Male, Cleric
Class and Level 1
Favoured Class: Cleric
Alignment: Neutral Good
Deity: Erastil
Experience Points 0
Points to the next level: TBA
DESCRIPTION:
3’ 5”. Sinewy and sprightly little Halfling. Gold touched brown hair. Brown skin. Deep, blue eyes. High cheekbones. Age: 20 years. Powerful, clear ringing voice.
ATTITUDE:
under construction
BACKGROUND:
under construction
RECENT EVENTS:
ie. What brings the character here? - under contruction
STATS:
ABILITIES
ST 11 DX 15 CN 12 IT 12 WS 16 CH 16
Point Buy Elite 25= 3+3+2+2+10+5
Speed: 20’
Encumbrance: Light: 38 or less; Medium: 39-76; Heavy: 77-115
Initiative: +2
Perception:+5 (WS +3, Halfling Keen Senses +2)
Hit Dice 1 : d8 + 1 (+ 1 optional)
HD Count: (8+1)
Hit Points: HD 9
Racial: Slow Speed, Halfling Luck, Fearless, Small, Keen Senses, Sure-footed
SAVES:
Fortitude: +4 (CN +1, Luck +1, Base +2)
Reflex: +1 (DX +2, Luck +1, Armour Check -2)
Will: +6 (WS +3, Luck +1, Base +2) ; Fearless +2 vs. Fear
Armour Check Penalty – 2 (Armour Expert Trait+1, Buckler -1, Mail Shirt -2)
RANKED SKILLS, FEATS AND TRAITS:
SKILLS:
2 Skills per cleric level (+1 fav class option); Armour Check Penalty –2
COMMUNITY DOMAIN
Calming Touch: 6x per day: touch and heal 1d6+level (1d6+1) non-lethal damage and remove fatigued , shaken and sickened conditions
Domain Spell: 1st – Bless
SPELLCASTING
Orisons: 3 x / day : DC 13 at will from Cleric List
1st Spells: 3x per day (2 + WS bonus): prepped from cleric list: DC14
Domain: 1 Bonus Domain spell per level per day.
Common Lamp -/1
Holy Water 2 Flasks --/1
Holy Symbol, Wooden --/--
Incense Bundle -/-
Healer's Kit 50/1
2 Waterskins 2 8
6 Days Rations 3 5
Feed 6 days 1 50
Riding Saddle 30 30
Iron Pot 1 4
Saddle Bags 04 8
Donkey 8 -
Riding Dog - -
RIDING DOG: FANG:
Breed:Apollo
N Medium Animal
Init +2; Senses Low-Light Vision, Scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 40 ft.
Melee Bite +3 (1d6+3 plus trip)
STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3 (+5 on Trip maneuvers); CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 Scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by Scent
SPECIAL ABILITIES
Trip Attacks (Ex)
Apollos have so long been bred for combat that it is almost innate to them.
These dogs receive a +2 bonus to their CMB when making Trip attempts.
Carrying Capacity: A light load for an Apollo is up to 99 pounds; a medium load, 100-200 pounds; a heavy load, 201-300 pounds. An Apollo can drag 1,500 pounds. A typical Apollo stands around three feet at the shoulders, weighs about 200 pounds and has tan or light brown fur, though blue and white with black spots is not unknown.Apollos are bred as war or guard dogs and as working dogs. Many nobles and wealthy merchants own large kennels of these dogs, employing them to guard their estates, and farmers often use them to guard livestock. The Apollo has become increasingly popular as a war dog among various mercenary groups because of the breeds tenacity, resolve, and endurance in a fight.
HOTTAY THE DONKEY:
Donkey
Size/Type: Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d2)
Full Attack: Bite +1 melee (1d2)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills: Balance +3, Listen +3, Spot +2
Feats: Endurance
Environment: Temperate deserts
Organization: Solitary
Challenge Rating: 1/6
Advancement: —
Level Adjustment: —
These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.
Carrying Capacity
A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.
Combat
A donkey bites only when it has no way to escape.
Skills
Donkeys have a +2 racial bonus on Balance checks.