The Horned Hunter

Galacta Knight's page

4 posts. Alias of Kaouse.


Full Name

Galacta Knight

Race

Human (Racial Heritage: Halfling)

Classes/Levels

Ranger 20 / Loremaster 1 | HP 242/242| Init +20(+30FT); Perc +50(+70FT)| AC44 (T22 FF38) | CMD 46 CMB +33 | Fort +30 Ref +30 Will +30

Gender

Male

Size

Small (Alter Self)

Age

Venerable

Alignment

Chaotic Neutral

Deity

Calistria

Strength 22
Dexterity 22
Constitution 22
Intelligence 24
Wisdom 32
Charisma 22

About Galacta Knight

General:
Galacta Knight
Male CN Human Ranger 20 / Loremaster 1,
Init +30, HP 242, Speed 30 ft
AC 44, Touch 22, Flat-footed 38, (+10 Armor, +7 Shield, +6 Dex, +1 Size, +5 Natural, +5 Deflect)
Fort 30, Ref 30, Will 30, CMB +33, Base Attack Bonus 20, CMD 46,
+5 Heartseeker Spell-Storing Training Lance +40/+35/+30/+25 (1d6+5+6, 20/x3)

Abilities Str 22, Dex 22, Con 22, Int 24, Wis 32, Cha 22

Stat Breakdown:
STATS (Rolled 4d6 and dropped lowest)
STR:15+0(R)+0(A)+1(L)+6(E)+0(I)= 22
DEX:14+0(R)+0(A)+0(L)+6(E)+0(I)= 22
CON:16+0(R)+0(A)+0(L)+6(E)+0(I)= 22
INT:12+0(R)+3(A)+1(L)+6(E)+2(I)= 24
WIS:16+2(R)+3(A)+3(L)+6(E)+2(I)= 32
CHA:11+0(R)+3(A)+0(L)+6(E)+2(I)= 22

R = Race
A = Age
L = Level Ups
E = Enhancement
I = Inherent

Initiative = 6(DEX) + 4 (Improved Initiative) + 2 (competence) + 4 (Morale) + 4 (Dueling) + 2 (Luck) - 2 (Splintered Mind) + 10 (Favored Terrain) = +30

Class Features:
RANGER (WOODLAND SKIRMISHER i.e. NIRMATHI IRREGULAR) FEATURES
Focused Enemy [Humanoid: Human]
Forest Ghost
Track
Combat Style [Mounted Combat]
Endurance
Focused Terrain [Forest]
Hunter's Bond [Falcon]
Spells
Woodland Stride
Swift Tracker
Evasion
Quarry
Camouflage
Improved Evasion
Hide in Plain Sight
Improved Quarry
ALTERNATE CAPSTONE: Old Dog, New Tricks

LOREMASTER PRESTIGE CLASS FEATURES
Secret (Level[1] + INT[7]) = 8 [Applicable Knowledge]

Feats:
LEVEL 1 FEAT: Racial Heritage (Halfling)
LEVEL 3 FEAT: Additional Traits
LEVEL 5 FEAT: Fascinated by the Mundane
LEVEL 7 FEAT: Extreme Mood Swings
LEVEL 9 FEAT: Eldritch Heritage (Imperious Bloodline)
LEVEL 11 FEAT: Improved Eldritch Heritage (Heroic Echo)
LEVEL 13 FEAT: Dreamed Secrets
LEVEL 15 FEAT: Craft Wondrous Item
LEVEL 17 FEAT: Craft Magic Arms and Armor
LEVEL 19 FEAT: Forge Ring
EPIC 21 FEAT: Improved Spell Capacity

RANGER COMBAT STYLE: MOUNTED COMBAT
LEVEL 2 FEAT: Mounted Combat
LEVEL 6 FEAT: Ride-By Attack
LEVEL 10 FEAT: Trick Riding
LEVEL 14 FEAT: Spirited Charge
LEVEL 18 FEAT: Mounted Skirmisher

CAPSTONE 20 FEAT A: Combat Stamina [26]
CAPSTONE 20 FEAT B: Power Attack
CAPSTONE 20 FEAT C: Improved Initiative
CAPSTONE 20 FEAT D: Undersized Mount

LOREMASTER SECRET FEAT: Secret of Magical Discipline

Prepared Ranger Spells:
LEVEL 1 SPELLS
--> Alarm
--> Ant Haul
--> Blood Money {DREAMED SECRETS}
--> Burning Sands
--> Delay Poison
--> Keep Watch
--> Liberating Command
--> Resist Energy

LEVEL 2 SPELLS
--> Acute Senses
--> Allfood
--> Ashen Path
--> Cauterizing Weapon
--> Hunter's Eye
--> Hunter's Friend
--> Insect Scouts
--> Soothing Word

LEVEL 3 SPELLS
--> Burrow
--> Channel the Gift
--> Fickle Winds
--> Forest Sense
--> Instant Enemy
--> Life Bubble
--> Protection from Energy, Communal

LEVEL 4 SPELLS
--> Bloodsworn Retribution
--> Emergency Force Sphere {DREAMED SECRETS}
--> Find Quarry
--> Inspiring Recovery
--> Terrain Bond
--> Terrain Bond

