| Gavin Kane |
Quingong Monk could indeed fit the superhero-concept. Works fine on its own, could also be combined with another monk archetype that fits the fluff (Monk of the Four Winds if you want elemental powers, perhaps. They also get time-manipulation later on, very superhero).
When I think superhero in PF I usually think of the Sorceror class. Their bloodlines are usually themed around a particular set of powers and abilities - and combined with appropriate spell selection it really is a "make-a-superhero"-kit with amazing flexibility. You did say you wanted to avoid traditional magic, but I think most spells could be fit into a superhero theme and sorceror magic IS innate powers in the fluff as well.
Alchemist could certainly work as well, for a hulk-type hero or a technomancer with bombs.
Jedi is harder to work with - it would be easier if you could say exactly what aspects of the jedi you want. A lightsaber? Telekinetic powers?
I agree that monk could work as well, the whole zen-theme is very similar to the jedi-code and once again you can get some thematic powers with quingoing. Otherwise it's hard to do, depending on what you mean by "without magic". There aren't really many classes besides monk that get supernaturel abilities without also having some form of spell progression. Paladin can be roleplayed much like a jedi and get a sword that could be refluffed as something lightsaber-y (would fit well with the Blade Bond ability) - but they do get spells.A ninja or rogue might also work as a jedi - especially the ninja gets a lot of quite supernatural stuff with their powers.
Thank you for the insights!
As to what I want from the jedi; I am thinking mainly of the force use in combat, with a secondary focus on wisdom (as a characteristic of roleplay, not as in the attribute score) and diplomacy. I am not at all concerned about replicating the look or feel of a lightsaber.