Valeros

Garret Shadowcaller's page

157 posts. Organized Play character for Pedwiddle.


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If it wouldn't throw things off too much, I've got another PFS character that's ready to move on to another scenario. I've got to get him to level 2 beforehand (just finished the Confirmation with him, went much better than with this one..:-P), if that's still okay.

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I believe you can take 2 move actions (e.g., 2 swim checks) per round, right?

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I'm still working on creating my Oracle, so while I'm interested, I'm not sure that I'll be able to get one ready in time (assuming you'll be starting immediately after this scenario is done).

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GM Lithrac wrote:
Also, I'm dreadfully sorry Garret...

No apology required. I knew Garret was taking a chance, and honestly, it's the way he would have wanted to go, defending his comrades-in-arms. Thanks for yet another great game, GM. :-)

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You're rolling for a Game Day Boon...1 is a random boon, 20 is pick-your-own, from what I understand. Grats, Tenaka!

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PFS stuff:

Real Name: Christopher Dorman
PC Name: Garret Shadowcaller
PFS Number: 70085
PC Number: 4
Faction: Grand Lodge
Email Address: pedwiddle@yahoo.com

1d20 ⇒ 10

...and, assuming he lives through this, Garret would definitely be interested in doing another scenario with this group.

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AoO (Garret, Lance (2H), Sword Challenge): 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage (Garret, Lance (2H), Sword Challenge): 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Garret orders Cuan to attack, then takes a step back and attacks once more with his lance.

Free action (Garret): Handle Cuan
Handle Animal (Link): 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Standard action (Cuan): Attack minotaur
Attack (Cuan, Bite): 1d20 + 3 ⇒ (14) + 3 = 17
Damage (Cuan, Bite): 1d6 + 1 ⇒ (5) + 1 = 6

Not an action (Cuan): 5' step as indicated
Standard action (Garret): Attack minotaur
Attack (Lance (2H), Sword Challenge): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage (Lance (2H), Sword Challenge): 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

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Garret wheels Cuan around and makes another charge. Unfortunately, he is distracted by the sight of, now, two other halflings struck down by the beast, and his blow flies wide.

Attack (Lance (2H), Sword Challenge, Charge): 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
Damage (Lance (2H), Sword Challenge, Charge): 2d6 + 2 + 6 ⇒ (5, 6) + 2 + 6 = 19

It's worth mentioning, I think, that Garret is using Ride-By Attack, which prevents AoO's from his target...

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Might I suggest an archaeologist bard? Bard spells, rogue talents, bonuses to perception and disable device, and a swift-action self-buff ability.

I've pretty much decided that I like the flavor of an Elf Oracle (Ancient Lorekeeper) of Time. With wizard bonus spells and some nifty revelations, it seems like fun, and a good fit for the AP.

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Garret, seeing Janira fall, roars a challenge at the minotaur and spurs Cuan on, leaping the river and charging the beast.

Ride (Leap (DC 15), Military Saddle, Halfling Luck (after roll): 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Acrobatics (Cuan, Racial Bonus, ACP): 1d20 + 2 + 8 - 2 ⇒ (18) + 2 + 8 - 2 = 26

If a charge is allowed, he'll use ride-by attack to move to a safe-ish distance.

Attack (Lance (2H), Sword Challenge, Charge, Halfling Luck (before roll): 1d20 + 5 + 1 + 2 + 2 ⇒ (6) + 5 + 1 + 2 + 2 = 16
Damage (Lance (2H), Sword Challenge, Charge): 2d6 + 2 + 6 ⇒ (2, 1) + 2 + 6 = 11

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Ah, so it seems that running in campaign mode means that the character doesn't need to be PFS legal (and, in fact, shouldn't be a registered PFS character), but you can apply credit to a PFS character. That's not a bad deal.

