Sir Torlgrith

Garyd Bladebolt's page

23 posts. Alias of GM VICTORY.


Full Name

Garyd Bladebolt

Race

Oeridian Human

Classes/Levels

Runeblade 6/Duelist 4

Gender

Male

Size

medium

Age

28

Special Abilities

Human Racial

Alignment

NG

Location

Istivin

Languages

Common, Elven, Dwarven, Draconic

Occupation

Mercenary

Strength 14
Dexterity 18
Constitution 10
Intelligence 19
Wisdom 10
Charisma 12

About Garyd Bladebolt

Racial Abilities:

Spoiler:
Ability Scores: +2 Dexterity
Speed: 40 (30, +10 boots)
Skill Bonus
Bonus Feat
Martial Weapon Training
Languages: Common, Dwarven, Elven, Giant, Draconic, Orc, Drow, Goblin, Undercommon, Halfling
Favored Class: Runeblade

Combat:

Spoiler:
Hit Points: 90 (+2 for favored class)
Initiative:+8
AC: 22 Fortitude: 5 Reflex: 12 Will: 8

Attacks:
Melee: +12/+7
Ranged: +14/+9

Class Features:

Spoiler:
Armor Proficiencies: Light and shields
Weapon Proficiencies: Simple and martial
Hit Die: d8/d10
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Knowledge (all skills, taken individually) (Int), Linguistics (Int), Perform (Cha), Perception (Wis), Sense Motive (Wis), Spellcraft (Int).
Skill Ranks: 82 (Class + 4 from Favored Class)
Features:
Rune Power 10
Lesser Runes:
Affliction Rune: 1d6+6 lightning dmg when touched. Ref DC17 for half. Can choose different element upon creating rune.
Armor Rune: +4AC when not wearing armor. +1AC when wearing armor. 6hrs
Lesser Elemental Rune: +1d6 lightning dmg. 6 uses over 6 days. Can choose different element upon creating rune.
Protection Rune: +1AC to armor. Duration 6 days
Rest Rune: Healing rate x2 for 24hrs
Sleep Rune: Sleep d4 rnds vs 10HD target or dazed. Will DC 17
Erase Rune
Runic Weapon: +2 enhancement to weapon
Sense Rune +9
Shimmering Shield: +2 AC deflection, 6 rounds
Invested Rune: 2x damage, duration, or heal amount. Doubles rune power.
Slicing Rune: Runic Weapon is Keen for 6 days.
Runic Weapon Defense: Weapon strikes anyone who touches weapon without permission
Canny Defense: Int mod applies to AC when wearing light or no armor
Precise Strike: Add Duelist level to damage (+4)
Improved Reaction: +2 Intiative
Parry
Enhanced Mobility: +4 Dodge bonus when moving
Combat Reflexes
Grace: +2 Reflex save

Skills:

Spoiler:
Acrobatics 18
Appraise 13
Bluff 8
Craft: Weaponsmith 13
Diplomacy 10
Disable Device 16
Escape Artist 17
Heal 10
Knowledge: Arcana 13
Linguistics 13
Perform 10
Perception 9
Sense Motive 7
Spellcraft 13
Stealth 8
Survival 4

Feats:

Spoiler:
Region: Blooded
1st: Good Neighbor of Istivin
1st: Weapon Finesse
3rd: Dodge
5th: Mobility
7th: Wind Stance
9th: Run

Equipment:

Spoiler:
Runic Shock Rapier
MW Crossbow
Dagger
Headband of Vast Intelligence +2
Golemsbane Scarab
Resistance Cloak +2
Vest of Escapes
Arrow Snaring Gloves
Sustenance Ring
Belt of Incredible Dexterity +2
Boots of Striding & Springing
Handy Haversack
Potions: CLW x4, Hide from Undead, Comprehend Languages, Create Water x2, Expeditious Retreat, Disguise Self x2
150gp personal/travelling gear
500gp cash

Background:

Spoiler:
Garyd followed in his parents' footsteps as soldiers. Living as a camp-follower was his childhood. Seeing Runeblades in camp during the campaigns he became fascinated with their skill and power. He learned to master runes with sheer determination and natural intelligence. Other Runeblades look down on him as a "dabbler." His runes come from Dwarves, Elves, and anyone or anywhere else he can find them. He feels practicality is best.

He usually has several girlfriends. Some who mind and others who don't. He tries to keep the former from the latter. When he's not on the job he's pretty easygoing and likes to have fun. He doesn't throw his money away but doesn't have a tight fist either.

He has seen sights far and wide. It took years for mother's letter to arrive. Father had died fighting in the wars against the giants. The family lands and titles have since passed to him. That is, if he can keep them.

He's come to Istivin and to get his lands before the so-called low nobility takes them and the family heritage. Too many nobles have been stabbed in the dark and she is afraid for her life and lively hood.

Recently returning from a broken two-year contract abroad, he had to forfeit nearly all of his pay to leave it. He is apprehensive as he returns home. The strange and disturbing letter he received from his mother, tucked into his breast pocket, occupies his mind. He went to see the world, going onto the ends of the world, finally returning home.

On his way home he has journeyed on with Aerflae Windwaker, an elvish merchant and adventurer who thinks that Istivin is a great place to set up shop for his wares. A competent and useful companion he has earned your trust more then once.