Garrett Snow's page

304 posts. Alias of imjohnnyrah.


RSS

1 to 50 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Garrett pulls himself up until there is room enough to swing his legs over the ledge. "Amara," he pants as he rises to his feet. "Throw down some of your rope to Elarya and help me pull her up."

While the huntress unknots the silk rope from her pack, Garrett leans over the edge of the pit to speak with the unlucky barbarian. "You don't look too torn up, Elarya. I've certainly seen you in worst shape," he says gently with a waning smile. After lowering Amara's rope down into the pit, "Carefully. Carefully. Now, I'll need you slowly tie this rope about your waist. When you're ready we'll pull you out of there, okay?"

The maximum Garrett can lift off of the ground is 460 lbs (source)* but just in case:
Strength: 1d20 + 3 ⇒ (13) + 3 = 16


Y'know I was going to edit my last post to say that Perception check was for traps, but alas...

"One... Two... Three, PUSH!" Garrett shoulders against the loose stone plates and unexpectedly stumbles forward into a well placed pit trap.

Reflex 1 vs DC 14: 1d20 + 4 ⇒ (6) + 4 = 10FAIL!
Reflex 2 vs DC 19: 1d20 + 4 ⇒ (19) + 4 = 23Success!
Reflex (Aid Another) vs DC 10: 1d20 + 5 ⇒ (17) + 5 = 22 Success; +2 to Elarya's 2nd Reflex

Managing to catch hold of the lip, he swings out a free arm to grab Elarya who had fallen with him. His hands fumbled around the strap of her pack but that alone wouldn't be enough to stop her fall.

Havak - If the Aid Another is Reflex than you made the DC and together we bumped Elarya's 2nd save to match the DC. I guess we're waiting for a DM call.


Perception: 1d20 + 8 ⇒ (12) + 8 = 20

"This wall... It seems hollow," the young paladin surmises as he bats his gauntlet against the thin stones. "I think we might be able to push it open or break it down. Come, help me push."

Please count this as an Aid Another if someone else rolls higher:
Strength: 1d20 + 3 ⇒ (16) + 3 = 19


I'll take 20 (total 28) on Perception if possible, if not:
Perception (Darkvision): 1d20 + 8 ⇒ (9) + 8 = 17

Garrett calmly surveys the area while the others begin to move ahead. "Here," he tells Elarya as he hands her a torch. "Be careful. I expect we haven't seen the last trap down here."


I'll admit that I've been a less than contributive player for the past few weeks and for that I apologize. I think missing out on the last plot turn / last heavy posting period left me with a lot of catching up and conflicting posts. With that in mind, I agree with Sansa on doing away with the RETCON posts; they ultimately hurt more than they help.


Perception: 1d20 + 8 ⇒ (9) + 8 = 17 (Darkvision 60' for what it's worth)

"It could be. From here I can't find a suitable trigger, the paladin admits. You must be their strength. Garrett lets out a slight sigh and looks to the others, I'll go down first to see if I can get a better understanding of this device and the bodies at the bottom of the pit. Wish me luck..."

He sheaths his sword and edges between those surrounding the trapdoor then carefully carefully makes his descent.

If I can't take 20:
Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Are the perception checks Havak only or can the rest of us roll?


Garrett places a hand at his sword and passes a glance at Amara as she follows the tracks away from the trapdoor. The very second Havak lifts the wooden door from the dirt, Garrett draws and waits anxiously for the dust to clear.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Garrett squats down and blows a cloud of dirt off of the trapdoor. "Any idea what this place could have been?"

Perception (Aid Another) vs DC 10: 1d20 + 8 ⇒ (6) + 8 = 14 Success

Untrained Knowledge (history): 1d20 + 0 ⇒ (14) + 0 = 14


Garrett slides the parchments back in their tube as the others regroup at the fire. Soon, brother. Soon. He listens intently to Havak and Sansa's exchange while taking meager, dutiful bites of the morning's catch.

Whose to say it's treasure Johnas' map leads to? The elders, all of them, were acting so strangely in the days past. Maybe they had expected something like this to happen... But why? This map could lead to what Jerem sought. What other reason could he have for sacking the town if not for some personal gain? If that's the case, I pray his minions could not find it.

