
Galgareth |
Just found this thread!
Also just took another look at the archetype after my first glance thought that 1d6+1 was garbage. Yesterday, I kept reading...
I'm at a loss how resist 5 completely negates 7 or more points of damage, especially if you start with something that doesn't see a lot of resistances like acid. Past that, let's say you are trying to build a PF RAW tribute to your 3.5 warlock and you focus on the bolts. Ok, so the bolt gets the benefit of arcane striker AND lethal grace for the melee attacks, so before any other feats the bolt does 1d6+3 ranged, and 1d6+6 melee with a 10 Str at 6th level. Assuming your DM plays like a child and every enemy had resist 5 everything, you deal 1-4 dmg 66% of the time with your ranged attacks, and 2-7 dmg all the time with your melee attacks.
At 20th level, with no other feats, gear, or ability bonuses, thrown bolts are doing 1d6+10 elemental damage and 2d6 holy damage up to three times a round for about 20 dmg on average. Handheld bolts get another 10 for lethal grace for an average of 30 dmg a hit.
Now, for argument's sake, my old clawlock goes toe-to-toe with a TWF chain vigilante warlock. That's 2x9d6 vs 6x3d6+20, or 2x31 vs 6x30, or 62 vs 180 average base class schtick damage before any other consideration.
Am I missing something all the haters are seeing? I know they mostly ignore sorc/wiz spells for the 60'/250' range of the all-day eldritch blast, and deceive item is somehow better at using arcane wands then actually being an arcane caster...