LEVEL 5 SPELLS
--> Control Winds {DRUID SPELL}
--> {OPEN SLOT}
--> {OPEN SLOT}
--> {OPEN SLOT}

Racial Traits:
HUMAN RACIAL TRAITS
Ability Score Modifiers: +2 WIS
Size: Medium
Type: Humanoid (human)
Speed: 30 ft
FOCUSED STUDY [REPLACES BONUS FEAT]
==> Skill Focus 1: Perform (Oratory)
==> Skill Focus 8: Knowledge (Arcana)
==> Skill Focus 16: Ride
Low-Light Vision [REPLACES SKILLED w/ Fey Thoughts & Fey Magic]
Fey Thoughts [Acrobatics, Sense Motive]
Fey Magic [Forest Terrain; see spells below]
==> --> LEVEL 0: Create Water
==> --> LEVEL 0: Detect Magic
==> --> LEVEL 0: Light
==> --> LEVEL 1: Recharge Innate Magic

Other Traits:
OTHER TRAITS (1)
--> BACKGROUND: Fey Meeting
===> MAGIC TRAIT: Magical Knack (Ranger) <===

ADDITIONAL TRAITS FEAT (+2)
--> FAITH TRAIT: Fate's Favored [+1 to Luck bonuses]
--> REGIONAL TRAIT: Community-Minded[+2 rounds for morale effects]

Animal Companion:
Galacta's Wings, the Man Eating Precocious Falcon Animal Companion
CE Small magical beast
Init +5; Senses low-light vision; Perception +27
Defense
AC 29, touch 16, flat-footed 24 (+5 Dex, +13 natural, +1 size)
hp 143 (14d10+84)
Fort +14, Ref +14, Will +14

Offense
Speed 10 ft., Fly 90 ft.
Melee bite +18 (1d6+4), 2 talons +18 (1d3+3)
Space 5 ft., Reach 5 ft.

Defenses/Qualities: DR 10/slashing;

Statistics
Str 16, Dex 20, Con 20, Int 12, Wis 30, Cha 14
Base Atk +14; CMB +16; CMD 31
Feats Hefty Brute, Skill Focus: Survival, Combat Reflexes, Bodyguard, In Harm's Way, Signature Skill: Survival, Teleportation Mastery, Improved Natural Attack: Bite*, Improved Critical: Bite*
Skills Perception (14/+27), Stealth (4/+16), Survival (14/+30), Use Magic Device (4/+6)

Special Abilities
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty.

Expanded Tricks (Ex): At 3rd level, a precocious companion gains twice as many bonus tricks as normal for an animal companion. A hunter’s animal companion can’t use the additional bonus tricks to learn hunter’s tricks. At 15th level, the DC of the Handle Animal check to push a precocious companion to perform an unlearned trick is only 15, instead of 25. This replaces evasion and improved evasion.

Perspicacious Mind (Ex): At 4th or 7th level, whenever the precocious companion would normally gain the choice of a listed score advancement or a +2 bonus to Dexterity and Constitution, it instead gains a +2 bonus to its Intelligence score and a +4 bonus to its Wisdom and Charisma scores. This replaces the 4th- or 7th-level ability score advancement.

Gear:
1.) Belt of Physical Perfection +6
2.) Headband of Mental Superiority +6
3.) +5 Heartseeking Spell-Storing [Vampiric Touch] Training [Indomitable Mount] Dueling [+4 Initiative] Lance
4.) +5 Spell-Dodging Spell-Storing [Frigid Touch] Mind-Buttressing Mithral [Chain Shirt + Armored Kilt] w/ Improved Shadow
5.) +5 Reflection Mithral Heavy Shield
6.) Otherworldly Kimono
7.) Ring of Inner Fortitude, Greater
8.) Darkskull (Death Ward)
9.) Darkskull (Freedom of Movement)
10.) Amulet of Natural Armor +5
11.) Ring of Protection +5
12.) Pale Green Prism Ioun Stone
13.) Flawed Pale Green Prism Ioun Stone
14.) Stone of Good Luck (Luckstone)
15.) Prayer Bead of Karma
16.) Demon Senses
17.) Splintered Mind
18.) Entwined Syrinx
19.) Soulsight Goggles
20.) Cloak of Good Fortune
21.) Hat of Disguise, Greater
22.) Extend Metamagic Rod
23.) Nacreous Grey Sphere Ioun Stone
24.) Perfectionist Shavtoosh
25.) Specialized Healer's Satchel
26.) Boots of Friendly Terrain (Forest)
27.) Corset of Delicate Moves

Consumed: Dream Journal of the Pallid Seer, Tome of Clear Thought +2, Tome of Understanding +2, Tome of Leadership and Influence +2

Animal Companion
1.) Headband of Wisdom & Intelligence +6
2.) Belt of Constitution +4
3.) Traveler's Any Tool

Consumed: Blood of Baphomet, Dream Journal of the Pallid Seer

789/1,000,000 remaining

Galacta Knight's Backstory:
A powerful warrior, sealed away for fear that his power was too great. Having fought for both good and evil at a time as the Aeon Hero of Light and Dark, he now tries only to fight for himself.