| 
  
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Society (T): 1d20 + 9 ⇒ (11) + 9 = 20 "Hey! Look at this," Gamble says as he pulls back the edge of the robe to reveal the badge. "This should be useful."  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Gamble steps out of the way of the Silver Devil. Then he strikes the adjutant with his sword, and a rune appears on the Chelish man's chest. "Artyl-holtrik!" Gamble says. The rune on the adjutant explodes while the rune on Gamble's shield shimmers and ruses into a defensive position. ◆ Step
 AC 23-1=22
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Gamble swings his blade at the adjutant. Upon impact--if it lands--the would bleeds profusely and a symbol appears on the man's chest. "Ranshu-esvadir-atryl!" Gamble intones and the runes on the adjutant and his sword glow. A torrent of energy swarms the adjutant. Gamble raises his shield. 
 Frightened 1
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Ganble moves closer. With the Chelish adjutant surrounded by zombie, the runesmith pauses. He chants out a rhyme in a foreign tongue, which causes a symbol to appear upon the adjutant's forehead. ◈ Stride
 Frightened 1
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Samantha: we have a pool of edge points (6 left) that you can spend one on to turn your fail into a success without even needing to roll one. Please use an edge points. If not for some reason, I’ll accept one from the pool to use.  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Acrobatics (T): 1d20 + 6 ⇒ (7) + 6 = 13 Gamble is stymied for the moment by the trap. Four more characters to try vs. 4 needed successes and 6 EP left, so I'll let my Fail stand.  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Perception (T): 1d20 + 6 ⇒ (11) + 6 = 17 Edge Point! Thanks for the reminder. "I remember something they said while we were drinking," Gamble comments as he considers the warren of buildings.  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Before we get into combat, back during preparations, I could have etched 1 rune for someone. Gamble etched 1 of his 2 etchings on his own weapon. I have 1 rune etching left to give away:
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   There would have been no question about how Gamble would choose to gather information: gossip and drink! Gossip: Society (T): 1d20 + 9 ⇒ (12) + 9 = 21 New Recruits: Fortitude (E): 1d20 + 7 ⇒ (10) + 7 = 17  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "Coffee if you don't have ale or mead," the blond-haired, bearded Ulfen man in a fur-lined breastplate says as he joins the table. He carries a sword on his belt and sets a reinforced steel shield beside himself. An arcane rune glitters on the shield. "I'm Gamble," he says to those in attendance at the table.  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   I have 1 rune etched on my sword. I have 1 rune etching left to give away:
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Thank you so much, GM redeux (and Numbat and Tyranus). I really appreciate the time you had to spend doing this for us. Quote: without intimate knowledge of your characters ...after this many and this long of gaps, I don't have intimate knowledge of my own character. :(  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Character Name: Chulyin the Spirit-Talker
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   I had asked earlier to have the Chronicles released, but that was during PaizoCon. I have no desire to try with a third GM or pick back up with either previous GM at this point. We've made it into the final chapter, so we should get a full Chronicle as if we had TPK'ed during our current fight. I'll ask again, but other people asking wouldn't hurt.  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Gamble drops his bow and draws his longsword as he advances upon the nearest orc. He thrusts his blade at the warrior (cyan). Draw Weapon, Stride, Strike Longsword, IC: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Gamble looses his arrow at the first orc he spies (yellow). Shortbow, IC: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
 Since this represented a reaction, that's all I've got.  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Gamble pulls out an arrow and prepares to fire at the first orc through the gate. Ready Action (Strike), Cast (V): shield Readied Attack:  Short Bow, IC: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 P, IC: 1d6 + 1 ⇒ (6) + 1 = 7  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "If they're not in a hurry to face us, then let's take the advantage of time," Gamble moves away from the palisade and sets down his staff. He then draws his hunting bow. "Shield!" he commands, summoning a translucent Ulfen shield. Stride, <free> Drop Item, Draw Weapon, Cast (v): shield  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "We are a small force to lay siege to a fort, certainly, but we are clever. We can take the fortress," Gamble encourages his companions. He readies his staff to swing should the orcs emerge to engage. Cast (V): inspire courage, <free> Lingering Composition, Ready Action (Strike vs. 1st enemy in melee range) Performance: 1d20 + 8 ⇒ (17) + 8 = 25
 Readied Strike (melee):  Staff (2-handed), IC: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 B, 2-handed, IC: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "No. No grapple. I can honestly say that I didn't expect to storm a castle," Gamble confesses. "Here, let me see if I can help you." He moves to stand next to the palisade. Aid Deerslicer in Climb:  Climb (T): 1d20 + 6 ⇒ (7) + 6 = 13 Stealth: 1d20 + 2 ⇒ (9) + 2 = 11  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "It does not appear to be guarded. On this side, at least," he says quietly to his companions. Gamble approaches slowly and surveys the gate. Search  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   Recovered after a decent rest, Gamble gathers an antiplague and antidote from the local alchemist. I feel bad, but I wouldn't mind breaking into Tamli's life savings to buy a potency rune for Gamble's sword.  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "Bring him back to our house, let him sleep it off, fill his belly with food in the morning, and then try to embolden him to do the right thing," Gamble says with a wince. 'I could use a rest after having my insights frozen cold."  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "Again, I am not certain browbeating him into an apology will work," Gamble says. "If you terrorize him too much, I fear he will just slink away to one of the abandoned homes and leave the town haunted."  
  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "I'm not sure how you're going to convince the ghost to work with Sir Krent," Gamble wonders. "And my illusions won't fool a ghost, either. I don't think any of us should be volunteering for the role of monster."  
 
            
              
                 Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2) 
              
              
                
                   
	
		   "He abandoned him in battle to hide, which likely contributed to Talmore falling in battle. At least in Talmore's eyes," Gamble reminds Simon. | 
 
	
 
     
    