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A disagreement over the Space Pirate theme level 12 Sword and Pistol ability came up in a discussion after my Starfinder game today. I searched the forums w/ Google search and the forum search and didn't find anything. Point me in the right direction if this has been hashed out before. Starfinder SRD wrote:
Given the ambiguity of English this could be read 2 ways, either 2 attacks (1 per type of weapon) or 4 attacks (2 attacks with each type of weapon.) What is the consensus on how many attacks this ability allows?
It seems like there could be something done to bring styles a bit closer in effectiveness/use: Fencing is the stand-out since it's only weak vs Mindless and has no MAP, size restriction, or 10-minute immunity. You can basically Panache cycle with this all day long as long as you steer clear of mindless things. No feat tax, it just works from level 1 on. Braggart is pretty limited w/ 1/target and weak vs Constructs/Mindless/special training (whatever that means.) The language-dependency makes Intimidating Glare/Prowess a must.
Gymnast has quite a few options but all of them are MAP based and size restricted. Titan Wrestler is an obvious choice to minimize the size restriction. I get that Gymnasts can target a specific save as needed but I think -5 (-4 w/ Agile) on your Attack after gaining Panache is a bit steep.
Anyone have any other ideas/thoughts?
Recently picked up Blood of the Beast and I'm a bit confused on a few things... The archetypes are all heavily flavored for a race but "The following racial archetypes are available to <Race>" text is missing. I can't seem to find anything that limits these archetypes. Did I miss something? Are the archetypes restricted by race or not? A more specific question for the First Mother's Fang archetype. It takes a constrictor and makes it a mount. Snakes don't have armor slots (after they codified animal companion slots) so is every FMF cavalier stuck w/ an unarmored mount? Do they get an armor slot w/ light armor proficiency from Cavalier?
I've been told in a few PFS games that you can't Aid Another on Knowledge checks but no one has ever said where the rule came from. The only restrictions to AA I can find is trained only checks but you can still AA on those if you're trained in the skill. Is there a rule against using Aid Another for Knowledge checks? Is it a PFS thing? Are there scenarios/adventure paths etc. that explicitly restrict AA on Knowledge checks?
I've been considering a Skald for my next PFS character and hit a snag w/ Greater Skald's Vigor while planning. PFSRD wrote: Prerequisite(s): Skald's Vigor, Perform (song) 10 ranks. There's 9 Performance categories but no Performance(Song) and Skald specifies only oratory, percussion, sing, string, wind. Is this just a typo for Perform(Sing)? If this was a home game, I'd just roll w/ that but it's for PFS and RAW applies. So RAW, I can't find a way to get Perform(Song.) Is there errata/faq that I missed? |