Mask

Gaming Anonymous's page

9 posts (12 including aliases). No reviews. No lists. No wishlists. 1 alias.


RSS


Andostre wrote:
So... why would having a grandchild cause Nyrissa to back off when having a son wouldn't?

I have this same question... why would having a grandchild cause Nyrissa to back off when having a son didn't?

I might be remembering incorrectly but Nyrissa is without "love" (what makes up Briar)? If so then she would be fairly incapable of even caring for her descendants in the typical way unless they can restore what she lost. Plus, there isn't anything saying she couldn't just pluck them from the Stolen Lands before or after she bottles it up too.

It is a clever idea, but one that wouldn't just end in the happy ending myself. Good luck figuring it out though. Let us know how it goes!


I hadn't checked this thread until today as I haven't really been working on this as heavily since my players are in the middle of the current campaign. I had literally considered the Infernal aspect the other night after gaming because one of the characters is now a Paladin of Conquest under Asmodeus that took the name Avarice.

If the character survives I have already decided to set him up in opposition of Karzoug. Essentially making it a fight between two evil forces that have sparked a civil war that the heroes get dragged into while trying to protect their domain. Especially if I add in the elements of the fiendish pact that are presented through the addition of Academy of Secrets to the Curse part of the story.

Anyways... I've started to alter bits and pieces of the set-up. I am replacing the entire Gaedren Lamm opening act of Curse with the Stolen Lands though I am considering dumping the "hexploration" aspect and just using the interesting parts in a more "Keep on the Borderlands" style. I am still working out the details, but currently the parts I am working on getting together is:

Early Concept Story Flow:

1) Introduction to the Courts-> Tournament (I want to introduce the tournament concept so it isn't as suspicious when "Pitax" does the tournament). I am currently looking at Topaz Championship (L5R Heroes of the Sapphire Throne Living Campaign module... an attack or assassination attempt on the King could happen here?) or Peril at King's Landing (SoIaF).

2) Intrigue of the Courts-> The tournament will cascade into Wedding Knight (also SoIaF) to add to the intrigue in the courts. Near the end the Stag Lord will crash the party and due to his brazen actions draw the ire of the Swordlords / Surtovas. I will pull most of the flavor of this encounter from Rise of the Runelords #1 but using the Wedding instead of a Festival.

3) Establishing themselves as Heroes -> Running the Stolen Lands (Kingmaker #1) and like I said above probably minimizing the "Hexploration" aspects of it and pulling the more interesting bits closer to the "homebase" of the heroes. The defeat of the Stag Lord will bring the characters back to the city where the "King" has died after the Gaedren Lamm intro of Curse.

4) Heroes become Lords -> Remaining parts of Curse #1 with parts of Runelords #1 into Curse #2/Runelords #2 cascading into Kingmaker #2 with the heroes getting their barony and dealing with some of the immediate threats to it. I am still iffy about this one... I need to read Runelords #2 again to make sure I can make it fit in the craziness of the death of the "King". The Queen will seize power at some point during this time and start the civil war... probably by the Queen blaming the Swordlords as an excuse for the Surtova to go to war and pull in as many other houses as possible.

That is all that I have worked out at this point. I need to do some more review on Curse, Runelords, and Kingmaker #3 to go from here. There is some more fine tuning to do on the above as well.


1 person marked this as a favorite.

Long time lurker. Considered from pbp stuff late last year, but ultimately decided against it. Last summer though I completed a 5E Wrath of the Righteous (using ideas from this board to fill in some story line gaps) campaign which was a lot of fun. Huge fan of the Paizo APs ever since the Shackled City Dungeon days though Pathfinder and I have a sorted history so I don't use it anymore. That isn't the point of this thread.

Currently I am running a modified Red Hand of Doom (5E) with fey instead of goblins but my players had expressed interest in “Kingdom Building” after they inherited some area of their own. It won't fit in the timeline of the current war so I started preparing another game that we could use it after this campaign which will be an amalgamation of Kingmaker/Rise of the Runelords/Curse of the Crimson Throne (plus I've been playing the Pathfinder Kingmaker game so I am all into Kingmaker again).

I will be using this thread to detail my modifications to the Kingmaker story line (maybe even my conversions to 5E), ask for feedback on the ideas, advice on somethings, and eventually serve as a campaign journal of types.

Curse of the Kingmaker Concept:

The political atmosphere of Brevoy is plot-line gold mine for me and mixing the plot line of Curse into that atmosphere along with several other parts of these boards makes for a very Game of Thrones atmosphere. I am using Curse by replacing Korvosa with Brevoy (Crimson Throne to Dragonscale Throne!) then taking the NPCs from Kingmaker listed as part of Brevoy to fill in some of the roles in Curse and alternating story as I need to fit. Some off the top of my head fill-ins...

King Noleski Surtova = King Eodred Arabasti
Natala Surtova = Ileosa Arabasti
(And no they aren't Lannisters twins... if you caught my drift).
Choral = Kazavon
Gaedren Lamm = Stag Lord (probably using a slightly younger Gaedren here that might have overthrown the original Stag Lord. I've always liked the idea of redemption of the Stag Lord through Akiros but more on that later).