I'm currently thinking of a divine caster (because there seems to be a shortage of them thus far). Perhaps:

- a Samsaran Oracle (Reincarnated Oracle Archetype, Time (or Ancestor) Mystery). Good RP possibilities, seems like it would fit in the campaign pretty well, but it's not a core race, and might not be terribly powerful.

- a Dwarven Warpriest (probably of Torag). Again, not bad as far as RP, more of a martial character.

- a Lame Half-Orc Oracle (Metal Mystery), eventually moving into Rage Prophet. Again, not bad as far as RP goes, also a martial character.

Any insider information on which of those might have a better chance of getting in? All of them are interesting to me, so I'm having trouble deciding.

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Forgive my ignorance, but what's the difference between campaign mode and module mode? I'm definitely interested, and should be able to create a character in time, but I'm just not sure what all that entails. Also, I'm assuming you want fresh level 1 characters?

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Garret urges Cuan on, and the two speed directly for the minotaur.

Full-round action: Double move, as indicated on map

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Garret attempts to run the thing through.

Move action: As indicated on map
Standard action: Attack the creature
Attack (Lance (2H)): 1d20 + 5 ⇒ (6) + 5 = 11
Damage (Lance (2H)): 1d6 + 3 ⇒ (2) + 3 = 5

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Garret has but one singular thought as he charges the fungus creature. Finally...

Attack (Lance (2H), Charge, Inspire Courage): 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
Damage (Lance (2H), Charge, Inspire Courage): 2d6 + 6 + 2 ⇒ (6, 1) + 6 + 2 = 15

-2 AC until his next turn.

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Garret wheels Cuan around and guides him through the tunnels, quickly overtaking the others (with the exception of Cutter).

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Garret orders Cuan to attack again, then maneuvers him to allow another thrust with his lance.

Free action: Order Cuan to attack (Not sure if I have to roll this every round, or just once, and only again once the target is dead or to switch targets, or...?)
Handle Animal (Link): 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Standard action (Cuan): Attack kobold
Attack (Cuan, Bite, Flanking): 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage (Cuan, Bite): 1d6 + 1 ⇒ (5) + 1 = 6

Not an action (Cuan): 5' step, as indicated on map
Standard action (Garret): Attack kobold
Attack (Garret, Lance (2H), Flanking): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage (Garret, Lance (2H)): 1d6 + 3 ⇒ (5) + 3 = 8

Critical Confirm (Garret, Lance (2H), Flanking): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Critical Damage (Garret, Lance (2H)): 2d6 + 6 ⇒ (6, 2) + 6 = 14

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I guess I was reading the Acrobatics as a racial bonus based only on the base move (which is the wording that's used, not the encumbered movement), and the ACP of the armor would reduce the actual amount jumped. Anyway, doesn't really matter at this point.

As the first kobold approaches Garret, he attempts to pierce it with his lance.

AoO (Garret, Lance (2H, reach), Adaptable Luck (after roll)): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage (Garret, Lance (2H)): 1d6 + 3 ⇒ (6) + 3 = 9

I'm assuming that the one to the north of Garret is the one that approached first, and the other circled around? Shame he doesn't have Combat Reflexes...

Garret orders Cuan to attack the other kobold, then backs up and runs it through with his lance.

Free action (Garret): Order Cuan to attack SE kobold
Handle Animal: 1d20 + 7 ⇒ (12) + 7 = 19

Standard action (Cuan): Attack kobold (SE)
Attack (Cuan, Bite): 1d20 + 3 ⇒ (7) + 3 = 10
Damage (Cuan, Bite): 1d6 + 1 ⇒ (1) + 1 = 2

Not an action (Cuan) 5' move as indicated on map

Standard action (Garret): Attack kobold (SE)
Attack (Garret, Lance (2H, reach)): 1d20 + 5 ⇒ (13) + 5 = 18
Damage (Garret, Lance (2H)): 1d6 + 3 ⇒ (1) + 3 = 4

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Garret, hearing the cries of surprise and pain from Cha-Ka, spurs Cuan into action. He emerges from the tunnel and, seeing the kobolds, steers towards them and leaps the river in a single bound.

