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Garry Bibb's page

46 posts. Organized Play character for Dasimeer.


Full Name

Garry "Useless" Bibb

Race

assimar

Classes/Levels

Bard/1 AC 14, touch 12, flat-footed 12, hp 9 Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol, Perception +7, Sense Motive +4, Stealth +3

Gender

m

Size

m

Age

20

Alignment

CG

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 18

About Garry Bibb

Male Aasimar Bard 1
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7

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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +3; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Resist acid 5, cold 5, electricity 5, fortified drinker
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Offense
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Speed 20 ft.
Melee rapier -1 (1d6-1/18-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Aasimar Spell-Like Abilities (CL 1st; concentration +5)
1/day—daylight
Bard Spells Known (CL 1st; concentration +5):
1st (2/day)— adorationUC, disguise self
0 (at will)— dancing lights , ghost sound (DC 14), message, prestidigitation
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Statistics
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Str 8, Dex 15, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Rapid Reload
Traits fortified drinker, sacred touch
Skills Bluff +8, Diplomacy +10, Knowledge (local) +7, Knowledge (religion) +7, Linguistics +6, Perception
+6, Perform (sing) +8, Sense Motive +4, Stealth +3; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Elven, Skald
SQ bardic knowledge +1
Other Gear leather armor, light crossbow, rapier, backpack, blanket, flask, flask, lute, scroll case, scroll
case, traveler's outfit, 74 gp, 4 sp, 4 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born
under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard
action, you may automatically stabilize a dying creature mer