Barbarian

Garr Turog's page

16 posts. Organized Play character for Demon Lurking.


Full Name

Garr Turog

Race

| HP: 14/14| AC: 16 (11 Tch, 15 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +2 | Init: +2 | Perc: +1, SM: +1

Classes/Levels

| Speed 30ft | Rage: 7/7 | Active conditions: None.

Gender

Male CN Half Orc (mystic) Barbarian (Superstitious) 1

Size

Medium

Age

18

Alignment

Chaotic Neutral

Deity

Gorum

Languages

Common, Draconic, Dwarven, Orc, Giant

Occupation

Witch Hunter

Strength 17
Dexterity 13
Constitution 15
Intelligence 14
Wisdom 12
Charisma 7

About Garr Turog

Male half-orc (mystic) barbarian (superstitious) 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +1

Defense:

AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
HP 14 (1d12+2)
Fort +5, Ref +2, Will +2

Offense:

Speed 40 ft. (30 ft. in armor)
Melee dagger +4 (1d4+3/19-20) or
earth breaker +4 (2d6+4/×3) or
spiked chain +4 (2d4+4) or
unarmed strike +4 (1d3+3 nonlethal)
Ranged dagger +1 (1d4+3/19-20)
Special Attacks rage (7 rounds/day)

Statistics:

Str 17, Dex 13, Con 15, Int 14, Wis 12, Cha 7
BAB +1; CMB +4; CMD 15
Feats Arcane VendettaISWG, Endurance
Traits classically schooled, veteran of battle
SQ fast movement, orc blood

Skills:

Acrobatics -3 (untrained, +1 Dex, -4 ACP)
Appraise +2 (untrained, +2 Int)
Bluff -2 (untrained, -2 Cha)
Climb -1 (untrained, +3 Str, -4 ACP)
Craft (armor) +6 (Ranks: 1, +3 class, +2 Int)
Craft (weapons) +6 (Ranks: 1, +3 class, +2 Int)
Diplomacy -2 (untrained, -2 Cha)
Disguise -2 (untrained, -2 Cha)
Escape Artist -3 (untrained, +1 Dex, -4 ACP)
Fly -3 (untrained, +1 Dex, -4 ACP)
Heal +1 (untrained, +1 Wis)
Intimidate -2 (untrained, -2 Cha)
Knowledge (arcana) +3 (Ranks:1, +2 Int)
Linguistics +3 (Ranks:1, +2 Int)
Perception +1 (untrained, +1 Wis)
Ride -3 (untrained, +1 Dex, -4 ACP)
Sense Motive +1 (untrained, +1 Wis)
Spellcraft +7 (Ranks:1, +3 class, +2 Int, +1 trait)
Stealth -3 (untrained, +1 Dex, -4 ACP)
Survival +5 (Ranks:1, +3 class, +1 Wis)
Swim -1 (untrained, +3 Str, -4 ACP)
Languages Common, Draconic, Dwarven, Orc, Giant

Equipment:

Weapons and Ammo dagger (2), earth breakerUE, spiked chain
Armor and Defense scale mail
Other Gear backpack, bandolierUE, belt pouch (2), blanketAPG, chalk (5), fishhook, flint and steel, hemp rope (50 ft.), marlinspikeACG, mess kitUE, pot, string or twineAPG (50 ft.), trail rations (10), waterskin (2), whetstone, 6 gp, 2 cp

Tracked Resources:

Dagger - 0/2
Rage (7 rounds/day) (Ex) - 0/7
Trail rations - 0/10

Special Abilities:

Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.

Description:

Garr Taurog is a hulking brute of a half-orc, standing nearly 7 feet tall and bulging with rope-like muscles. His tanned and weathered grey-green skin is covered with angular spiraling tattoos and scars, both from battle and in arcane symbols, from his shaven scalp and bare cheeks, to his rough calloused hands and feet. His chipped and cracked tusks protrude from the thick black goatee cascading from his chin braided in the Dwarven style.

His clothing consists of little more than a tattered cloth shirt beneath his spiked breastplate and a much patched leather loincloth hanging at his waist. A pair plain leather sandals adorn his feet, the laces wrapped around his thick calves and under his battered greaves. A patchwork leather pack rests upon his back and a pair of bandoliers cross his chest bristling with the hilts of many daggers.

He carries a massive earth-breaker over his shoulder while a Dwarven waraxe and spiked chain hang from his wide leather belt. A collection of charms and trinkets hang from various straps and cords arrayed about his person. His calloused hands periodically check the knots to make sure none of them have come loose. His dark eyes constantly look around warily, searching for signs of danger.

Background:

Born into slavery, Garr has no recollection of his parents. His earliest memories are of pain and hardship. Raised by a scarred witch doctor and his apprentice, his childhood was filled with constant harassment as he was always the target of practiced spells. The witch doctor was the spiritual leader of an orc tribe and while he was Garr's primary keeper, Garr was expected to perform much manual labor around the camp as well. He was forced to perform many tasks that the full orc tribe members refused, such as filling the latrine sumps.

When Garr was nearly past childhood, the orc tribe was conquered by a tribe of cave giants led by an ogre mage. There he spent most of his adolescence chained to the bellows, still periodically taunted by the witch doctor and his apprentice (as well as the ogre mage). Eventually the giants captured a Dwarven smith who befriended Garr and taught him the art of the forge. After several years of study under his Dwarven mentor, Garr started secretly forging his own weapons and armor, and plotting his escape.

A new captive helped to precipitate the events that led to the downfall of both the orcs and the giants. An agent of the Pathfinder Society was captured while investigating raids on nearby trade routes and villages. This agent was able to use Garr's growing arsenal to arm many other captives and organize a revolt against the ogre mage and his minions.

Led by the Pathfinder agent, Garr and his Dwarven mentor slew their captors and helped the captives fight their way out of the caves. The Dwarf was wounded in the escape and died before they were able to reach civilization. The Pathfinder agent taught Garr the art of surviving in the wilderness. How to trap food, find water, identity edible plants and navigate. Though he had had help, many of the survivors credited Garr with saving them.

Since then, he has wandered in search of slaves to free and arcane spellcasters to slay. He strives to be a good person, but his lust for vengeance against spellcasters leads him to frequently take the more enjoyably violent way through problems. He also tends to believe that the end justifies the means and is usually willing to make sacrifices (sometimes of other lives) to achieve his goals.

PFS Details:

PFS Number: 104992-1
Faction: Dark Archive
XP 0
PP 0, Fame 0