Full-round action: Double move
Ride (Garret): 1d20 + 12 ⇒ (12) + 12 = 24
Acrobatics (Cuan, ACP): 1d20 + 10 - 3 ⇒ (11) + 10 - 3 = 18

EDIT - I hope I'm reading this right. In the skill description for Acrobatics (here), it says that creatures with base speeds over 30 get a racial bonus to jump checks for every 10 over. Cuan has a base speed of 50, which would equate to a +8, for a total of +10...regardless of what armor he's wearing?

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Are the rocks in the middle of the river big enough to land on/use to help jump across, or do we need to leap the river all in one go? Also, how fast-moving/deep does the river appear to be?

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Garret attempts to get Uori's attention, then asks him, "Uori, can you tell us what is down each of these tunnels?"

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Encouraged by the success of his earlier exercise, Garret walks over to a "field" and uses his cestus to make four furrows in the ground.

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Garret gives some though to Uori's words, then quietly dismounts and walks over to the diorama. He attempts to get the white cave frogs to move away from the city, to the "pastures" beyond.

Handle Animal (Take 10): 10 + 7 = 17

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Sense Motive: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Knowledge (Religion): 1d20 + 4 ⇒ (7) + 4 = 11 (to know what god gillmen worship)

Garret addresses the rest of the party. "Does anyone speak any languages this creature might understand? It doesn't seem to grasp the common tongue."

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Garret keeps a wary eye on the gillman as Cuan pads over closer to the miniature city, then, with Tenaka watching his back, he studies the city's layout, trying to discern what city it might represent, if any.

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Garret briefly considers spurring Cuan into a charge and running the gillman through with his lance, then shakes his head. No honor in that - he's unarmed, not hostile...

After a moment, he addresses the gillman. "Excuse me - can you tell me what this place is?"

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After making notes regarding the content of the decipherable carvings, Garret guides Cuan towards the southern passageway.

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I think that Ardisen would benefit the most from wearing the cloak.

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Perception (Penalty): 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

Garret examines the weathered inscriptions, attempting to perceive details in them that might otherwise have been lost completely.

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Garret responds from the other side of the pit as he approaches. "I found something that might help with that." He places the plank across the pit, allowing the others to cross easily.

He looks at Cha-Ka and asks, "Did you need some help with that rope? I've got a grappling hook."

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Ride (Leap (DC 15), Take 10): 10 + 12 = 22
Jump (Cuan (DC 10), Take 10): 10 + 2 = 12

Garret, riding Cuan, leaps over the pit and lands on the other side. He scouts ahead a short way while the others deal with the pit, looking for anything out of the ordinary.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

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It was the thick of battle; Garret obviously wasn't paying attention, because he was too busy feeling useless. :-P

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Garret briefly examines the items, then a scowl crosses his face. "She could have used that alchemist's fire on the swarms...the wand, too." He turns his back on the pack and mounts Cuan once more. "Come on, let's go explore these caves."

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Survival: 1d20 + 1 ⇒ (2) + 1 = 3

Apparently, Garret excels in finding the dead ends...

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Fort (Cuan): 1d20 + 5 ⇒ (6) + 5 = 11

As Ganju's healing power washes over him, Garret's appearance improves dramatically. However, he notes that Cuan's posture indicates that perhaps he's not as well off as himself.

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Keep in mind, Ganju - channel is a 30' radius, so you'll only heal yourself, Cuan, Garret, and Cha-Ka.

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Fort (Garret): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Fort (Garret): 1d20 + 4 ⇒ (11) + 4 = 15

The wave of nausea passes, but the bites of the swarm do their work, nonetheless. Garret, realizing that he or Cuan will suffer more if he stays where he is, moves to separate himself from the rest of the group.

Fort (Cuan): 1d20 + 5 ⇒ (2) + 5 = 7
Fort (Cuan): 1d20 + 5 ⇒ (11) + 5 = 16

Cuan begins to succumb to the bites of the swarm, and feels some of his strength drain away.

