Gauthier Descamps's page

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I hijacked another thread with this question but I think it would be better to make a new thread.

If a Bloodrager holding a bardiche turns into a Dire Ape or Girallon (the 1st is a large animal, the 2nd a large magical beast) by way of the 16th level arcane bloodline power, can he keep his bardiche or does it meld into the new form?
Because some sources say morphing into an animal or magical beast always melds your gear into your new form, other sources say the gear melds if it can't be used by your new form (and a Dire Ape or Girallon can, IMO, use a weapon).

Edit: and if it doesn't meld, can the Bloodrager use a free action to release the grip on his weapon, another free action to rage and morph and a last free action to grip his weapon again (as the weapon didn't have time to fall to the ground)? When he morph the bardiche is no longer "his gear" so it doesn't meld, and there's nothing stating something you once possessed melds into your new form when you pick it up again. Is it right?


I first thought of this build when I saw the Displacement power in the arcane bloodline, and the great synergy it would make with Come and Get Me (I hit you everytime you try to hit me, and even if you still get to attack me, see below, you have a 50% miss chance).

The concept of this build is to be almost untouchable, thanks to having Displacement and Image Mirror on when raging, complimented by high saves and a Pushing Assault/Come and Get me combo. I tried to play on the most synergies possible with the morale bonuses and a courageous weapon.

This char is level 12 atm, in a Skull and Shackles campaign.

Class: Bloodrager, Arcane bloodline

Archetypes : Metamagic Rager (spend rage rounds to add metamagic to a spell) and Primalist Rager (forbidden in PFS, trade bloodline powers for rage powers)

Race: Half-Orc (with Sacred Tatoo, +1 to saves), chosing the extra-rage rounds as favored class bonus

Traits: Fate’s Favored (+1 to saves) and Mindlessly Cruel (+1 to damage when a morale bonus to hit)

Stats:
Str 20 (+2 item)
Con 16
Dex 16 (+2 item)
Int 8
Wis 10
Cha 15 (+2 item)

Feats:
Arcane Strike (+3 damage)
Bloodied Arcane Strike (Arcane Strike always on, doesn’t need to spend a Swift action)
Cornugon Smash (intimidate as a free action when hitting with a power attack)
Hurtful (attack at your full BAB with a swift action when you intimidate someone)
Grudge Fighter (+1 morale bonus to hit and damage against someone who attacked you)
Pushing Assault (push back a creature hit with a power attack instead of adding the power attack damage bonus)

Bonus Feats with Arcane Bloodline:
Power Attack
Quicken Spell
Combat Reflexes

Rage Powers (traded lvl4 and lvl12 arcane bloodline powers for those) :
Superstition (+5 to most saves)
Witch Hunter (+4 to damage against creatures with spells or spelllike abilities)
Reckless Abandon (the to hit penalty from power attack is instead applied to the AC)
Come and Get Me (opportunity attack before anyone attacks you in melee)

Notable gear : a +1 furious courageous greatsword, that always gets a Greater Magic Weapon cast upon it (I don’t have the money to get a +4 equivalent weapon atm :/), making it +5 when raging and adding +2 to all morale bonuses (saves from Superstition, attack rolls and damage rolls from Grudge Fighter, strength bonus and constitution bonus from rage). I also have a Quickrunner's Shirt for a once a day pounce. I’m pretty sure most level 12 characters are better equipped than this (having for example a belt with +4 strength).

So at level 12, when I rage I freely get Haste or Displacement and the benefit of a lvl1 or 2 spell (usually Mirror Image or Enlarge Person). On the 1st round if I choose to get a free Enlarge Person I’ll usually use my swift action to metarage a quickened Mirror Image (costs 10 rounds of rage).

I have 3 basic attacks at (Enlarged, with power attack and Reckless Abandon activated) +29/+29/+24, hitting at 3D6+43 damage per hit. If one of those connects and I intimidate with Cornugon Smash (I have +24 in Intimidate), I can use Hurtful to make another attack at +29 and 3D6+43 damage. If I don’t feel especially threatened I’ll be under Haste instead of Displacement and then get another attack at full BAB.

So I can, without adding any exterior buffs or potion or anything, hit as soon as 1st round with 5 attacks for 3D6+43 each.

I have in my spell list True Strike, Thunderstomp (ranged trip attempt), Blade Lash (same, shorter range but easier to land), Hydraulic Push (ranged bullrush attempt), Fly and Invisibility (bonus spell from arcane bloodline). So I can metarage a quickened Blade Lash for example, and then make a full round attack against the tripped opponent. I also have Certain Grip on my spell list (immunity to disarm and +4 CMD against trips and bull rushes) and Long Arms (another +5 feet reach). I sometimes metarage a quickened True Strike and then cast a Thunderstomp or Hydraulic Push, to be certain I'll succeed on the manoeuver (it's a nice trick when fighting on the deck of a ship :D).

It’s a very versatile build! But you have few spell slots and to cast quicken spells use a lot of rage rounds. Also Superstition is a double edged sword. So you have to be cautious and clever. I also think it's especially adapted to a Skull and Shackles campaign, where you often have only a few fights a day.

On the defensive side, appart from applying Displacement and Mirror Image as a free action at the start of the fight (which is already a great defense IMO), I use Come and Get Me, Pushing Assault and my greater reach from Enlarge Person (I can add another buff for another +5 feet reach, if needed) to push back any melee attacker even before they can attack me (the attack from Come and Get me occurring before his, and Pushing Assault allowing me to push him back 5 feet), thus cancelling their attacks as they’re not in reach anymore. I love to activate Come and Get Me and charge the caster behind the enemy ranks, punishing everyone who tries an opportunity attack and not taking any damage (again thanks to Come and Get Me and Pushing Assault). I can even hit twice at full BAB against someone trying an opportunity attack, if I still have my swift action available (with Cornugon Smash and Hurtful).

My saves are +26 fortitude, +19 Reflex and +18 Will, when raging. Not too bad I think (with a +3 Cloak of Resistance).

I hesitated between Come and Get Me/Reckless Abandon, and Spell Sunder/Eater of Magic or Strength Surge (to be sure to succeed those spell sunders). But as the bloodrager really don’t like rage cycling, I decided to go with the former.

Any thought or advice to make this build better? I’m thinking at level 13 to take the Razortusks feat, for another attack, or the Disruptive feat (to add to the 1st arcane bloodline power, meaning a -6 to concentration checks of casters in my threatened area). Or maybe Improved Critical (greatsword).