Valeros

Gattel Watam's page

76 posts. Alias of Human.


Full Name

Gattel Watam

Race

human (Flan)

Classes/Levels

investigator 5 | hp 33/33 | AC 18/16/12 | Fort +2 Ref +6 Will +2 | Init +2 | Perception -1 | Inspiration 3/7 | 1st 0/5 | 2nd 0/3

Gender

Middle-aged male

Size

Medium

Age

43

Alignment

Neutral

Location

Sodden Hold

Languages

Auran, Baklunish, Common, Dwarven, Elven, Goblin, Halfling, Flan, Old Oeridian, Rhopan, Suloise

Occupation

Tax collector

Strength 12
Dexterity 14
Constitution 12
Intelligence 21
Wisdom 8
Charisma 9

About Gattel Watam

Init +2; Perception -1

Defensive Abilities
AC 18, flat-footed 16, touch 12 (+6 armor, +2 Dex)
Max hp 33 (5d8+10)
Fort +2 (+1 Con, +1 base), Ref +6, Will +2 (-2 Wis, +4 base)
Defensive Abilities inspired alertness, poison resistance +4, trap sense +1

Offensive Abilities
Speed 30 ft. base
Melee masterwork short sword +4 (1d6+1) or syringe +3
Ranged +1 composite (+1 Str) shortbow +6 (1d6+2/x3) (+1 attack/damage within 30 ft.)
Special attacks inspiration 7, studied combat (+2, 5 rounds), studied strike 1d6
Investigator formulas known (CL 5th, concentration +10)

  • 1st-level (4+1/day, DC 16) Bomber's eye, comprehend languages, cure light wounds, detect secret doors, disguise self, enlarge person, expeditious retreat, identify, reduce person, shield
  • 2nd-level (2+1/day, DC 17) Bull's strength, cure moderate wounds, darkvision, see invisibility
Discoveries infusion
BAB +3; CMB +4; CMD 16

Details

Original Abilities
Str 13, Dex 15, Con 13, Int 17, Wis 7, Cha 8

Skills (all max ranks)
Acrobatics +9
Appraise +13
Climb +8
Craft (alchemy) +13 (+18 crafting)
Diplomacy +7
Disable Device +3 (untrained)
Knowledge (any) +5
Knowledge (planes) +13+1d6
Linguistics +13+1d6
Perception -1 (+1 locating traps) (untrained)
Sense Motive +7
Sleight of Hand +10
Spellcraft +13+1d6
Stealth +9
Use Magic Device +7
ACP -1

Feats
Point-Blank Shot
Precise Shot
Quick Draw
Weapon Focus (shortbow)

Traits anatomist, vagabond child (urban)
Favored class (investigator): +5 hit points

Special abilities
Alchemy
Inspiration 7
Trapfinding
Poison lore
Poison resistance +4
Investigator talents: alchemist discovery (infusion), inspired alertness
Keen recollection
Trap sense +1
Studied combat
Studied strike +1d6
Swift alchemy

Equipment
2822 gp (left in mimic room)
17 arrows (0.75 gp, 2 lbs)
+2 chain shirt (4100 gp, 25 lbs)
Formula book
Investigator's kit (40 gp, 24 lbs)
Masterwork short sword (310 gp, 2 lbs))
+1 composite (+1 Str) shortbow (2150 gp, 2 lbs)
Syringe (1000 gp)
55 lbs total
Carrying Capacity: light < 58 lbs < medium < 116 lbs < heavy < 175 lbs < lift off ground < 350 lbs < push/drag < 875 lbs