Explosion of Gamer Rage wrote:
Explosion of Gamer Rage seems like a well reasoned and intelligent person. I agree with every point he made. I'm glad someone finally said it.
Calgaich mac Guidd wrote:
It takes several long minutes, but eventually the dumb looking orc across the bar starts guffawing. “Har, har, har! The fly drank his beer!” he slaps his knee. “I woulda ate the fly too. Stoopid fly.”
Ha! Killed me good, nice hit Vanin - just! Yes, good game everyone, thoroughly enjoyable. Ah well team, we did well, if only evil could work together a little better ... maybe Garash should act in more of a support role next time. And curse all those Protection From Good spells, kept all my good tricks from being used! Double curse enlarge+spiked chain+spare spiked chain+combat reflexes!! I'll get you next time halfling! Gnome! Whatever.... ;-)
False Arenamaster wrote:
Hmmm, I rolled it, guess I didn't put it in the post. Nope. looks like I didn't. Ok, here is the first part of my post, which appears to have been chopped off when I pasted it into here: 1d20+6=14 : Strength check to avoid trip. As the halfling’s whip wraps around Garash’s leg, the orc braces himself steadily with one leg, and yanks the entwined leg hard, trying to drop the halfling – who handily releases his grip on the whip to avoid this fate.
“Har, har, din work!” taunts Garash, (being an annoying git).
To hit: 1d20+8=24 - Hit (although I just realised I forgot to factor in the bonus from charging). Damage: 1d6+6=11 Now, I seem to have it in my head that movement as part of a charge does not provoke an AOO from the subject of a charge, but I’m buggered if I can find that in the SRD. Can I have the arena master’s ruling? “Git over ere Bitey!” yells Garash, but the wolf is still off cowering in a corner (for another round).
False Arenamaster wrote:
Garash has been known to molest horses, but will probably leave this one alone. I beleive Vanin is up.
[ooc}Ha! Doh! Bitey doesn’t have Devotion yet…[/ooc] Bitey turns tail and runs! “Bitey! Come back ere ya wuss!” Vanin gets an AOO at Bitey. Bitey flees to square T1, and loses the benefits of several shared spells – note that these benefits will not be lost during Vanin’s AOO, as Bitey will still be within 5ft of Garash until after this point.
Heinrich the Bold wrote:
Sorry bout that mate - good game though! I got some lucky rolls in those last couple of rounds. Nice trick with the disarm too.
Heinrich the Bold wrote:
“Stay down humie!” Garash snarls, striking at Heinrich with his shortspear. 1d20+8=22 -Hit! 1d6+6=7 damage. Bitey also attacks: 1d20+7=20 –Hit! 1d6+5=11 damage. “That’ll learn ya!”
“Gah, shut it, shorty,” mutters Garash. He takes a 5 foot step towards Heinrich, into L8, drawing his shortspear as he moves. Bitey likewise 5 foot steps to K8. Garash attacks (with shortspear)! 1d20+8=22 – Hit! Damage: 1d6+6=9 Bitey attacks (with bite):
Damage: 1d6+5=11 Bitey makes a strength check, including adjusted strength modifiers for advancement, spells and racial mods, to trip Heinrich as a free action: 1d20+5=18 Heinrich must make a strength check OR dex check (his choice) beating this score to avoid being forced prone. “Ha! Gaaaar!!!”
Heinrich the Bold wrote:
Wow! I won't bother going into invisible castle to oppose that roll, 'cos I can't beat it on a 20! "Raaargh!!" Garash screams in frustration as his scimitar is knocked from his grasp. EDIT: Only problem is dude, you're next to me and didn't move ... so you can't disarm me with reach weapon from your current position.
“Uh, yeah guys, watch out fer dem bugs, dey fast and poison …. Ar, neva min’ da big monk’l deal wid it… Awrite Bitey, les ged dat humie!” Garash will move into melee with Heinrich, ending his movement at square L7. Bitey lopes along beside him, also moving into melee with Heinrich at square K7. Garash attacks with his scimitar, drawing it as he moves. Attack: 1d20+10=23 - Hit! Damage: 1d6+6=7 Bitey attacks with, yes, his bite. Attack: 1d20+7=8 - miss…
“Huh. Centimapedes. Stole me trick,” mutters Garash, trying to rack his tiny brain for what he may know of such vermin. Knowledge, nature check = 1d20+2 = 19 “I’ll take it or you lot can, up ta you. Can’t emapthasise wid it tho.”
Garash moves to space N2, whilst Bitey moves to M3. Both are careful to stay out of the reach of the enemy human’s polearm. Once there, Garash casts a spell. Spoiler:
: Magic Fang on Bitey. For Nilgaar and Jathali: Spoiler:
:I’ve tried to keep a path free should either of you wish to engage Heinrich next turn. If something comes through the door I can potentially still go back and deal with it if you two are on Heinrich, but this position also may allow me to deal with any of the Goodies coming down this side next turn. “What’d ya hear at da door?” Garash asks Nilgaar. “Ar, neva mind, we’ll deal wid it later, let’s take dis guy wid da big stick down. Shuldn't be too ard.”
Sorry Spartacus, I don’t see any way I can get to you and heal you this round (or possibly even next) – you’re just too far away, and with a guy with mean reach standing over you. The way I see it, I’d need a full round movement (run) to reach you, retrieve a scroll, and cast a spell, suffering at least three AOO on the way…
“Awright, lets git goin Bitey. Argh, dese guys can’t hit nuttin. Oh, har, har, har, dey hit dat guy up in da stands, dats funny!” Garash casts another spell on himself from a scroll, then moves out the doors to space Y6. Bitey moves with him, ending up in space X6. Spoiler: Casts Barkskin on self, shares spell with Bitey. Duration: 30 rounds. +2 natural armour bonus.
“C’mon Bitey, time to kill fings,” says Garash. “Youse guys ready?” He pulls out a scroll, tracing it’s contents with a finger, mouthing the words silently to himself as he goes. Spoiler:
Cast’s Cat’s Grace on self from scroll, sharing spell with animal companion. +4 to Dex, duration 30 rounds. +2 to AC, +2 to hit ranged.
Init: 1d20+2 = 5 Starting position: Z6
Black Baron wrote:
Garash Gnarlwood, orc druid. I have a bit of work yet to do on the character (mainly buying equipment), I should get it finished after the woodend. I guess we'll be on the Red (CE) team? |