Richards wrote:
cool, thanks mate, I'll check that out! :)
I have decided to make the clerics water purification of the central lake, one of the local taxes in Cauldron. I would love some advice on how often the lake is magically treated by the clerics and how the clerics would go about collecting the coin. I could then do a little side-trek adventure or filler-quest where the players are fooled into giving their money to a couple of con-men posing as Cauldrons official debt-collectors. This could even tie into the corruption in the watch. It could be fun, sometimes when the whole game group cant make it to a session I could run a little "minor" adventure like this and have it start and wrap up in one session, this allows our group to play even though all our players arnt present, and the missing player wont miss anything to big and important.
Cool, Mr Jacobs thanks for the response. :) I didnt realise that the book of vile darkness had been used that much, I just remmember that one adventure (The Porphyry House Horror) that Dungeon #95 had in it around the time of the books release. I hope you continue to use elements from Vile and I would love to see somesort of adventure for an evil group of player characters in the future, things from the book of exhalted deeds could be used against the "evil" players. I'm gonna have a go soon at doing an aliens'ish "difficult-surrival-horror" Underdark adventure using the Kython from the book of vile darkness. If my players like it and I can get a few people to check it out and they think its good, how would I go about submitting it to you guys?
How about an adventure or a side trek using some Kython from the book of vile darkness? The book of exhalted deeds and the book of vile darkness never seem to be used in anything, its a shame because these books are really good, you wouldnt have to make the adventure very "mature" to use the creatures and do an "Aliens film" style adventure or something to that flavour. Will dungeon ever use material from these books again?
I put Cauldron just south of the Lake of Steam, right in the chaos of the Border Kingdoms, on the northeastern edge of the Jundarwood, this way the city is on volcanic ground, near a warm southern forest and the region is full of political turmoil and social change. The region has also had trouble in history with the old Beholder empire and its thrall armies and also a bit of strife with neighboring Calimshan. The Border Kingdoms are made up of independant city states and change in rulership is often brought about because of meddling adventurers.
So who knows maybe if my PC's are lucky, by the end of the adventure path they could become the rulers of Cauldron, I know of one PC (a chaotic neutral fire genasi, wilder) has mentioned this already. I like this area because its not to far away form different cultures, so it give players lots of different options for class/races etc. Also the regional climate fits. :) I made a few chages to fit in with the realms etc: St Cuthbert = Red Knight
"The Striders of Fharlanghn", became "Shuandakul's Wayfarers" in my version of Cauldron. I felt as though the Harpers are everywhere, and in my realms the church of Shaundakul has it's own league of adventuring do-gooders already, although they tend to be a bit more neutral than the Harpers and think of "the greater good" when it comes to making their choices. I've made the church of Weejas into a church of Kelemvor and included an npc who is an ancient old head priest that is secretly an ex-Myrkul follower who is trying to steer the church to the former god of deaths ways and philosophies... Old habits die hard and all that! :) I read somewhere that Kelemvor's churches and temples are made up of those that at one time belonged to Myrkul (former god of the dead), so you could expect something like the above to happen in some far-flung areas, (nearly lawless places) like the Border Kingdoms. I have added a nearby monastry of monks of the Red Kight, known as "The Vermillion Judges", a creation of my own, they act as a wing of the church in Cauldron, founded only 25 years ago their numbers are few (only 32) they train with the longsword and use the feat from the Ebberon book that allows flurry of blows with a longsword. The Monastry has been theirs for the past 23 years after they took it from its fomer owner an Air genasi warlord who owned it at the time and used it as a base from which to raid carravans etc. The fortress it carved from black and red volcanic glass and lies northeast to Cauldron a day's hard ride. Once a year a Vermillion Judge comes to the Lantern Street orphange to take a couple of children back to the monestry where they are indoctrinated into the faith of the Red Knight and become a Vermillion adept, this is a great honour and only the most thoughtful, strong and able children are picked, not all of the trainees make it either. I've made Shar one of the forces behind those Dark ones and I plan on dropping a bit of Bane into the game at some point.
