Base Attack Bonus: +1 CMB: +4 (+6 Sundering) CMD: 16 (18 vs Sunder)
Feats: Improved Sunder, Power Attack -1/+2
Trained/Important Skills:
Acrobatics -2 (-6 jump)
Appraise +5
Climb +3
Craft (armor) +5 (+7 on checks related to metal or stone),
Craft (weapons) +5 (+7 on checks related to metal or stone)
Escape Artist -2
Fly -2
Linguistics +5
Perception +6 (+7 to determine if surprised, +8 to notice unusual stonework, such as traps and hidden doors in stone walls or floors)
Ride -2
Stealth -2
Survival +6 (+8 to track vs. humanoids of the Giant subtype, +8 to avoid becoming lost when using the compass)
Swim -1
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eldritch Smith Whenever you use the Craft skill or a crafting feat to make a stone or metal item, you reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Militant Merchant You gain a +1 trait bonus to Perception checks made to determine surprise.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.