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Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() The only pre-year 5 mods I can play are Waking Rune and Feast of Sigils unfortunately. Which means I can run basically any mod. We can go to a lower tier mod if you guys have a preference so Tek can play. ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() "Ay, time to go for the win then. Make it good for the crowd." Main: 1d20 + 23 ⇒ (10) + 23 = 33 1d6 + 11 ⇒ (6) + 11 = 17 Main: 1d20 + 23 ⇒ (5) + 23 = 28 1d6 + 11 ⇒ (1) + 11 = 12 Main: 1d20 + 18 ⇒ (2) + 18 = 20 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Gannus keeps slashing with his blades. Main: 1d20 + 23 ⇒ (1) + 23 = 24 Off: 1d20 + 23 ⇒ (8) + 23 = 31 1d6 + 11 ⇒ (5) + 11 = 16 Main Iterative: 1d20 + 18 ⇒ (9) + 18 = 27 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Though the cuts keep appearing from the claws that never seem to fail to draw blood, it just spurs Gannus on more. Main Flank: 1d20 + 23 ⇒ (8) + 23 = 31 1d6 + 11 ⇒ (5) + 11 = 16 Offhand Flank: 1d20 + 23 ⇒ (16) + 23 = 39 1d6 + 11 ⇒ (2) + 11 = 13 Main Iterative Flank: 1d20 + 18 ⇒ (7) + 18 = 25 I would not turn down a heal sometime in the couple rounds if you would risk it. ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Sweet! Gannus now feeling much better gives the demon a trio of slashes. Main: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43 Main, Confirming: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31 2d6 + 22 ⇒ (1, 1) + 22 = 24 Off: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39 1d6 + 11 ⇒ (1) + 11 = 12 Main Iterative: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Some of the feeling comes back to Gannus' arms and he draws his second blade. "Thanks much, friend." 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24 Dat Strength Penalty 1d4 + 8 ⇒ (2) + 8 = 10 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Well I mention that as they make it seem like matching it is the only way to be viable. I've been reading the playtest threads so I'm a little miffed right now due to the cries of Med BAB not being viable and whatnot. And somehow swashbucklers getting level to damage on every attack all the time is okay. Someone explain that to me. ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Ability damage still hurts. I was afraid this thing had DR 10 which meant I was nigh useless in this fight. You have 3-1 PA and 1 1/2 strength to damage which apparently on the boards is the end-all be-all and people aren't viable unless they do as much damage. ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Yea, if you had that cat's grace lying around, it would get me to enough dex to TWF again. I think as long as I have the dex score to qualify for my feats, I can use them. @Glau - Learn Heroism and upgrade your weapon to Courageous when you can. ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() You're keeping people alive, that's all we can ask. It's not like you've been reduced to doing 5-10 points of damage a round b/c of ability damage. Amira is fine as a character. Healing Domain Clerics are really good, but Amira does a great job on her own keeping us alive. ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Gannus keeps swinging hoping to down this beast. 1d20 + 18 ⇒ (8) + 18 = 26 1d20 + 13 ⇒ (1) + 13 = 14 Has that strength penalty worn off yet? Its the difference between a hit and a miss. ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Gannus keeps fighting despite the pain of the harpoon that was just jabbed into him. 1d20 + 18 ⇒ (8) + 18 = 26 1d6 + 8 ⇒ (5) + 8 = 13 1d20 + 13 ⇒ (18) + 13 = 31 1d6 + 8 ⇒ (1) + 8 = 9 Confirming: 1d20 + 13 ⇒ (12) + 13 = 25 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() AOO: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 29 1d6 + 8 ⇒ (6) + 8 = 14 Gannus continues striking out hoping to drop his massive foe. 1d20 + 18 ⇒ (20) + 18 = 38 Confirming: 1d20 + 18 ⇒ (3) + 18 = 21 1d6 + 8 ⇒ (3) + 8 = 11 1d20 + 13 ⇒ (18) + 13 = 31 Confirming: 1d20 + 13 ⇒ (4) + 13 = 17 1d6 + 8 ⇒ (3) + 8 = 11 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Gannus grunts as his strength is ripped from him. He steps out of the mass of leeches and weakly strikes the demon again. Str Penalty: 1d20 + 21 - 3 ⇒ (11) + 21 - 3 = 29 1d6 + 11 - 3 ⇒ (3) + 11 - 3 = 11 Str Penalty: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23 1d6 + 11 - 3 ⇒ (3) + 11 - 3 = 11 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Gannus steps forward ignoring the leech and tries to topple the big demon. Knockdown: 1d20 + 18 ⇒ (9) + 18 = 27 Since I need it, I will Strength Surge for 10 more so 37 and he'll take 8 physical if it works. He then stabs the demon as well. Iterative, Prone: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26 1d6 + 11 ⇒ (6) + 11 = 17 ![]()
Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()
![]() Gannus steps over and keeps attacking the stump hoping to kill it before it kills/violates Glau. Flank: 1d20 + 23 ⇒ (15) + 23 = 38 1d6 + 11 ⇒ (3) + 11 = 14 Flank: 1d20 + 18 ⇒ (11) + 18 = 29 1d6 + 11 ⇒ (3) + 11 = 14
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