Erik Mona wrote:
I'm curious.
If you were in charge of Pathfinder, based on what you've read in any official source and what you've seen at your game table, what FIVE archetypes would you make sure to include in the first year of Pathfinder Second Edition?
Please list the name of the archetype and the base class it modifies. Feel free to tell me why.
It's ok if you don't like the way that concept is currently implemented. Just your top 5 in concept if not always in execution. Or maybe there's a mechanical element you like--that's cool too.
Assume for now that we're talking about archetypes that modify the base 11 classes in Pathfinder First Edition, plus the alchemist.
Thanks much for your time and consideration! I'm thinking about this stuff today, and I thought it might be fun for you to think about it at the same time!
Personally, I LOVE the construct rider for the alchemist. It's such an awesome concept. The implementation could be much better, but it's a great idea. Living Grimoire for the Inquisitor is another like that. Unique concept and actually good implementation, it's pretty great. I tend to enjoy melee builds that don't need to/can't wear armor, and Kensai for the Magus is definitely in my top five. Esoteric for the Magus is also cool, but it could use a better/earlier AC bonus. The last I'd have to say is Ectoplasm Master for the Alchemist. I mean, look. It sucks that some of the best spells that the Ectoplasm Master gets as extracts are basically unusable since they would just be suicidal, BUT it's still a cool concept with cool abilities. I would suggest, though, that the EM gets a way to apply its necromantic extracts to hostile enemies without a whole lot of trickery.