Harsk

Garligos's page

2 posts. Alias of Debbin.


Full Name

Garligos Steelrunner

Race

Dwarf

Classes/Levels

Fighter 1 / Expert 1 (gestalt)

Gender

Male

Size

Medium

Alignment

NG

Deity

Torag

Location

Heldren, Taldor

Languages

Common, Dwarven, Giant

Occupation

Weapon and Armor smith

Strength 17
Dexterity 15
Constitution 17
Intelligence 13
Wisdom 14
Charisma 8

About Garligos

Garligos Steelrunner

Male Dwarf Fighter (two-handed fighter) 1/Expert 1 (gestalt)
NG Medium Humanoid (Dwarf)
Init: +2 Senses: Darkvision, Perception: +6
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DEFENSE
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AC: 18 Touch: 12 Flat-footed: 16 (+6 Armor, +2 Dex)
HP: 14/14 (1d10+4)
Fort +6 Ref +2 Will +2; +2 vs poison, spells, and spell-like abilities
Defensive Abilities: Defensive Training Resist: cold 2
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OFFENSE
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Speed 20 ft.

Melee:
Dwarven waraxe +4 (1d10+3/x3) and
Nodachi +4 (1d10+4/18-20/x2)

Ranged:
Light crossbow +3 (1d8/19-20/x2)

Combat Options: Improved Sunder, Power Attack
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STATISTICS
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Str: 17 Dex: 15 Con: 17 Int: 13 Wis: 14 Cha: 8

Base Attack Bonus: +1 CMB: +4 (+6 Sundering) CMD: 16 (18 vs Sunder)

Feats: Improved Sunder, Power Attack -1/+2

Trained/Important Skills:
Acrobatics -2 (-6 jump)
Appraise +5
Climb +3
Craft (armor) +5 (+7 on checks related to metal or stone),
Craft (weapons) +5 (+7 on checks related to metal or stone)
Escape Artist -2
Fly -2
Linguistics +5
Perception +6 (+7 to determine if surprised, +8 to notice unusual stonework, such as traps and hidden doors in stone walls or floors)
Ride -2
Stealth -2
Survival +6 (+8 to track vs. humanoids of the Giant subtype, +8 to avoid becoming lost when using the compass)
Swim -1

Traits: Eldritch Smith, Militant Merchant, Northern Ancestry

Languages: Common, Dwarven, Giant, Hallit

Equipment:

Spoiler:

Artisan's tools (Craft [armor]), Artisan's tools (Craft [weapons]), Backpack (empty), Bedroll, Belt pouch (empty), Blanket, winter, Chalk (5), Charcoal stick (4), Compass, Fishhook, Flint and steel, Grappling hook, Iron spike (2), Silk rope, Tent, small, Trail rations (6)

Combat Gear:

Spoiler:
Caltrops, Kilted Scale mail, Heavy wooden shield, Crossbow bolts (30), Dwarven waraxe, Light crossbow, Nodachi

Background:

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Appearance:

Spoiler:

Special Abilities:

Spoiler:
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eldritch Smith Whenever you use the Craft skill or a crafting feat to make a stone or metal item, you reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Militant Merchant You gain a +1 trait bonus to Perception checks made to determine surprise.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.