Dargoth876 wrote:
I found the max item level a bit odd also.
Ok, during downtime a character can work to gain credits/UPBs, and later using those UPBs to get better stuff. Since they have to explore and administrate the charter, they don't have that much time on their hands as a limiting factor.
Still, imagine you are an adventurer in the charter rather than the administrator. You have factories, armories, multiple settlements, a space elevator, but still you are limited to level 4 equipment?
My interpretation would be that you can buy level 4 items in your charter when you begin it, because it is fairly tradable items, brought with the new colonists and other traders.
Economy allows measures the ability to create, buy and sell for the charter, and Technology and Magic covers about everything you can buy... I would guess that when you have an higher ECO, MAG and TEC, you can buy higher items in your charter. Perhaps you would need ACC and CUL too, so your max item would be the lower of your charter trait scores? You could mitigate a lower score with an appropriate trade deal with another charter...
It is not written anywhere, but it would be my best house rule after reading the two books.
To me it Looks like it is the combination of the 5 Charter Stats, as these should alway add to 4 in the beginning of the charter, no matter what your initial choices are.