Knowing that bringing this up to the others could cause unnecessary disconcert to the group, Garrett resolves to keep his speculations to himself. "Havak is right. We should follow Johnas' map where ever it leads. Something tells me that what we find will help us choose where we go next."


That's actually kinda what I was going off of. I figured he would have armored himself up after finding it but since it was time to rest he'd take it back off. I'd need the endurance feat to be able to sleep in medium or heavy armor without being fatigued the next day. I'm cool with just moving ahead without ever talking about it again if you are, haha!

Garrett woke with seated on a log with his head resting on the pommel of his sword. The others had left to take care of whatever final bits of business they had left in their (until recently) quiet town. He lays the sword at his feet and finds his brother's scrolls. His throat goes dry as he cracks its seal and begins reading their words.


Garrett Snow takes his place by the fire quietly turning his brother's written words in his mailed hands, unable to break the seal and read them with his own eyes. It's been a long enough day and whatever's written here is likely to haunt my dreams tonight. I'll read them first thing in the morning, Erec. I know you'd understand.

He found himself growing restless the tears and silence of his young companions dragged on and finally stands from repose and begins the long process of unfastening his father's armor. I can't afford to be so selfish anymore. They need someone to be strong for them; or at the very least appear to be strong. He slips free of the heavy steel shirt and drapes it over the gauntlets laid out near the fire. In only the leather lining of his grieves and a loose roughspun tunic he returns to his seat and methodically runs a whetstone down the length of his sword.

"Get whatever rest you can muster, I'll keep the first watch," he announces over the rasping of stone on steel. "Whatever we hope to accomplish tomorrow must be done quickly. We can't expect to stay here forever."

The dark didn't bother him as much as he'd expected. His eyes had always been better attuned to the shadows. When he finished with his sword he began working at his chainmail with an oiled rag taking care to tallow each link and file the rust from every joint. He gives the same treatment to his shield next. The falcon head emblem appeared more fierce than he could have remembered. His father's emblem. Something he had never made a point to explain significance to his sons.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14 Darkvision 60'


"When Amara gets back we should ask her to look at your map, Havak. If there's anyone who could decipher that, it would be her. Is there a possibility that these goblins are part of your clan?"


Since it’s been so long since I’ve posted it would take too long to do a complete retcon. Garrett will first search his home then the docks. If I can’t find a whetstone and some oil I’ll head over to the blacksmith’s to search for them there.

For what seemed like a lifetime, Garrett Snow could not break the stare he shared with his mirrored reflection. His frosty eyes were empty. Perhaps it was his tears that had washed all the color from them. His jaw line was bristled in coarse copper hair and the way his father’s chainmail draped from his shoulders made him feel as old as he looked.

I look like you right now, father. If you could see me you’d think it was some sort of magic trick. We’ve seen enough magic tricks, haven’t we? The town… Solace… There’s no want for magic here. I wanted you to be proud of me, father. It’s all I’ve ever wanted. No matter how I tried I couldn’t stop them from hurting you. Maybe Erec and mum made it to the boat but you were there with me at the tree. I used Corvina’s magic. I know you told me never to get caught in her black arts but I did anyway. I thought it would save you. I thought it might even save the town but… I was wrong. I hope you would forgive me. Forgiveness was never something you gave carelessly but I hope in this case you could give me just that. You’ve given me so much. I know it’s selfish to ask for more but it’s the last… the last thing I’ll need from you. I’m sorry my failure cost you all of this. If you could see me from the heavens I promise I will make up for this someday. Someday you’ll be proud to call me your son. Just as I’ve been proud to call you my father.

He slowly pulls his eyes from the mirror and picks up the weapons he had piled on the bed. With one last glance at the reflected ghost he leaves for the docks to see if his family’s boat had made it safely away. He’d also need a whetstone to scratch off a few speckles of rust from the unused swords he’d found and some oil to loosen the rings in his father’s mail. If there wasn’t any by the docks there’d surely be some at the smithy’s.

