Dax

Ganade's page

No posts. Organized Play character for DoubleGold.


Full Name

Ganade

Race

Ifrit

Classes/Levels

ArmorMaster Fighter 1

Gender

Male

Size

M

Age

20

Alignment

LG

Languages

Common, Ignan

Strength 15
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 13

About Ganade

Racials:
Ability Score Racial Traits: Ifrits are passionate and quick, but impetuous and destructive. They gain +2 Dexterity, +2 Charisma, and –2 Wisdom.
Type: Ifrits are outsiders with the native subtype.
Size: Ifrits are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Ifrits have a base speed of 30 feet.
Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran. See the Linguistics skill page for more information about these languages.
Defense Racial Traits

Energy Resistance: Ifrits have fire resistance 5.

Spell-Like Ability (Sp): Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit's level; DC 11 + Charisma modifier).

Desert Mirage Ifrits thrive in the deserts of the world, where their keen instincts and resistance to heat give them a huge edge over their competitors. Those with this trait gain a +2 racial bonus on Stealth checks in desert environments and on saves to resist starvation and thirst. This racial trait replaces fire affinity.

Darkvision: Ifrits can see perfectly in the dark up to 60 feet.

Class features and Feats:

Traits:
1. Defender of the Society: 1 ac with medium or heavy armor
2. Secret of the Sphinx (Faction skill): once per day gain a +2 on any knowledge skill. Also Planes is now a class skill for me
3. Heart of Clay: +1 to Fort Saves
4. Indomitable Faith: +1 Will Saves

Feats:
1. Additional Traits: Level 1 Feat
2. Improved Init: level 1 Fighter Bonus Feat: +4 init

Gear:

1. Masterwork backpack: 50 GP
2. 2 Waterskins: 2 GP
3. 2 Trail Rations: 1 GP
4. Heavy Steel Shield: 20 GP
5. Scale Mail: 50 GP
6. Warhammer: 12 GP
7. Bedroll: 1 SP
8. 2 Chakrams: 2 GP
9. 12.9 Gold left over

Attacks:

1. Warhammer: attack 3. 1d8+2 dmg. Crit X 3
2. Burning Hands: DC 10 for Half damage, once per day

Skills:

1. Climb: 1 rank, 2 str, 3 trained =6
2. Intimidate: 1 Rank, -1 Cha, 3 trained =3
3. Knowledge Planes: 1 Rank, 1 int, 3 trained =5
4. Swim: no, ranks yet