find anything like that anywhere in the Pathfinder rules. What is your call on this?
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
I do have a light source,drew out a ioun torch. Gedeon stands and draws his scimitar. Looking around the area. I am at the bottom it is a short drop then a long slide down a slope. Whomever did this is here to retrieve something and is now trying to flee.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Gedeon once again pulls out a wand and activates it. then returns it to his pelt and begins to climb down into the pit. Casts Shield.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Intriguing? Shale we investigate? Sorry Channa, but as you can see something is off here and we did not know if you were involved. Gesturing to Esme to cover the pit, as he gets a rope ready so they can descend into it.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Odd. Putting away his wand Gedeon casts a spell. Detect magic around the area. Spellcraft to figure out any auras if any are there.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Gedeon gestures to the pit with the tip of his sword. The pit is right over there by the tunnel we came in. Something is wrong here, don't know if we are seeing more illusions or if this woman is deceiving us or just crazy.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Good day, could you tell us about this pit. We heard voices coming from it a moment ago. Gedeon starts to casually lean on his sword and ideally twirl the wand he is holding.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Gedeon pulls a glowing object from his bandolier tosses it into the air and it starts orbiting his head. he then draws a wand from his belt. What, who, why, damn Helac some warning next time. This is strange. Haazek do you want to try to sneak ahead and investigate those voices? You can hear my thoughts right?
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Gedeon draws his scimitar, Shall I lead the way? Moving forward to do just that unless someone objects. Just like home start one thing and get interrupted by the most interesting if deadly things.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Knowledge(local):: 1d20 + 3 ⇒ (6) + 3 = 9 max of 10
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Perception:: 1d20 + 3 ⇒ (2) + 3 = 5
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Gedeon goes though the market picks up a composite longbow, 20 arrows a hot weather outfit and adamantine weapon blanch and 10 days rations. I am now ready to proceed. I do not know if these two can be of anymore help and I do not look forward to traveling this distance constantly having to keep an eye on them.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Don't know if it will be worth it depends how much of the journey is in the desert. If you could get that maybe the rest of us might chip in for a wand of cure light wounds? Etiquette question should this conversation be going on in the discussion thread?
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Gedeon looks blankly at Helac then the meaning of his statement dawns on him and gives Helac a nod of understanding. Wand of endure elements and create water sounds ideal. So does the hot weather outfit and will personally buy a 4 extra water skins. But as for chipping in to help with anything else the water skins almost taps out his cash.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
If these are the ones responsible for the Day of Mourning then they have already named themselves my enemies, Kardul. Where exactly is your homeland and this dark void located? Gedeon asks trying to get Kardul to focus and indicate on the map. Will also try detect magic to see if any ongoing magic is effecting the these two. Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18 to understand any auras.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
Gedeon sheathes his sword and shakes his head in concern. His babbling makes little sense to me, but something about him seems familiar I just can't place it. Also how do we know he does not speak the truth or he himself is not possessed?
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
@Halec Good idea with the round count.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
sorry for taking so long the forums going down ate my first attempt to post. Now where do I now this guy from, was he a Knight Arcane, or was it at that Festival in Fairhaven. Wow, that degenerated into violence quickly. Gedeon moves forward drawing his sword and cautiously begins casting a spell.
Male Human(Aundairian) Magus 3 (Knight Phantom)| HP: 22/22 | AC:15 (19)T:11 FF:14(18) | CMB +4 | CMD:15 | Fort: +4 Ref:+2 Will:+3 | Init: +1 | Perc: +3
AH so you were not there for the whole of the conversation we had with S. Looking at Acorn and nodding to Helac as well, I am Gedeon Derver and your names would be? Dooh, did introductions without the group being in one place.
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