I can empathize with you on most of what you said, Elarya. I don’t want to overstep but a lot of what you wrote rings true.


Sorry for the lack of posting. I've spent the last few days in and out of some pretty remarkable fever dreams. I'll try to get something in tonight or tomorrow.


Thanks everybody. I celebrate any holiday that gets me a day off work, haha. Happy Easter, y'all!

Level 2
Class Paladin 2
HP HD + Con + Favored Class: 1d10 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Saves Fort +1, Ref -, Will +1
Skills 2: Diplomacy +1, Perception +1
Special Divine Grace, Lay on Hands


"What?" Garrett stammers out abashedly. "Please, Corvina, just let me help him." He leans his father at the base of the tree(?) and reaches his bloodied arm to a nearby black branch.

Reflex DC 12: 1d20 + 1 ⇒ (7) + 1 = 8 FAIL!


With the last of the attackers out of range, Garrett sheaths his sword and lets his shield fall to the ground. He tucks an arm around his father and helps Wallace drag him to the strange tree and the others in and around it. "Sansa! Where's Corvina? I need her to help with my father."


Mouth agape in shock, Garrett watches Elarya extinguish her revenge in the foul priest's deformed head. As he attempts to put together a cohesive statement he is interrupted by Wallace's cry of anguish. Looking from one to the other he swallows his words and retreats to protect the man guiding his father.

Move: to Wallace's attacker; Standard: Power Attack

Power Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Clarity came slowly as Garrett Snow looked about the once lush woods that surrounded the only home he's known. His peers gathered at a foreign tree leaving the wild Whitescale alone with the man who brought destruction to Solace. "Get him to the others. I'll give you some more time."

He can't take this away. I won't let him. The throbbing pain in his leg screamed with each accelerating step. These are good people. My people. My family. As Jerem drew closer, Garrett grips his sword with every bit of strength he's capable of mustering and lifts it's mysteriously bright blade above his head.

DM - This is the first time Garrett has ever used Smite Evil. Feel free to run with that in any direction you'd like.

Swift Action: Smite Evil on Jerem (!), Full Round Action: Charge Attack

Charging Power Attack: 1d20 + 3 + 2 + 3 ⇒ (16) + 3 + 2 + 3 = 24
Damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 +1 if Jerem is an evil outsider (fingers crossed)

If I could end up flanking with Elarya, I'd prefer to be there so long as it doesn't provoke an AoO.


I'm still here as well.


Still kickin'


Yeeeeeeeah... 2 HP... I wish I had given Garrett armor today. Curse You, roleplaying!

Garrett stands firmly behind his shield but the cut from the monster's shield had dug too deep for him to put up his sword as well. "We have to fall back," he pants to Wallace. "They have every advantage. Anything short of a miracle would spell our certain death."

Standard action: *Total Defense* (accounted for in stats).


1 person marked this as a favorite.

I think I'm going to blame Havak for this... :-P


Garrett places a foot on the creature stuck at the end of his sword and kicks it free. He takes a step back and raises his shield to prepare himself for the next.

Standard Action: Readied attack for the first enemy to threaten Garrett, Wallace or Everett.

Readied Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Shazam!


1 person marked this as a favorite.

I hate when the dice screw you in climactic situations. Especially when you roll great damage but a dismal attack. My heart goes out to you Amara.


"Do something. Anything you can. I'm not leaving him here to die," Garrett pleas desperately to the councilman. Raising his shield to the wave of oncoming foes, he readies himself to protect both his father and the only man who could possibly heal him.

Standard Action: Readied attack for the first enemy to threaten Garrett, Wallace or Everett.

Readied Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Elarya Whitescale wrote:

I just looked at the URL for that link.

No, just no.

Lol! It was the modified regeneration ability that got you, wasn't it?

Havak wrote:
yeah the spiritual weapon can 1-shot Havak and he is also the only one near Jerem with the rest of the group waaaaaay over there

Yeah dude, I'm pretty sure he could take any of us down with a hit from that thing. Garrett's only at 6 hp and it looks like his dad isn't doing so hot either...