My players are pretty excited about the adventure path and the poster map of Cauldron has really capture their imaginations, here's what they are playing as: One of my players is playing a fire genasi wilder, who grew up in the lantern street orphanage, angsty, angry, hot-headed, failed monk of the Red Knight. Next is a wildelf druid of Rillifane Rallathil who has dedicated himself to stopping the Chult dinosaur trade and has a velosoraptor dinosaur companion. Third, is a lightfoot halfling rogue with a big mouth and a lust for gold! Forth is a female human fighter with a elven bastard sword thats been passed down through her family line for generations and lives for battle, she also has an elven grandparent that lives with her family in Caudron. (a newbie players first time at roleplaying!) Fifth, we have a simple-minded (dropped on his head as a baby), human fighter who is the adopted brother of the halfling players character, the halflings "big" little brother. Lastly, we have another former orphan from Lantern street, a moonelf rogue who intends to be the Indiana jones of the Realms!
I've put a little shrine to the whole Seldarine in the clump of trees southeast on the Cauldron map, near Westkeys map market. "The Shrine of the Arimo'Sel'thithir" or "Arvandors Seed" The shrine takes the form of a silver/grey tree with odd looking knots and a spiral of (what looks like) elven script that runs right around the trees thick trunk from the base to just over an elf's head height. The elven "writing" looks like it has been somehow "grown" into the tree, not carved. The tree looks like a cross between a silver birch and a small hardy oak. In summer its leaves are an olive tone, fading to a light coppery brown in the autumn. In the winter the tree strangly keeps its leaves, but they turn white (sometimes with a tint of silvery blue under moonlight) and once spring comes around again they become a strong golden yellow colour. Some of the "knots" upon the trunk have formed natural bowls where rain collects and birds like to bathe/drink from them. Each knot is often thought to represent a member of the elven pantheon. It has become an elven custom in Cauldron to kiss your fingers and lightly touch your gods knot at the end of a prayer. A local cleric of Correllon Larethian* tends to the tree and has fought to keep the tree around over the years, a few years ago a local noble wished to build a private gentlemans club on the site, the elven comunity of Cauldron stood against the proposal and the matter was dropped after a long and lengthy debate (curiously the towns dwarves sided with the elves when usually they are known to be rivals in most matters.) *the cleric, Armithó Kelthari (male, age: 359, AL: CG.)
Armithó was one of the last people to go missing/kidnapped during the "Lifes Bazzar" module. Armithó is a tall, slim, moonelf with the thumb missing on his left hand, he has dark-blue eyes and waist length black hair. He tends to look as if he is always on the verge of laughter and has a deep and throaty voice for an elf. He normally wears a dark charcoal grey robe of well spun wool and carries a beautiful white oaken staff that secretly hides the blade of his magical longsword inside it.
I'd also like to see some large poster maps of important battle areas/scenes in the next adventure path. In our games we like to use miniatures, and I always have trouble drawing out a suitable representation of strange temples, hellish planes or underdark caverns on our dry/erase board. A poster map like the "dragons lair" one given out recently in Dragon or Dungeon would help me a lot. Pictures of nice looking magic items/weapons that the players can find would be nice as well. I'd like to see sidebars or a web add-on, with a good chunk of information for us DM's who like to play in the Forgotten Realms and/or Ebberon. Telling us who, what, where, when, if and how to add the adventure path into these settings perfectly, correct time etc. Oh yeah! :D On the npc subject: If you can, please include an elf (preferably a winged avariel type) called "Gallameed". Pleeeeeese! go on, you know you want to... money is in the post... :)
Good job there mate! I'd love to swap and share npc ideas with you guys, I have yet to start expanding on Cauldrons MANY people yet but once I have a few good ideas down, I will post them. I'm thinking of making a local sage/wise woman who is known as a bit of a nutter and lives with a small house full of stray animals she's taken in. How about a local drug dealer? We dont have to get into too many details but it could be fun?
WOW!, I cant belive it! Something very simular is happening in my game! (We play in the Forgotten Realms setting.) One of my players is going to play a elf who grew up in the Lantern Street Orphanage and left to become a rogue! He is intent on becoming: "The Indiana Jones of the Realms".
A timeline would help so much! I'm about to start playing the adventure path soon! A timeline would be great for me, anyone have any ideas on how old Cauldron is, or how long the Lord Mayor has been in office?
I would like to see a more in depth adventure involing multiple linked character playing. Characters would efectivley play two characters at once but set in different realities, dream-selves or what not. At different points in the path players characters would effect their "other-selves" and happenings in each reality and would send ripples into the on going story line. kind of like a D&D version of the Invisibles or to a lesser extent, the matrix. |