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Fort (Garret, Adaptable Luck (after roll)): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Fort (Garret): 1d20 + 4 ⇒ (2) + 4 = 6

Garret feels the swarm crawling over him, stinging him, and, after a few seconds, can take no more - he doubles over, his stomach emptying itself onto the ground.

Fort (Cuan): 1d20 + 5 ⇒ (13) + 5 = 18
Fort (Cuan): 1d20 + 5 ⇒ (20) + 5 = 25

Cuan looks on and snaps at the spiders ineffectually, but otherwise has no such reaction.

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Garret holds, trusting to Janira's experience warning them to use fire, not their weapons. Seeing Cha-Ka pull out a torch, Garret pulls out his own flint and begins lighting it.

Move action: Retrieve flint and steel
Free action: 5' step, if required, to get close to Cha-Ka
Standard action: Begin lighting Cha-Ka's torch, which will finish next round on Garret's adjusted initiative.

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Garret will purchase a cold iron cestus and a flint and steel, for a total of 11 gp.

Also, this is as good a time as any to mention it, but Garret will prefer to ride in front of the rest of the group, and will ask that you leave charge lanes open whenever possible (i.e., don't get between him and the baddies).

If spaces are just too tight, or if there isn't 10' between him and the BBEG, then don't worry too much about it, but charging is the most effective way he has to do damage. As an added bonus, if he can charge through (with ride-by attack), then he'll be potentially be available for flanking bonuses.

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Spellcasters need a full 8 hours' rest, right? Let's do five 2-hour shifts. Right now, it sounds like Cutter, Cha-Ka, Garret, Tenaka, Ganju (sorrry, Tenaka, but if Ganju has last shift, it means he can pray for spells during his shift).

"I will take the middle shift of the night, and I believe that will get us through until morning."

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Garret nods slowly at Janira's suggestion. Well, Miss Janira, I find that if you hit a skeleton hard enough, it doesn't much matter what you use...

Still, he acquiesces. "I must purchase a flint and steel, and I suppose I should purchase another weapon, as well." Then he, too, grabs a few pieces of parchment on which to take notes.

"As to my motivations, I am here to serve the Society, and to use its missions as a means to exercise the edicts of my order. I welcome the tests of arms and intuition, as well as the challenges inherent in the tasks themselves."

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"...and I guess we're done here." Garret stands and looks toward the departing Master of Scrolls, then back to Janira. "My name's Garret, Miss Gavix, and this fine beast is Cuan. Do you require any additional preparation, or shall we be off?"

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Yeah - perhaps not ideal, but I think we'll get by.

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Garret walks into the room, his blue eyes sweeping the room. He has brown hair, and his breastplate gleams from polishing. His might have been a fairly imposing presence, if only he weren't a halfling.

He gives a short whistle and his mount follows him in, a grey-and-white wolf; a fine beast by any standard. It wears barding made of plates similar to those worn by the halfling, and a military saddle strapped around its torso.

"Ah, so it looks like I'm one of the later arrivals. My apologies." He moves to an open chair and sits. "My name is Garret, and this is my companion, Cuan." His wolf crouches down beside him and, almost instinctively, the halfling's hand moves to scratch the wolf between the ears.

After sitting a few moments, Garret looks around to the door. "So, any sign of the Venture Captain?"

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I'm fairly certain I'm done with Garret's modifications. Feel free to check him out.

EDIT: Oh, and PFS #70085-4

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Up is fine by me.

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Dotting, and thanks, GM. Good to be playing with you again! I'll be finishing out Garret's final retrain in the next day or two, to give you enough time to look him over before we start, if you'd like.

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Willing to take a 7th, GM? If it matters, Garret is going to be going through another makeover, using his final retrain to become a Cavalier (Beast Rider/Emissary) 2.

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Perform (Act): 1d20 + 7 ⇒ (10) + 7 = 17