Hakon

Gamble Eigirsson's page

352 posts. Alias of Blake's Tiger.


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Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Chronicle downloaded! Thank you, Nomadical!

I'll probably bring a level one or two to that quest.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

That one looks fun. :)


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Society (T): 1d20 + 9 ⇒ (11) + 9 = 20

"Hey! Look at this," Gamble says as he pulls back the edge of the robe to reveal the badge. "This should be useful."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble steps out of the way of the Silver Devil. Then he strikes the adjutant with his sword, and a rune appears on the Chelish man's chest.

"Artyl-holtrik!" Gamble says. The rune on the adjutant explodes while the rune on Gamble's shield shimmers and ruses into a defensive position.

◆ Step
◆ Engraving Strike (artyl): +1 longsword, frightened vs. Adjutant: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27 vs. off-guard
Magic, Slashing: 1d8 + 3 ⇒ (6) + 3 = 9
◆ Invoke Runes: Artyl, Holtrik (raises shield)
Basic Fortitude vs. DC 19-1=18: 4d6 ⇒ (4, 1, 3, 2) = 10

AC 23-1=22
↺ Shield Block 5


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Level, rank, rank, level... oi. Thanks for catching that. :)


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble swings his blade at the adjutant. Upon impact--if it lands--the would bleeds profusely and a symbol appears on the man's chest. "Ranshu-esvadir-atryl!" Gamble intones and the runes on the adjutant and his sword glow. A torrent of energy swarms the adjutant.

Gamble raises his shield.

◆ Engraving Strike: +1 Longsword @ Adjutant (atryl), Frightened 1: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Hero Point: ◆ Engraving Strike: +1 Longsword @ Adjutant (atryl), Frightened 1, Vestments: 1d20 + 9 - 1 + 1 ⇒ (13) + 9 - 1 + 1 = 22 (that's technically better)
Magic, Slashing, Esvadir: 1d8 + 3 ⇒ (7) + 3 = 10 +2 persistent bleed on hit
◆ Invoke Runes: Ranshu, Esvadir, Atryl?
Ranshu: Electric vs. DC 19-1 = 18 Basic Fortitude: 2d6 ⇒ (3, 2) = 5
Esvadir: Slashing vs. DC 19-1 = 18 Basic Fortitude: 2d6 ⇒ (4, 4) = 8
Atryl: Fire vs. DC 19-1 = 18 Basic Fortitude (CF=dazzled 1rd): 2d6 ⇒ (4, 4) = 8
◆ Raise a Shield

Frightened 1
AC 22


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

OK. AC is 20 for the moment, then. :)


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Ganble moves closer. With the Chelish adjutant surrounded by zombie, the runesmith pauses. He chants out a rhyme in a foreign tongue, which causes a symbol to appear upon the adjutant's forehead.

◈ Stride
◈◈ Trace a Rune (rune-singing): ranshu @ adjutant
Adjutant takes 1d4 ⇒ 2 electricity damage at end of adjutant's turn.

Frightened 1
AC 19


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Samantha: we have a pool of edge points (6 left) that you can spend one on to turn your fail into a success without even needing to roll one. Please use an edge points.

If not for some reason, I’ll accept one from the pool to use.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Acrobatics (T): 1d20 + 6 ⇒ (7) + 6 = 13

Gamble is stymied for the moment by the trap.

Four more characters to try vs. 4 needed successes and 6 EP left, so I'll let my Fail stand.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Perception (T): 1d20 + 6 ⇒ (11) + 6 = 17

Edge Point! Thanks for the reminder.

"I remember something they said while we were drinking," Gamble comments as he considers the warren of buildings.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Before we get into combat, back during preparations, I could have etched 1 rune for someone. Gamble etched 1 of his 2 etchings on his own weapon.

I have 1 rune etching left to give away:
A. Esvadir on a piercing or slashing weapon to add 2 bleed damage on a successful hit.
B. Holtrik on a shield to increase its circumstance bonus to AC by 1.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble tries to follow Jack, aiming for boards that are nailed down better.

Acrobatics (T): 1d20 + 6 ⇒ (5) + 6 = 11


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

There would have been no question about how Gamble would choose to gather information: gossip and drink!

Gossip: Society (T): 1d20 + 9 ⇒ (12) + 9 = 21

New Recruits: Fortitude (E): 1d20 + 7 ⇒ (10) + 7 = 17


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Society (T): 1d20 + 9 ⇒ (1) + 9 = 10

Gamble nods in agreement with Samantha's recollection.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Sounds simple," Gamble says wryly. "Do we have an more intelligence on the area?"


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Coffee if you don't have ale or mead," the blond-haired, bearded Ulfen man in a fur-lined breastplate says as he joins the table. He carries a sword on his belt and sets a reinforced steel shield beside himself. An arcane rune glitters on the shield.

"I'm Gamble," he says to those in attendance at the table.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

I have 1 rune etched on my sword.

