| Gaki |
My pet peeve ...
Standardize the mechanic for adding abilities to a character. We've got multiple terms (Feats, Talents, Specializations, etc.) and multiple locations in the book to reference (racial profile, class profile, feat section), and this represents an additional level of complexity that simply doesn't have to be there. They all do the same thing (add to the character) and can be put into the same section without even remotely breaking backwards compatibility with the currrent 3.5. For the sake of argument, let's say they are all Feats and that Feats fall into three categories, Base, Restricted and Open.
As an example, I'll use an elven rogue.
Base Feats (automatic for every character):
- Hit Dice I (d6)
- Skill Points I (2 + INT)
- Base Weapons (the old Wizard weapons)
Restricted Feats (feats not open to be chosen by the character without some additional restrictions):
Restricted by Race:
- Sleep Immunity
- Enchantment Resistance
- Elven Weapons
Restricted by Class:
- Hit Dice II (d8)
- Sneak Attack I
- Skill Points VI (12 + INT)
- Rogue Weapons
And several Open Feats (available for all characters):
- Simple Weapons (due to class)
- Spot (due to race)
- Listen (due to race)
- Free Choice
Of course, as he levels up, he would add some more Restricted feats (the current talents, Sneak Attack II, III, etc.) that are restricted by class, and the traditional feats he gets at 4th, 8th, 12th, etc. which would be Open Feats.