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I've thought about creating this for a while, and this thread finally made me do it. Yeah, I'm pretty sure it's OP right now and I'd like to know if there's any way I can make it better. Also if you have the time you might want go check out that thread because s/he also wants help making a mystic theurge class. Anyway:

Mystic Theurge

[Insert Flavour Text here.]

[Insert Role here.]

Alignment: A mystic theurge's alignment must be within one step of his deity's, if any. They are usually neutral.

Starting Wealth:

Class Skills
The mystic theurge's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Fly (Dex), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device(?) (Cha).

Skill Ranks per Level: 2 + Int modifier.

Table: Mystic Theurge
Level BAB Fort Ref Will Special (Spells per Day) 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +0 +0 +0 +2 Arcane Bond, magic domain, orisons, Scribe Scroll 3 1+1 - - - - - - - -
2 +1 +0 +0 +3 4 2+1 - - - - - - - -
3 +1 +1 +1 +3 4 2+1 1+1 - - - - - - -
4 +2 +1 +1 +4 4 3+1 2+1 - - - - - - -
5 +2 +1 +1 +4 4 3+1 2+1 1+1 - - - - - -
6 +3 +2 +2 +5 4 3+1 3+1 2+1 - - - - - -
7 +3 +2 +2 +5 4 4+1 3+1 2+1 1+1 - - - - -
8 +4 +2 +2 +6 4 4+1 3+1 3+1 2+1 - - - - -
9 +4 +3 +3 +6 4 4+1 4+1 3+1 2+1 1+1 - - - -
10 +5 +3 +3 +7 4 4+1 4+1 3+1 3+1 2+1 - - - -
11 +5 +3 +3 +7 4 4+1 4+1 4+1 3+1 2+1 1+1 - - -
12 +6/+1 +4 +4 +8 4 4+1 4+1 4+1 3+1 3+1 2+1 - - -
13 +6/+1 +4 +4 +8 4 4+1 4+1 4+1 4+1 3+1 2+1 1+1 - -
14 +7/+2 +4 +4 +9 4 4+1 4+1 4+1 4+1 3+1 3+1 2+1 - -
15 +7/+2 +5 +5 +9 4 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1 -
16 +8/+3 +5 +5 +10 4 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1 -
17 +8/+3 +5 +5 +10 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
18 +9/+4 +6 +6 +11 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
19 +9/+4 +6 +6 +11 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1
20 +10/+5 +6 +6 +12 Spell Synthesis 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1

Class Features
The following are the class features for the mystic theurge.

Weapon and Armour Proficiency
Mystic Theurge's are proficient with all simple weapons, but not with any type of armour or shield. Armour interferes with a mystic theurge's movements, which can cause his spells with somatic components to fail.

Spells
A mystic theurge casts both arcane and divine spells drawn from the cleric spell list and the sorcerer/wizard spell list. A mystic theurge must choose and prepare spells ahead of time. To learn(?), prepare, or cast a spell from the cleric spell list, a mystic theurge must have a wisdom score equal to at least 10 + the spell level. To learn(?), prepare, or cast a spell for the sorcerer/wizard spell list, a mystic theurge must have an intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mystic theurge's spell is 10 + the spell level + the mystic theurge's intelligence or wisdom modifier (intelligence for spells from the sorcerer/wizard spell list, and wisdom for spells from the cleric spell list).
Like other spellcasters, a mystic theurge can cast only a certain amount of spells per day. His base daily spell allotment is given on Table: Mystic Theurge. In addition, he receives bonus spells per day if he has a high intelligence or wisdom score, whichever is highest (see Table: Ability Modifiers and Bonus Spells).

A mystic theurge must spend 1 hour each day [studying his spell book in quiet contemplation or supplication] to regain his daily allotment of spells. Time spent resting has no effect on whether a mystic theurge can prepare spells. A mystic theurge may prepare and cast any spell on the cleric spell list and sorcerer/wizard spell list [if he doesn't have a spellbook], provided that she can cast spells of that level, but he must choose which spells to prepare during her daily meditation [and/or study].

[Not sure if they get a spellbook or do it like a cleric…]

Magic Domain
[Not sure if they actually get a domain.] At 1st level, a mystic theurge gains the Magic Domain and both the Arcane and Divine subdomain, but you lose both the hand of the acolyte and the dispelling touch abilities and gain both the arcane beacon and divine vessel abilities. If you have a deity, it must be one who has the Magic domain. The mystic theurge's effective cleric level is equal to his mystic theurge level. [Might instead do it as you get either the arcane beacon or the divine vessel ability, or you can jut choose to have the base domain or the base and one of the subdomains or something]

Arcane Bond
[Not sure if they actually get an arcane bond. Maybe something similar?] At 1st level, mystic theurge's form a powerful bond with an object or a creature. This ability functions like the wizard's ability of the same name. A mystic theurge's effective wizard level is equal to [half or something?] his mystic theurge level [(minimum 1)].

Orisons/Cantrips
Mystic Theurge's can prepare a number of orisons/cantrips, or 0-level spells, each day, as noted on Table: Mystic Theurge under "Spells per day." These spells are treated like any other spell, but they are not expended when cast and may be used again.

Scribe Scroll
At 1st level, a mystic theurge gains Scribe Scroll as a bonus feat.

Bonus Langauges
A mystic theurge's bonus language options include Abyssal, Celestial, Infernal, and Draconic (the languages of good, lawful evil, and chaotic evil outsiders, and dragons, respectively). These choices are in addition to the bonus languages available to the character because of her race.

[Not sure if they should get bonus feats. Probably not.]

[Combined Spells will not get added as it is right now because it doesn't work with the class at this current point in time.]

Spell Synthesis
At 20th level, a mystic theurge can cast two spells, one from his cleric spell list and one from his sorcerer/wizard spell list, using one action. Both of the spells must have the same casting time. The mystic theurge can make any decisions concerning the spells independently. Any target affected by both of the spells takes a -2 penalty on saves made against each spell. The mystic theurge receives a +2 bonus on caster level checks made to overcome spell resistance with these two spells. A mystic theurge may use this ability once per day. [Maybe have it as just two spells at the same time? Other than that, it falls into the same hole as combined spells because of how spells work for this class.]

Things in square brackets [] are like editors notes or whatever. They're just things I might add in or get rid of, not the actual classes things.

I'd like to know what you guys think. Any improvements you might have would be much appreciated.


For those who don't know, a Ki Mystic is a poorly written Monk Archetype which may or may not give you another Ki pool. There's been some discussion as to how it actually works.

I'm going to try and fix it up myself, but first I'd like to know if anyone else has houseruled it and how they did it, just as guidelines so I don't make it too weak or OP.