Unfortunately the martial artist and master of many styles archetypes do not stack since they each replace Perfect Self from the base monk abilities. (I was disappointed myself since I wanted to play that combination as well.) The martial artist exchanges perfect self (and a couple of other class features) for exploit weakness while the master of many styles monk receives perfect style. From what I understand, it doesn't matter that you replace the same ability at different levels for the two archetypes and you're not likely (or maybe it's not possible) to reach 20th level in PFS.
Dabbler wrote: Only for style feats, and yes it is crazy-powerful for a 2nd level character, although in many cases (eg Crane Riposte) there is no benefit in getting the third feat before the second. Why is there no benefit to skipping Crane Wing? The way I'm reading the feat description is: Having Crane Riposte as a feat changes the attack penalty for fighting defensively to -1. Additionally, if one activates crane style, you gain additional benefits contingent on having Crane Wing.One would not receive not the whole benefit of the feat (and it may not even be a good decision to go this route) but to me it looks like a bonus without having to spend a swift action to activate the style.
Cheapy wrote:
I'm sorry if this drags you back in Cheapy :) The way the sohei is written, an armored sohei (actually wearing any armor not just light armor) can use flurry of blows.
PRD wrote:
That's replaced by the sohei section PRD wrote: Weapon and Armor Proficiency: A sohei is proficient with all simple and martial weapons and with light armor. Since flurry of blows ability section does not preclude using it while wearing armor, a sohei would be able to do so. An armored sohei would lose the monk AC bonus and AC bonus from wisdom since the armor restriction (and encumbrance) are repeated in the AC section. If the sohei is wearing heavier than light armor would also lose evasion since that's specifically listed in the section for evasion. The sohei archetype already loses fast movement.
I think the effect of enlarge person and only one of the other three abilities would work together. The shield spikes, bashing, and lead blades all increase the damage the weapon (or shield used as a weapon) would deal as if its size were larger. Since they don't actually increase the size of the weapon, each of these three effects would use the actual size as the starting point for the base damage. During the time that enlarge person increases the actual size of the weapon, I'd guess the bashing quality would win since it's the largest increase. Starting with medium heavy shield, I think that'd be 1d4 -> 1d6 (enlarged) -> 2d6 (bashing making its effective damage as if it were gargantuan.)
Thank you both for the replies. I’ve almost got a handle on spell resistance. I did have one follow up question that goes into what for me is a gray area - the shadow conjuration spells. Say a spellcaster used shadow conjuration to mimic mage armor. During the spell's duration that caster is attacked by a creature with spell resistance, would the GM role an SR check? If so, what would a failure to beat the SR mean?
At first I was going to suggest that summoning would work since the spells listed in the dimensional lock spell involve travel to another plane/dimension as part of their effect per their spell descriptions. However the line "Once dimensional lock is in place, extradimensional travel into or out of the area is not possible" makes me wonder if the spell list is not just a copy-paste from dimensional anchor that should have included a few more spells. For dimensional anchor, summon monster/nature's ally would be a non-issue since the anchor affects only one target instead of an area. Now I do think that summon spells could not summon a creature (or object) into the area affected by a dimensional lock. I'm guessing that a caster could be in the area of dimensional lock and still summon a creature into an area outside of the lock though.
Thank you for the reply. That makes sense for the spells shillelagh and shield of faith. Wall of ice in my original example still confuses me. Based on the rules for spell resistance, I had thought the spell resistance applied after breaking through the wall when the potential damage takes place for the ice plane form. For the hemisphere form to shelter the party, I had thought there would be no spell resistance check. I thought it fell under the case “spell resistance has no effect unless the energy created or released by the spell actually goes to work on the resistant creature's mind or body. If the spell acts on anything else and the creature is affected as a consequence, no roll is required.” Instead, for both forms of the spell failing to beat a spell resistant creature’s SR means the spell does nothing (it doesn’t have to break through the ice for example) with respect to that creature. Is that correct?
I’m hoping for some help in understanding how to apply spell resistance generally and in some specific cases from a Pathfinder RAW perspective. I’ve read the information in the rulebook from pages 217-218 and the glossary. Still I’m not sure how to resolve “The Spell Resistance entry and the descriptive text of a spell description tell you whether spell resistance protects creatures from the spell”, “Spell resistance has no effect unless the energy created or released by the spell actually goes to work on the resistant creature's mind or body. If the spell acts on anything else and the creature is affected as a consequence, no roll is required”, and “Spell resistance prevents a spell or a spell-like ability from affecting or harming the resistant creature, but it never removes a magical effect from another creature or negates a spell's effect on another creature.” There are some spells which have “spell resistance: yes” in the spell stat block without clarifying information in the descriptive text so I want to check how these statements interact with some specific spells. For example wall of ice allows spell resistance. This spell has variable effects and I’m not sure if or how spell resistance applies to each – the ice plane and the hemisphere. Given a situation where a caster creates a wall of ice plane between the party and some monsters with spell resistance. Is there a spell resistance check to allow the monsters to pass through the wall as if it weren’t there? Is there a spell resistance check only when the SR creatures might take damage? What about the hemisphere form again to enclose the party? This form of the spell deals no damage so I’m not clear if the spell is affecting the spell resistant creatures’ minds or bodies if they’re not enclosed in the hemisphere. For the spell shillelagh, the spell lists spell resistance: yes (object). Does this mean the caster must beat the object’s spell resistance for the spell to take effect? (The valid target is a nonmagical club or quarterstaff.) When a druid uses this transformed weapon against a creature with spell resistance, is there a spell resistance check to see if the weapon acts as its original form thereby losing its enhancement bonus and deals its pre-shillelagh damage? The spell shield of faith lists spell resistance: yes (harmless.) When a spell resistant monster attacks a character who is under the effect of shied of faith, is there a spell resistance check? If so, what does the result mean? Thank you in advance for taking the time to read and respond. |