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Male Human
Its going to be a few days before I can update samson. I had to cancel my DDI subscription and I have no idea where my books have walked off to. I had let a friend borrow them and not sure if he ever returned them. He is an hour away now... I'm working on it. There are a few things I want to do to Samson, to make him "more pbp friendly." There are several powers that I haven't even used. They look cool on paper but they just don't work well in a pbp game. This is my first pbp game and I've learned a lot. ![]()
Eben TheQuiet wrote: Out of curiosity, why do the game on another site. I would guess that's one reason you're not getting more of a response. I live on Paizo already... what's the benefit to go elsewhere? This is a good question, I should probably make sure there forums are rss compatible before I commit.. ![]()
Male Human
Move: to I,13
Its nice that I don't have to roll dice sometimes, haha.
Current Status
Group Bonuses: Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack. Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls. ![]()
Male Human
I must say I've found the cleric a little hard to play. I would like to get a little more RP in but I'm just not good at RPing a religious character. I have enjoyed the other characters RP though... Jaycen and Javell have great RPing skills and I would love to continue playing with both of them. I feel like I could learn a few things from them. So if you guys want to continue on, count me in... XP? ![]()
Id be interested in playing a Barbarian or a Fighter. Stat Rolls:
4d6 ⇒ (4, 6, 6, 5) = 21
4d6 ⇒ (1, 5, 6, 4) = 16 4d6 ⇒ (4, 4, 1, 1) = 10 4d6 ⇒ (4, 3, 5, 4) = 16 4d6 ⇒ (1, 3, 1, 2) = 7 4d6 ⇒ (6, 4, 4, 3) = 17 Edit: 17, 15, 9, 13, 6, 14
I don't really have a concept at the moment, but I will work on one and post it asap. ![]()
Male Human
DizzyDev wrote:
Sorry again for not changing the alias. The boards are acting up and its not giving me an option to change the alias. I would edit it later but it doesn't have an edit option either. ![]()
I can post at least once a day Monday - Friday and will attempt to post Saturdays and Sundays as well. I'm often out of town on weekends though, so I can't guarantee I will be able to post those days. I would much rather it be on the paizo boards if everyone was ok with that... I'm new to the pbp and still trying to learn the basics and it might be harder to learn on 2 separate platforms. All the threads are also RSS capable here so it makes it a lot easier for me to keep track and up to date. ![]()
Rev Rosey wrote:
I'd love to play! ![]()
Male Human
What do we currently have and what do we need? I was thinking about playing a Cleric, but I must warn you, I've always had trouble role playing the religious type. But practice makes perfect right? I'm new to this whole play by post thing but I think I understand the alias concept. I will build the character and post him and if I get something wrong, I'm sure you will let me know. ![]()
Scipion del Ferro wrote:
Links not working. I saw Team Hydra's thread but not Sphinx... ![]()
when will this game be starting? Is there any back round that might be relevant before creating a character? I would be interested in playing an elf ranger. Finally Where are you located? The only reason I ask is because if your in CA or somewhere on the west coast your 4 hours time difference from me and that might affect my ability to post on a regular basis... I'm on eastern standard time in VA... ![]()
I'm interested in a play by post game to compliment my regular gaming. I've had to cut back on gaming because I work full time and go to school most nights, so I was hoping I could get my fix in a play by post game. I've never played play by post before, but I'm online pretty regularly, including at work since I'm a Systems Admin. That means I'm willing to go full throttle in a fast paced game. Currently I'm playing a monthly PF game, and another 3.5 game when we all have the time. I'm on brake from a weekly 3.5 game while I'm in school this semester and I have quite a bit of 4e experience. In other words I'm pretty experienced in most of the popular rules, but never play by post. I've been looking on this forum for some time now, but the games seem to fill up pretty fast so I'm posting this so that hopefully some GM will read it and invite me in. I'm up for 3.5, 4e, or PF but I think I would prefer PF. I have the least experience with it and I'd like to have more. ![]()
There was a thread with these question earlier but it seems most people talked about the other questions. I'm pretty curious about these so I decided to make a new thread. References would be helpful. Do the extend potion and eternal potion discoveries work on extracts? MaverickWolf said no, but I have trouble understanding why that would be the case. To me Extend is like a metamagic, so why wouldn't it work for the Alchemist's "spells"? I realize that potions are a big part of the Alchemist, especially now that they get brew potion for free, but even brewing potions is costly, Especially compared to wands and other spell casters. Does the extended splash radius of explosive bomb work with other bomb types? I know in specifically states that bomb discovery do not stack unless specifically stated, but the wording is a little funny and I could see the argument either way. it doesn't bother me if it doesn't transfer, but it would be awesome if it did. ![]()
MaverickWolf wrote: Extend/Eternal was clarified in the first playtest to only apply to actual potions, not to extracts or mutagens. I'm not sure on the Explosive Bomb things though. Where exactly was this clarified? I realize in the description that it specifically states potion, but extracts are potions are they not? In my opinion this extend potion is like a metamagic. I don't know why it wouldn't work on the Alchemists "spells". ![]()
Quandary wrote:
These are 2 questions I've been wondering since the first playtest. Any answers? Me and my dm have been allowing the extend/eternal to work on extracts... not mutagens though The increased splash range I was curious about but I just figured it was part of that bomb and not the others unless specified otherwise. ![]()
"As long as the alchemist is 2nd level or higher, he/she can work a lot of poison attacks into what he/she does in combat and still be very effective, particularly when combined with the mutagen to get an extra to hit bonus." Poisons are still pretty easy saves arn't they? I'm pretty sure most DM's would either not allow this, or make there monsters immune/resistant to fire(at least thats what most of my DM's would do). I wouldn't build this char specifically because some of the other discoveries are just to awesome. Combine extract is sweet. Does the extend potion work on extracts? and if so can you extend a combined potion/extract? ![]()
Scipion del Ferro wrote:
I didn't realize quick draw wasn't useful for potions. I thought it specifically said that you could draw potions. That really stomps on the alchemists abilities. That means drawing his extracts and consuming one is a full round action. That makes me second guess the class all together. Thank you for pointing it out to me. I will have to consult with my Dm. ![]()
So I'm Building an pathfinder alchemist to play in a 3.5 dawnforge campaign... I've always had trouble choose equipment, so I'm asking for some help from the forum. I'd really like to get his AC pretty decent, since he will be running around the battle field throwing Bombs at close range since he is immune to his fire bombs. 10th level Tiefling Alchemist
Fort:8
Immune to Fire and Poison Feats: Point Blank shot, Far throw, Quick Draw, Defensive archery If you need to know more, let me know. ![]()
Hunterofthedusk wrote:
I love creativity with spells... This is more broken than creativity in my opinion. ![]()
You kinda have to decide where your going with the class. Are you focusing on Bombs, Mutagens, extracts... You can also focus on poison but there is only on discovery for that and the feats that involve poison arn't really worth it. If your focusing on bombs there are quite a few feat options. most of the ranged feats work. Point blank shot and far throw are awesome. ![]()
Let me first say that this class is what I’ve been looking for, with a few exceptions that shouldn’t be to hard to fix. Anyway, I’ve been thinking about the bombs. I’ve read a lot on this forum about the limit being ridiculous and at first I didn’t think anything of the limit, but after some comparisons I realize that its not really the limit that bothers me, It’s the damage. Compare a 10th level Alchemist Bomb to a 10th level Wizard Fireball. Damage wise there is no comparison. Its double the damage at 10d6 to a 20 ft radius. The Alchemist has to take a discovery to make his Bomb splash min damage to a 20ft radius. And the range again is no comparison. 400ft +40 per level compared to 10ft increments (this doesn’t bother me but I thought I would throw it in there for comparison sake). And finally, A full round action that provokes 2 attacks of opportunity vs a standard action that provokes 1? The Wizard cannot pull off nearly as many fireballs as the Alchemist can pull off bombs in a day, but I Don’t think that’s a fair argument. The Alchemist can focus strictly on bombs, and with discoveries like the incendiary bomb, he might come close to pulling of as much damage with a single bomb as a wizards fireball, if the target stays within the cloud. My suggestion to make the bombs more effective is to make them a swift action to activate, that does not provoke, and a standard to throw it. This allows the alchemist a little movement, so he’s not a sitting duck trying to use his main weapon, while enemies close in and surround him. At that point he is screwed because he is not immune to his bombs and his melee skills are pretty lame. On another note, I think the Grenadier Feat from the PHB2 makes a lot more since then throw anything at first level… Just sayin. ![]()
wizard wrote:
Yoiu could even take the leadership feat if your DM allowed you and have a bunch of junkies follow you around! ![]()
Hunterofthedusk wrote: Question for those who allowed their player to put contact poison on the vial: How did they throw it without poisoning themselves? Mundane gloves have never really been taken into account and by the rules don't protect you, and you only get impunity from poison during the application process (until level 10), and even after level 10 you would still be wiping the poison off (by taking the dose of contact poison upon yourself) when you grab it to throw. The whole thing just seems rather goofy to me Thats what the sticky poison discovery is for... ![]()
This is a great Post on the play test. I have been building an alchemist for a couple of weeks and have noticed many of the same problems with the class. The biggest one you mentioned was the scaling of alchemical Items. Poison's Save DC's seem ridiculous. I'm working on a 10th level alchemist, and the sticky poison discovery seems so tempting but at 10th level I would be lucky for a single failed save with all the attacks. The poison with the best save DC is 1,500gp. If you can make it and your DM allows the price to be halved your still paying 750gp for a single dose. Sticky poison allows you to use 1 dose for multiple hits but still not enough to be a key ability. Most of the alchemical item's save DC's and Damage are low at higher levels. A bonus to them would make them useful at a higher levels. I find that the Throw anything feat at first level is pretty useless. Grenadier ( D&D Players Handbook II ) makes allot more since! The mad alchemist and Shape splash feats would be great discoveries or bonus feats. I haven't really gotten into the mutagens yet but Lodiir was correct imo on most of his statements so I trust him. I'm going to show this post to my GM and see what he thinks. |