Gallardios's page

Organized Play Member. 1 post. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Well, so far I haven't really liked the material made available, obviously I understand that it's a test and many things can change, but still, I found what they made available about the soldier and the mystic very "weak", I loved it in the first edition, my first character was a vesk soldier, with a Blitz combat style, who used a giant Doshko and ran around hitting everything that moved, and on rare occasions, using a reaction cannon to hit someone far away, it was a reliable class for causing damage and also take a little punishment for the benefit of the team. But the intention with the Soldier in SF2e is to make him a generic and boring tank, I WISH he was a space fighter, someone without any spectacular power, who to make up for that, became someone very good at using weapons and armor, but instead it is a worse Vanguard, as the key attribute is constitution, so its hits and damage are consequently horrible, given that the mathematics of PF2e and now SF2e, forces you to do a Min-Max build, in addition to being a tank class with basic training in armor, rather than specialist to at least compensate for the low hit and damage math, and also has a ridiculous AC, due to being stuck with two-handed weapons. Unfortunately I'm disappointed with the little material available in the 3 playtests, I understand Paizo wanting to innovate and do something different, but it only made it worse and duller, at least for me and my friends, but I understand those who like it, but I'll choose to stay in SF1e, even being an "archaic" system.