Valeros

Gannus's page

141 posts. Organized Play character for Daxter.


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Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

So would Samhain mind running Traitor's lodge since from his post, it's implied that you've played it?

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Anything that you haven't run for me. :)

So I can play Wardstone Patrol, Hellknight's Feast, You Have What You Hold, Port Godless, and Traitor's Lodge.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Well my group went to the trouble of playing it without me and so again I'm the only one in the whole state who hasn't played it.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

The only pre-year 5 mods I can play are Waking Rune and Feast of Sigils unfortunately. Which means I can run basically any mod. We can go to a lower tier mod if you guys have a preference so Tek can play.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

The plot thickens!

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"Ay I think her name was Tenasi."

Sense Motive: 1d20 ⇒ 14

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"Ay, because your people couldn't send anyone else. You're welcome by the way."

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

I'm guessing he'll have a problem surviving the damage.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

AOO: 1d20 + 23 ⇒ (19) + 23 = 42

AOO Confirming: 1d20 + 23 ⇒ (8) + 23 = 31

2d6 + 22 ⇒ (4, 1) + 22 = 27

Sweet!

Gannus takes the opportunity swings with all his might.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Time to get mad at my caravan.

Intimidate!: 1d20 + 13 ⇒ (17) + 13 = 30

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"Ay, time to go for the win then. Make it good for the crowd."

Main: 1d20 + 23 ⇒ (10) + 23 = 33

1d6 + 11 ⇒ (6) + 11 = 17

Main: 1d20 + 23 ⇒ (5) + 23 = 28

1d6 + 11 ⇒ (1) + 11 = 12

Main: 1d20 + 18 ⇒ (2) + 18 = 20

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus keeps slashing with his blades.

Main: 1d20 + 23 ⇒ (1) + 23 = 24

Off: 1d20 + 23 ⇒ (8) + 23 = 31

1d6 + 11 ⇒ (5) + 11 = 16

Main Iterative: 1d20 + 18 ⇒ (9) + 18 = 27

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Though the cuts keep appearing from the claws that never seem to fail to draw blood, it just spurs Gannus on more.

Main Flank: 1d20 + 23 ⇒ (8) + 23 = 31

1d6 + 11 ⇒ (5) + 11 = 16

Offhand Flank: 1d20 + 23 ⇒ (16) + 23 = 39

1d6 + 11 ⇒ (2) + 11 = 13

Main Iterative Flank: 1d20 + 18 ⇒ (7) + 18 = 25

I would not turn down a heal sometime in the couple rounds if you would risk it.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

I can run any of those except for the last one obviously.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Sweet!

Gannus now feeling much better gives the demon a trio of slashes.

Main: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43

Main, Confirming: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31

2d6 + 22 ⇒ (1, 1) + 22 = 24

Off: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39

1d6 + 11 ⇒ (1) + 11 = 12

Main Iterative: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Some of the feeling comes back to Gannus' arms and he draws his second blade. "Thanks much, friend."

1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24 Dat Strength Penalty

1d4 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Well I mention that as they make it seem like matching it is the only way to be viable. I've been reading the playtest threads so I'm a little miffed right now due to the cries of Med BAB not being viable and whatnot.

And somehow swashbucklers getting level to damage on every attack all the time is okay. Someone explain that to me.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Ability damage still hurts. I was afraid this thing had DR 10 which meant I was nigh useless in this fight.

You have 3-1 PA and 1 1/2 strength to damage which apparently on the boards is the end-all be-all and people aren't viable unless they do as much damage.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Yay for accidentally prepping the right spell!

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Yea, if you had that cat's grace lying around, it would get me to enough dex to TWF again. I think as long as I have the dex score to qualify for my feats, I can use them.

@Glau - Learn Heroism and upgrade your weapon to Courageous when you can.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Bored? I sense you need a certain bull back in your life then. :)

And did I mention DR nerfs Gannus pretty hard?

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

You're keeping people alive, that's all we can ask. It's not like you've been reduced to doing 5-10 points of damage a round b/c of ability damage.

Amira is fine as a character. Healing Domain Clerics are really good, but Amira does a great job on her own keeping us alive.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Flank: 1d20 + 20 ⇒ (12) + 20 = 32

1d6 + 8 ⇒ (2) + 8 = 10

Flank: 1d20 + 15 ⇒ (19) + 15 = 34

1d6 + 8 ⇒ (1) + 8 = 9

Confirming: 1d20 + 15 ⇒ (12) + 15 = 27

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus keeps swinging now aided by the flank given by Glau.

Flank: 1d20 + 20 ⇒ (14) + 20 = 34

1d6 + 8 ⇒ (2) + 8 = 10

Flank: 1d20 + 15 ⇒ (2) + 15 = 17

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus keeps swinging hoping to down this beast.

