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I'm soon to move onto this book with my group and have a question about The Hunt in part 1. As far as I can see it doesn't state anywhere the base number of pursuit points the party starts with, only that they get a headstart amount of time it takes the hunters to sing their favourite hunting song. It points you towards page nine but even then it only says they begin with a certain number of points, and don't give an amount. The only thing I can see is that the party can try and get up to an additional three points, so does this mean they start with three?

I feel I'm going to have to do a dry run of this section before the players touch it and work out an idea of points to start them with.


Warped Savant wrote:
GarrettDC wrote:
I'm a bit confused about some of the wording on the Akhumen-haunted items in H6 of the Guardian vault. Under treasure it says a player under the control of an Akhumen-haunted item is compelled to put their corresponding funeral mask on unless the haunted item can compel them not to. To me this reads as the haunted item both wants and doesn't want the player to put on a mask which doesn't make sense. Does this mean the controlled player and the haunted item are considered separate entities even though they are haunted by the same person?

The person that's under the control of a haunted item wants to put it on because, in my mind, deep down they know the haunted item doesn't want them to. (The controlled PC doesn't have a save; only the item does).

If the PC puts the mask on then the haunted spirit is expelled. The Haunted Item knows this so therefore resists allowing the PC to put the mask on.

That makes sense, thank you.


I'm a bit confused about some of the wording on the Akhumen-haunted items in H6 of the Guardian vault. Under treasure it says a player under the control of an Akhumen-haunted item is compelled to put their corresponding funeral mask on unless the haunted item can compel them not to. To me this reads as the haunted item both wants and doesn't want the player to put on a mask which doesn't make sense. Does this mean the controlled player and the haunted item are considered separate entities even though they are haunted by the same person?


Hi all,

I was running a game earlier when my party encountered a monster with at constant freedom of movement (A Dark Young of Shub-Niggurath) and the party wizard cast Icy Prison on it. My question is how do the two spells interact? Does the Freedom of movement override the spell or does the target still get frozen in ice and made helpless? My ruling in the session was that the freedom beats the spell but I wanted to check what your guys verdict was.