m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Bah you all and your sneeking and sulking about" Gary jesturs for the rest to move along. "Lets get back and you can fill everyone in that needs to know about all that you found."
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary starts poking around the room."What is all this stuff anybody find anything usefull perception: 1d20 + 7 ⇒ (11) + 7 = 18
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary will take the time to try and figure out the preformance above to guess the time that has lapsed. preform sing: 1d20 + 9 ⇒ (14) + 9 = 23
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
quick question if you drank both potions would you be able to search the rooms faster since gaseous form gives you easier movement without ladders and the elixer gives a bonus to perception
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary will use prestidigitation to clean the book before it gets put back. "I can not believe some people and their manners"
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Before Gary moves into the Office to help search there he will take a good look around where he is."Should we go ahead and check whats behind the hidden door? I'm guessing if what we are after is that sensitive its back there. Besides i want to know what they are hiding back there even if its not what we came for."Rubs is hands together in antisapation. perception: 1d20 + 7 ⇒ (16) + 7 = 23
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"Well I would be glad to catch you up on current affairs my friend. What would you like me to start with? Latest fashion, current authers, music, political gossip..." diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary will check out the recital hall if there is still room. If not he will move on to the main hall. lingustics: 1d20 + 6 ⇒ (11) + 6 = 17 for main hall
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary starts taking a look around the room."I was never really good with history." Linguistics: 1d20 + 6 ⇒ (9) + 6 = 15
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary moves up next to Nazza giving her a wink and draws his Rapier "Go ahead Dear I'm here with ya."
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary takes a quick look around the room to make sure they are not missing anything. percepstion: 1d20 + 7 ⇒ (15) + 7 = 22 "Now thats odd."He then points out."When you let your eyes relax you can see something else.Motions for Nazza to come over a have a look with him." if you look carefully you can see it and it says "Our monarch’s virtues are our own.""
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary grabs one of the cards and a nice big book and sits at the table placeing the card on the bottom of the chair like instructed."Man oh Man would i like a pile of these cards.
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary steps closer to the librarian "You must excuse my dilenquent friends here good sir. I am sure this is a ruse in order to shirk their responsabilitys and get us kicked out ot the library tonight in order to attend the gayla. Clasps the man on the shoulder I am quite sure a man of your intelect is quite capable of seeing through their chidish attempts to get out of real work. Now if you could please show us to the rare books section we will be as quick as possible with our research and be on our way diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary clears his throat "I see my good man but you must also see that our business is very time sensitive. If you could be so good as to just let us pass we assure you that we will only attend to the business we are suppose to" diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Garry sings a song while waiting on the grand lodge members whisper and scheam. preform sing: 1d20 + 9 ⇒ (7) + 9 = 16
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
" I do have 1 question about the Documents we are to procure. Do they have to be the originals or can we make a copy of them and present that?
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
A young male Asimar struts into the room."Don't worry folks I'll be joing you also." bows "Gary Bibb here but you can call me Useless. My father always does.
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
ok everyone i will be out of town for the next 2 weeks i will post as i can when in wifi range but i should be in touch with the GM via text to finish this up
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"It sees as though everything has been taken car of. We do have a bit of somber news though. We discoverd several undead that looked as though they were once your people." Gary shuffels about nervously.
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"Well looks like the caves are clear lets go see if we can preform some of those rituals." Garry shrugs "Couldn't hurt to pay hommage to the old gods. I'm sure Cayden Cailean would have a drink with him."
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary will sing an inspireing song
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"OH undead I have a perfect song for them" Gary starts a bardic song
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"Hey thats not a bad idea." Taking out his notes and looking them over.
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Gary seeming rather intrigued asks Uori. You say this is a sacred place to your people can you tell us a little about it and your beliefs? diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Garry causiously starts heading out to where the gillman is kneeling trying to make himself obvious. "Excuse me"
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"Oh my! More wall art. I love this stuff." Gary starts taking detaild notes about what he can make out singing quietly to himself as he does.song knowledge religion: 1d20 + 7 ⇒ (8) + 7 = 15
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"Oooo look at these carvings. Didn't they say take notes on everything we see here." Garry takes out pin and paper and jots down detailed observations about the carvings.
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
"Guess its my turn to sing finally" When Gary is up he will start a bard song
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Garry is ready also after buying some thingsAnd picking up some the the wrighting supplies. 2x Alchemist's fire 20 gp
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Garry hops up "Well I'm going to need to stop a couple places on our way out of town but other than that I'm ready whenever you ladys and gents are"
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Walking over to Arumael Garry reaches out for a handshake "Well Well gretings Arumael Im Garry. Garry Bibb but most people call me Usless. The 2 ladys over there are Reesa and Karina. The gent hasn't given us his name as of yet but im sure he will"
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
Whie waiting Gary sings everyone a song 1d20 + 8 ⇒ (2) + 8 = 10
m assimar Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3
A tall slender man with Long flowing hair walks into the room introduceing himself by shaking hands with all the men in the room and bowing and kissing the hands of each woman in the room. Treating all like they are the most important person in the world as he get to them. "Greetings Ladys and gentlemen it is truly my pleasure to meet you all."Bows again to the room. "My name is Garry Bibb." diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27 |