I have 1 rune etching left to give away:
A. Esvadir on a piercing or slashing weapon to add 2 bleed damage on a successful hit.
B. Holtrik on a shield to increase its circumstance bonus to AC by 1.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Nothing automatic but everything playtest. :)

And 2 glyphs.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Quick find


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

quick find


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

I do appreciate Ilmakis picking this game up when he didn't have to, and I hope his son is doing well.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Thank you so much, GM redeux (and Numbat and Tyranus). I really appreciate the time you had to spend doing this for us.

Quote:
without intimate knowledge of your characters

...after this many and this long of gaps, I don't have intimate knowledge of my own character. :(


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Character Name: Chulyin the Spirit-Talker
OPF # & Char #: 230524-2001
Faction: Vigilant Seal
Character Level and current XP: 5th, 57
Downtime (block 1 - 8 days - Trained/Expert/Master): Task 3, Trained, Lore (Abyssal): 1d20 + 9 ⇒ (2) + 9 = 11
Downtime (block 2 - 8 days - Trained/Expert/Master): Task 4, Trained, Lore (Abyssal): 1d20 + 10 ⇒ (9) + 10 = 19
Downtime (block 3 - 8 days - Trained/Expert/Master): Task 4, Trained, Lore (Abyssal): 1d20 + 10 ⇒ (12) + 10 = 22


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Thank you, GM redeux.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

I relayed our predicament to Numbat, also. They said they'd look into it, but life appears to be entangling everyone lately.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Yes. PbP lodge has a special system set up to issue chronicles on abandoned games.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

They are the same person.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

I had asked earlier to have the Chronicles released, but that was during PaizoCon.

I have no desire to try with a third GM or pick back up with either previous GM at this point. We've made it into the final chapter, so we should get a full Chronicle as if we had TPK'ed during our current fight. I'll ask again, but other people asking wouldn't hurt.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble drops his bow and draws his longsword as he advances upon the nearest orc. He thrusts his blade at the warrior (cyan).

Draw Weapon, Stride, Strike

Longsword, IC: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
P, IC: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble looses his arrow at the first orc he spies (yellow).

Shortbow, IC: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
P, IC: 1d6 + 1 ⇒ (1) + 1 = 2

Since this represented a reaction, that's all I've got.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble pulls out an arrow and prepares to fire at the first orc through the gate.

Ready Action (Strike), Cast (V): shield

Readied Attack:

Short Bow, IC: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
P, IC: 1d6 + 1 ⇒ (6) + 1 = 7


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"If they're not in a hurry to face us, then let's take the advantage of time," Gamble moves away from the palisade and sets down his staff. He then draws his hunting bow.

"Shield!" he commands, summoning a translucent Ulfen shield.

Stride, <free> Drop Item, Draw Weapon, Cast (v): shield


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"We are a small force to lay siege to a fort, certainly, but we are clever. We can take the fortress," Gamble encourages his companions. He readies his staff to swing should the orcs emerge to engage.

Cast (V): inspire courage, <free> Lingering Composition, Ready Action (Strike vs. 1st enemy in melee range)

Performance: 1d20 + 8 ⇒ (17) + 8 = 25
vs. DC 18 = Duration 3 rounds: +1 strikes, +1 damage, +1 saves vs. fear/will DCs vs. fear

Readied Strike (melee):

Staff (2-handed), IC: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
B, 2-handed, IC: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Initiative (Perception): 1d20 + 7 ⇒ (3) + 7 = 10


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Best get ready for a fight," Gamble says and stands next to the wall, two hands on his staff.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

”Yes. They looked to be apprenticing under this V,” Gamble answers Elendyr.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"No. No grapple. I can honestly say that I didn't expect to storm a castle," Gamble confesses. "Here, let me see if I can help you." He moves to stand next to the palisade.

Aid Deerslicer in Climb:

Climb (T): 1d20 + 6 ⇒ (7) + 6 = 13

Stealth: 1d20 + 2 ⇒ (9) + 2 = 11


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Deerslicer, do you think you could get over the wall and unbar the door?" he quietly asks the goblin.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"It does not appear to be guarded. On this side, at least," he says quietly to his companions.

Gamble approaches slowly and surveys the gate.

Search


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Yes, we did. Sleeping bear.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Recovered after a decent rest, Gamble gathers an antiplague and antidote from the local alchemist.

I feel bad, but I wouldn't mind breaking into Tamli's life savings to buy a potency rune for Gamble's sword.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

I favor resuming the main quest.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

It was turned into a barn.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

I'd work on the house, but I've come to believe that's a red herring/optional long campaign hook.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Bring him back to our house, let him sleep it off, fill his belly with food in the morning, and then try to embolden him to do the right thing," Gamble says with a wince. 'I could use a rest after having my insights frozen cold."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Again, I am not certain browbeating him into an apology will work," Gamble says. "If you terrorize him too much, I fear he will just slink away to one of the abandoned homes and leave the town haunted."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Intelligence: 1d20 + 1 ⇒ (2) + 1 = 3

Gamble forgets what he just said.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"I'm not sure how you're going to convince the ghost to work with Sir Krent," Gamble wonders. "And my illusions won't fool a ghost, either. I don't think any of us should be volunteering for the role of monster."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"He abandoned him in battle to hide, which likely contributed to Talmore falling in battle. At least in Talmore's eyes," Gamble reminds Simon.