1d20 + 18 ⇒ (8) + 18 = 26

1d20 + 13 ⇒ (1) + 13 = 14

Has that strength penalty worn off yet? Its the difference between a hit and a miss.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Well I didn't want to assume as much. I saw just the dice that said 'hit Gannus'.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus grunts again as both claws rake his flesh but he keeps fighting.
1d20 + 18 ⇒ (13) + 18 = 31

1d6 + 8 ⇒ (2) + 8 = 10

1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus keeps fighting despite the pain of the harpoon that was just jabbed into him.

1d20 + 18 ⇒ (8) + 18 = 26

1d6 + 8 ⇒ (5) + 8 = 13

1d20 + 13 ⇒ (18) + 13 = 31

1d6 + 8 ⇒ (1) + 8 = 9

Confirming: 1d20 + 13 ⇒ (12) + 13 = 25

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus keeps swinging.

Str Penalty: 1d20 + 18 ⇒ (6) + 18 = 24

1d6 + 8 ⇒ (2) + 8 = 10

Str Penalty: 1d20 + 13 ⇒ (12) + 13 = 25

1d6 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

AOO: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 29

1d6 + 8 ⇒ (6) + 8 = 14

Gannus continues striking out hoping to drop his massive foe.

1d20 + 18 ⇒ (20) + 18 = 38

Confirming: 1d20 + 18 ⇒ (3) + 18 = 21

1d6 + 8 ⇒ (3) + 8 = 11

1d20 + 13 ⇒ (18) + 13 = 31

Confirming: 1d20 + 13 ⇒ (4) + 13 = 17

1d6 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus grunts as his strength is ripped from him. He steps out of the mass of leeches and weakly strikes the demon again.

Str Penalty: 1d20 + 21 - 3 ⇒ (11) + 21 - 3 = 29

1d6 + 11 - 3 ⇒ (3) + 11 - 3 = 11

Str Penalty: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23

1d6 + 11 - 3 ⇒ (3) + 11 - 3 = 11

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Well I personally have enough PCs and few enough mods I can play that I don't feel the need to slow track.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

AOO: 1d20 + 21 + 4 ⇒ (7) + 21 + 4 = 32

1d6 + 11 ⇒ (5) + 11 = 16

Fort: 1d20 + 14 ⇒ (19) + 14 = 33

Will: 1d20 + 9 ⇒ (10) + 9 = 19

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus steps forward ignoring the leech and tries to topple the big demon.

Knockdown: 1d20 + 18 ⇒ (9) + 18 = 27 Since I need it, I will Strength Surge for 10 more so 37 and he'll take 8 physical if it works.

He then stabs the demon as well.

Iterative, Prone: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26

1d6 + 11 ⇒ (6) + 11 = 17

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Done.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

No problem. Happens.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Well since I'm Neutral I take 1/2 right? It only has the whole effect if you're lawful.

Reference

Gannus will just double move through the bog while drawing a blade.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus will take a look around.

1d20 + 6 ⇒ (9) + 6 = 15

"Ay, I wonder where that demon is?"

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"Ay, this one has been 'convinced' to help us by healin' you."

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"Can you heal her?" Gannus nods to Amira.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

I keep thinking of how trivial this would be if I did bring my paladin what with having a wand of lesser restoration and all and prepping it in 1st level slots.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Yea, it sucks not getting to participate. I'm just more interested in why he's talking to us in the first place.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"What do you want, goat man?"

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

I can contribute by carrying Amira's body, that's about it.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"Ay, what is it your business? Who are you?"

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

"I can carry more than my fair share."

I can carry up to 346 as a medium load and still be at 30 even. Toshi can get the rest.

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus laughes at Glau's bold statement. "Ay, that'll be one lucky plant then. But there'll be time for that later."

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus ends his fury and starts breathing heavily as his fatigue takes hold. He sheathes his blade and goes over to Glau to help her up. "Everyone alright?"

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus steps over and keeps attacking the stump hoping to kill it before it kills/violates Glau.

Flank: 1d20 + 23 ⇒ (15) + 23 = 38

1d6 + 11 ⇒ (3) + 11 = 14

Flank: 1d20 + 18 ⇒ (11) + 18 = 29

1d6 + 11 ⇒ (3) + 11 = 14

Grand Lodge

Male Kellid Barbarian(Invulnerable Rager) 10 (HP 105/105; AC:26, T:15, FF:23; Fort:+12 Ref:+9 Will:+8; Init+3; Perception+6)()

Gannus moves towards the stump and swings.

1d20 + 21 ⇒ (9) + 21 = 30

1d6 + 11 ⇒ (5) + 11 = 16

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