Race |
Elf Illusionist 1 |
Classes/Levels |
Init +4, Perception +7, [Fort +1, Ref +2, Will +2] |
Gender |
HP: 7/7, AC 12, T 12, FF 10 |
About Gadron Delboriel
Gadron Delboriel
Male elf illusionist 1
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +0 (1d6) or
. . quarterstaff +0 (1d6)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—blinding ray
Illusionist Spells Prepared (CL 1st; concentration +5)
. . 1st—grease, silent image (DC 16), sleep (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 15), mage hand
. . Opposition Schools Evocation, Necromancy
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 18, Wis 10, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Spell Focus (illusion)
Traits reactionary, seeker
Skills Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Linguistics +8, Perception +7, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties, scaly diplomacy
Languages Elvish, Enochian, Goblin, Goblin (orc), Mharoti (draconic), Southern Trade Tongue, Trade Tongue
SQ arcane bond (ring), elven magic, extended illusions (1 round), status
Other Gear club, quarterstaff, - arcane bond ring -, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 49 gp
--------------------
Special Abilities
--------------------
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Blinding Ray (7/day) (Sp) As a standard action, ranged touch vs. foe in 30 ft blinds for 1 rd (dazzles if more HD).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scaly Diplomacy (1/day) (Ex) +2 Diplomacy with scaly creatures 1/day
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Status: 6 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute. This attribute i
--------------------
Description: Gadron stands 5’10” tall and weighs around 145 lbs. He has a slim build and frequently wears heavier clothing than is customary, as if he gets cold easier than most. He wears his honey colored hair long, tied back in an elaborate braid down his back. His eyes are a deep chestnut brown, set in a lightly tanned face. He wears well-cared for traveler’s garb, with a lined woolen cloak and furred boots, and is never far from his black leather bound grimoire.
Personality: Gadron adventures to find the true nature of reality, seeking to divine through illusion and magical introspection the underpinnings of the world. He smiles often and delights in music and beautiful things, and enjoys accompanying bards and sages with his magic to improve their performances. He speaks with a relatively high-pitched voice, generally defaulting to his natural elven, but more than capable in many other languages.
Background: Gadron has wandered for some time, having left his family’s home behind to investigate the nature of magic and illusion through his studies. While not unhappy with his decision, his parents feel as though he is wasting his talents traveling in the non-elven world when he could be creating beautiful things and settling down into society. Gadron does not feel the same way, seeking out new experiences all the time, looking to expand his worldview through travel and adventure.