Gareufen's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Sry sry, i didn't mean to quote all that, im on my phone.

And my point was moot anyway, just reread the upgrade capacity section


gnoams wrote:

I feel like I'm missing something, but how is power armor only good for short forays?

It seems as i read it that and upgrades to the armor run off the PA battery and cost charges to use.

As an example look at the forcefeild upgrades - they list charge costs.


You know id really like to know the rules behind rolling up a power armor suit as a gm, thatd go a long way to dealing with the lack of variety. Theres a lot of room to fill out tge roster presented in the book.


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Swoop hammer sure would be impressive without the unweildy property, and i guess it wouldnt bother me seeing an armor storm soldier, or PA solarian demolish an encounter with it, i mean the character is devoting significant advancement resources to be able to DO that. I feel like the player should be rewarded for that investment.


I agree That PA should come with a standard loadout for its hard points, that helps the wbl issue some. I still think giving it the hp boost and the ability to ignore unweildy is a good idea, it conveys that the armor has a compensatory effect that other armor lacks (setting it apart and giving it a neiche). As for it being unbalanced, im not sure I buy that based on the operational time limit PA has. If it really bothers you i suppose it could come at a charge cost from the suits battery.


Ok so ive got some quick ideas about addressing this issue: PA grants a character HP equal to its level (only hp, no stamina) and allows the character wearing it to ignore the "unweildy" weapon quality.