Another problem that presented itself through was the “Fey Influence” as we will just becoming off a Fey heavy campaign. I haven't completely thought this out but that is where parts of Rise of the Runelords come in.

Karzoug = Nyrissa

That is everything I have for the core concept at this point. I will detail as I go with a general outline of adventures too.


Initially... I thought I'd just use the 8-10 over rule for the critical in a sort of overwhelming power kind of way.

After thinking about it though I think the on the nose to 1-2 pts away may actually be the way to go. It could be harder to perdict... And it fits to have someone that is so ridiculously go at hitting you just toy with you by imposing penalties on themselves before delivering the death dealing blow...

Coincedentally this is also when luck or Fate can get them the most as they are assured of victory and some slip or maneuver of the battlefield then suddenly they miss completely in a fumbling critical of mischance and the battle turns against them!


Hmm... looks like there is definitely some interest. Though it might be a bit on the light side at the moment. I'll see if I can't start putting the primer together this weekend while I see if anymore interest comes along which will get us through the holidays.


Lazyclownfish wrote:
How involved were your players in the worldbuilding aspects of your campaigns?

Several different levels of involvement. On one of the continents I ran a "wargame" using old Birthright rules where they created their own Kingdoms. There was a "story" about the return of a Dark God that they were rushing against so they had a limited number of rounds to play against in the development of their kingdoms before the final scene... that game was followed by a campaign in the realms they had forged.

The Red Hand of Doom and Wrath of the Righteous campaign became linked through characters. In the RHoD campaign one of the players made a Paladin that was the Crowned Prince of the Knightdom of Halstein (Evander Holyshield... the player wasn't always the best at naming their characters or places but we went with it). Halstein was completely made up by the player. I eventually tweaked it a little to fit better but the core was essentially his. The epilogue of that campaign saw this character having to take on his father who had become a Death Knight in essentially what became that campaign world's Worldwound (we called it the Chaos Scar) in the northeastern reaches of Halstein. One of the same PCs in this campaign went on to become a Saint and another one went on to become an Immortal on a Council of Immortals (sort of a half-gods who became intermediaries between the mortals and gods after the previous campaign).

The Wrath of the Righteous campaign was ran in Halstein, for obviously reasons (and many Real Life years later). The former PC was an NPC that struggled the same as his father (essentially becoming obsessed with immortality which is only likely to end in tragedy). One of the new PCs turned out to be the bastard son of the Crowned Prince (though that player sadly had to bow out due to work right after that reveal which sucked!). The Prince (now King), Saint, and Immortal NPCs were all part of the campaign because their former players were playing in this new campaign too.

I had a great deal of other plans for old PCs on how they would impact / replace other campaigns. I am also a sucker for former heroes becoming campaign villains in future stories for whatever reasons.


Interested.


I do like some old school Greyhawk. I'd definitely be interested in 5E or Pathfinder. Even in any of the number of OSR games too!


Greetings and well met!

After lurking for awhile on the Paizo Messageboards... I have found myself without the time to dedicate to a weekly game of tabletop, or the ability to just sit at my computer for hours on end every night for a chat-based game like the days of old. Now I have decided to take up play by post again after several years.

I have experience with play by post, but not here on Paizo aside from skimming the forums. I use to play a bunch on another website for around ten years off and on. I found it right after high school and didn't leave it until about 2013.

Early in 2017 I completed a two in a half year Wrath of the Righteous campaign. I've also completed several other smaller scale campaigns. The other big ones to my name was an extensively modified Red Hand of Doom campaign and a rather large Legends of the Five Rings campaign that I shared with two other GMs (we had 22 players at the game store so the campaign can concurrent with 3 different groups).

Essentially that all means nothing right now since I have never posted on the forums so I am brand spanking new here. So I need to make a name for myself so I can be able to settle into a much more in-depth and larger campaign further down the road.

One of the things I loved doing at the table was building a comprehensive world through several campaigns and adventures which help to shape it. I would also like to do the same here through a series of one-off modules as I build the world and my own brand!

However I am not green to the pitfalls of play by post gaming (not that other mediums don't have pitfalls... Most systems in general have them as well) so I have developed some unique... tastes. So this entire thread might be an attempt in futility when you take into consideration all these little things. Now for the sales pitch...

Diceless Pathfinder. You heard that right... Diceless... Pathfinder.

Initially when I was considering making a game I was looking at Diceless systems, because some of the slow down in PbP can happen with Dice Rolls. Plus over the years I have just come to prefer story-based role-playing such as Amber DRPG and the system/dice lighter games like Fate, The Window, etc. So I thought... I wonder if someone has attempted this with Pathfinder. A quick google search... and there it was!

Zenith Games Blog did it, complete with an example combat too. I won't bore you with the details yet. The gist is simple... All dice are replaced with a static number. Things like maneuvers, terrain, and just general planning become vastly more important. I am going to include “Hero Points” to give that feel of exceptional luck that comes with dice rolling, but essentially the game is completely story-driven.

I'd probably start with a nice classic module such as the Silver Anniversary Return to the Keep on the Borderlands in this quest for greatness (heavily modified since obviously... I can't leave well enough alone).

Would there be a handful of interested souls to join me on the first legs of this adventure or am I already coming out of the gate entirely to ambitious? You can be honest.