There's no shame in burrowing away to safety.

Is anyone else hoping that Corvina is going to summon something wonderful to get us out of this pickle?


Round 2

Garrett continues to press his attacks at the monstrous creatures plaguing the town. The continued pain of the dragon's bite he suffered the day prior shines brighter with each passing second as he clumsily swings his sword at the nearest attacker.

Attack w/ PA: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

*sniffles* Fond memories of all those 19's and 20's... Wasted...


Sansa Allende wrote:
Hi guys. I have talked to the DM recently and he is currently tied up with his new job, but will be posting something up shortly in regard to this. Just wanted to give you a heads-up. He hasn't forgotten the game but just gotten busy. :)

Thanks for checking in and letting us know. I'm genuinely interested in seeing where shrodingerscat plans to take us.

Tenro wrote:
sweet that is a relief. of my 9 games, 4 died over the holidays. 3 slowed to a crawl. one remained active and one semi-active.

Yeah, that sounds about right.


poke...


I'm still on board.


Thanks everybody! I would like to wish you all some wonderful holidays as well.


Ahhh... Well in that case I'll transfer that (lackluster) attack to a more immediate enemy. Same action. Same rolls. Just pin it on some faceless minion who happens to be close by, haha!


Spoiler reflects my status. Half HP, no armor and -2 from charging!

Elarya - You should have a nicely sharpened handaxe on your belt. It was a while ago (in RL) but before the council meeting I had Garrett sharpen and return your axe from the watchtower battle. :-) (*Source*) Also, Jerem is technically flat-footed since you beat him in initiative so you don't provoke an AoO and he looses dex/dodge to CMD. Huzzah! (*Source*)

"Erec, get him and mother to the boat. He's- Jerem's curse has somehow weakened him. Kick off and head south, I'll be shortly behind." He watches Elarya dash off with reckless abandon and feels a surge of duty solidify his resolve. "Be brave, little brother."

Garrett rings the sword against his shield and lets out a cry, GUAAAHHHHH!!! In Seconds he closes in on the leader of the assault.

Full Round Action: Charge at 2x speed and attack Jerem
Attack v FF: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 +2 from charge.
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Late 80's Cliche Announcer Voice: Will our heroes fend off the oncoming horde? Did Corvina bite off more than she can chew? And what's to come if Jerem gets his way? To find out all this and more, tune in next time to... SOLACE: AGE OF THE TITANS!!!


Garrett, with white knuckles at the hilt of his sword, watches in bewilderment as the councilmen fall to their knees. The goblin Havak shouts out accusations of Jerem's puppeteering but is cut off as the man himself blows a chilling note on his horn.

He draws his sword together with his shield and motions forward towards Jerem but is shocked and delayed at the sight of the pressing wave of attackers.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15 (to get an idea of how many people are coming)

This cannot be! Another trick perhaps? Like the dragon's.
Will: 1d20 + 3 ⇒ (19) + 3 = 22 (Disbelieve Illusion) *fingers crossed*

Elarya Whitescale wrote:
"Garrett! Help me get these people to safety!"

How?

He gives Elarya a hesitant nod then announces to the gawking crowd, "Get to your homes immediately! Run and DO NOT look back!" After that his mouth was dry and he was unable to think of anything else to say. With forlorn longing in his eyes he looks to the unshakable Everett Snow. Father... What do we do?

Initiative: 1d20 + 1 ⇒ (18) + 1 = 19


Garrett's hand slides down to the hilt of his own sword now. With a push of his thumb he breaks the seal that kept it secured in its scabbard and awaited anxiously whatever was to follow. He knew that if he could not prevent an atrocity, he could at least try to delay it.

(Assuming I am still standing next to Everett) I'm going to ready an action to interfere with any obvious harmful effect from Everett Snow. Readied Action: CMB to take a 5' step and Trip or Disarm (whichever seems more appropriate) Everett if he losses control and tries to attack somebody. It's a long shot but if I'm lucky it might count as a surprise round er something....... *cough*

Readied CMB: 1d20 + 4 ⇒ (19) + 4 = 23


When Garrett catches sight of his father's hand about his sword fear grips him at the apple of his throat. "What exactly are you preparing to do?" he aks in a hushed and hurried voice. "I understand she must leave but she shouldn't be driven by the point of a sword or ushered out by a lynch mob. Since when has it been our way - the council's way - to prohibit such behavior? Is is not the reason you came to Solace to avoid such displays? I beg you, father, at least give the woman a chance to speak her piece before we cut her bonds from the only home she's ever known."

