| Full Name |
Gattel Watam |
| Race |
human (Flan) |
| Classes/Levels |
investigator 5 | hp 33/33 | AC 18/16/12 | Fort +2 Ref +6 Will +2 | Init +2 | Perception -1 | Inspiration 3/7 | 1st 0/5 | 2nd 0/3 |
| Gender |
Middle-aged male |
| Size |
Medium |
| Age |
43 |
| Alignment |
Neutral |
| Location |
Sodden Hold |
| Languages |
Auran, Baklunish, Common, Dwarven, Elven, Goblin, Halfling, Flan, Old Oeridian, Rhopan, Suloise |
| Occupation |
Tax collector |
| Strength |
12 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
21 |
| Wisdom |
8 |
| Charisma |
9 |
About Gattel Watam
Init +2; Perception -1
Defensive Abilities
AC 18, flat-footed 16, touch 12 (+6 armor, +2 Dex)
Max hp 33 (5d8+10)
Fort +2 (+1 Con, +1 base), Ref +6, Will +2 (-2 Wis, +4 base)
Defensive Abilities inspired alertness, poison resistance +4, trap sense +1
Offensive Abilities
Speed 30 ft. base
Melee masterwork short sword +4 (1d6+1) or syringe +3
Ranged +1 composite (+1 Str) shortbow +6 (1d6+2/x3) (+1 attack/damage within 30 ft.)
Special attacks inspiration 7, studied combat (+2, 5 rounds), studied strike 1d6
Investigator formulas known (CL 5th, concentration +10)
- 1st-level (4+1/day, DC 16) Bomber's eye, comprehend languages, cure light wounds, detect secret doors, disguise self, enlarge person, expeditious retreat, identify, reduce person, shield
- 2nd-level (2+1/day, DC 17) Bull's strength, cure moderate wounds, darkvision, see invisibility
Discoveries infusion
BAB +3;
CMB +4;
CMD 16
Details
Original Abilities
Str 13, Dex 15, Con 13, Int 17, Wis 7, Cha 8
Skills (all max ranks)
Acrobatics +9
Appraise +13
Climb +8
Craft (alchemy) +13 (+18 crafting)
Diplomacy +7
Disable Device +3 (untrained)
Knowledge (any) +5
Knowledge (planes) +13+1d6
Linguistics +13+1d6
Perception -1 (+1 locating traps) (untrained)
Sense Motive +7
Sleight of Hand +10
Spellcraft +13+1d6
Stealth +9
Use Magic Device +7
ACP -1
Feats
Point-Blank Shot
Precise Shot
Quick Draw
Weapon Focus (shortbow)
Traits anatomist, vagabond child (urban)
Favored class (investigator): +5 hit points
Special abilities
Alchemy
Inspiration 7
Trapfinding
Poison lore
Poison resistance +4
Investigator talents: alchemist discovery (infusion), inspired alertness
Keen recollection
Trap sense +1
Studied combat
Studied strike +1d6
Swift alchemy
Equipment
2822 gp (left in mimic room)
17 arrows (0.75 gp, 2 lbs)
+2 chain shirt (4100 gp, 25 lbs)
Formula book
Investigator's kit (40 gp, 24 lbs)
Masterwork short sword (310 gp, 2 lbs))
+1 composite (+1 Str) shortbow (2150 gp, 2 lbs)
Syringe (1000 gp)
55 lbs total
Carrying Capacity: light < 58 lbs < medium < 116 lbs < heavy < 175 lbs < lift off ground < 350 lbs < push/drag < 875 lbs