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28
^ O, Snap! :-D

He scans his Everett's eyes desperately with hope that his plea affected him in some way.

Sense Motive: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 4 ⇒ (11) + 4 = 15


This time of year is difficult. Work gets heavy. School gets heavy. Family matters and the like. Take your time, we'll be here.


I'm still around. Busy as hell but still kickin'


Me too, haha. I have my fingers crossed that someone here has already noodled with it.


Some pretty neat stuff seems to be coming down the Paizo tubes. Has anyone had a chance to check out the Mythic rules?

link => Mythic Adventures Playtest


Garrett stops mid-stride as he continues to watch his father. "Go on ahead. I'll catch up with you in a moment," he tells Amara and Erec without looking at them.

He walks apprehensively through the crowd to meet Everette at the other side. "Father, sir, I... Do you think it's right to uproot Corvina like this? I don't find it appropriate to make this some sort of public event of this. All these people... It feels cruel. Shouldn't this have been held with a bit more discretion?"


"That certainly is 'Lucidity'. My father has wielded that blade long since before I was born. However, IF it was enchanted and IF there was something clouding it's aura, I highly suspect that Corvina be at it's root," he declares though he is obviously less convicted to the though than he was previously. He passes another glance to Everette only now he takes a moment to really study his expression and movement.

What if they are right about the council? I admit this seems... odd.

[dice=Sense Motive (Hunch DC 20)]1d20+5[/dice] Pass! Yay!

Big fan of named weapons over here. Hope you don't mind :-)


Erec Snow wrote:
"I suppose you are right, but I had hoped to learn more about Corvina. Now I will never get to know her. It seems a shame that all this happened. So little we know about magic..."

Likely for the best, brother. It is unstable and easily corruptible, that's all I need to know.

Garrett smiles solemnly to his brother but keeps his thoughts to himself. The two keep along quietly until a frantic Amara Sontan scampers up next to them.

Amara Sontan wrote:
"Garrett! Is your father carrying his usual sword and is it enchanted?"

He seems a little confused at the question but nonetheless peeks over his shoulder to catch a glimpse of his proud father. "I doubt my father would ever need an enchanted sword. That man could cut down a mammoth with a butter knife if he aimed to."

To see the sword Everett is carrying
Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Erec Snow wrote:
"I don't...I...what is going on? What is happening? I don't understand this."

"Neither do I, little brother, but… We’ll get to the bottom of this. Father wouldn’t steer us wrong. Corvina and her family have been troublesome for years and given yesterday’s incident this shouldn’t cause as much of a shock as the others insist. The council only wants what’s best for the town as a whole,” he assures his brother softly. Then, with a voice echoing his father’s, he adds ”Balance demands sacrifice.”

Bluff (maintain reaffirming composer): 1d20 + 3 ⇒ (19) + 3 = 22


"Well I..." he trails off knowing full well Amara's words were true. Something had seemed slightly off but he couldn't quite figure out what. Corvina would be the first person he knew of being excommunicated from Solace. It wasn't the business of the council to uproot citizens but, given the circumstances, who could blame them?

Corvina may be odd but she's never been malicious; at least openly so. Father seemed apprehensive. Could it have been guilt? Worry? Bewitchment? The dragon, THAT DAMN DRAGON ruined it all. What is this place now? What, in the name of the Gods, is happening?

Garrett stays several paces behind Elarya, lost in thought as the two walk to Corvina's. Half because he wanted his privacy and half due to her normal pace.

Elarya Whitescale wrote:
"Samel is probably in tha meetin' hall still. After losin' my temper a bit, I think they'll be decidin' whether I need ta go too, I guess."

We can only hope...