Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren explained more as they moved on, his eyes darting about the area casting light on his sword to illuminate the area. "Unfortunately I have. Toward the end of Barstoi’s forced occupation of Ardeal almost 2 decades ago, Count Aericnein Neska’s troops spent a night in the small town of Feldgrau. When they pulled out the next morning, they repaid the town for its hospitality by butchering its citizens and putting Feldgrau to the torch. The soldiers disposed of the bodies in a single mass grave in the center of the town square. Feldgrau became a literal ghost town overnight, and the souls of Feldgrau’s slaughtered citizens now haunt its streets and ruined buildings." "Shows a terrible lack of morale fiber and discipline, I'm sure they had some half baked justification about not leaving it for enemy forces but strict rules of engagement must be maintained when on a war footing to prevent such attrocities." Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"I haven't been hit like that in quite a few years. Last time would have been from a half ogre on the Nirmathras border. Still Cedric healed me quickly enough now let me see..." Taking ten "So aside from this delightful body, lots of humanoid, canine and hybrid form tracks. The Iron Ring on her finger has markings confirming her as a member of the Whispering Way. Her satchel contains a number of gemstones of decent value. They're a common component in necromancy spells to animate corpses. I think they'd be better served sold to a jeweller to finance a stay at an inn." Gadren searches the corpses belongings first finding the onyx and then examining a map. "A map of Ustalav. There are co ordinates noted on the back. I'd say Ravengro, Lepidstadt, the Stairs of the Moon where we stand and... Feldgrau in the Furrows of Ardeal. Something of a ghost town if I recall correctly." History... Ghost Town?: 1d20 + 10 ⇒ (19) + 10 = 29
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
So it just struck me I'll have someone to trade spells with. Huzzah! Gadren generally focuses on buffs for the party, utility spells and battlefield control for combat (create pit and grease are his most used offensive spells!). On the plus side I can keep my muscle wizard championship belt. Our new magus might be better with their blade than Gadren is with his longsword but he's still rocking an impressive strength of fourteen... I'm honestly glad it's a dexterity build so I can still consider him the swolest arcane caster in the party. I have a player with a black blade kensai magus in a Kingmaker game I am running. There's a lot of overlap in feats and stat assignment so I have no doubt you know what you're doing. I expect terrible things from your damage output now!
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"We're killing the right werewolves then!" Gadren casts haste on him and his allies to better allow them capitalize on the werewolves temporary blindness. Haste 7/7 Rounds
Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
It's a shame to see you go Maria... the grumpy paladin worked out quite well for roleplay. They're interested and going to work on a character, I sent a link to this discussion. They're very active posting wise which is good.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"We're here to fight the Whispering Way and given that I've temporarily blinded three of you I think you can see we're not afraid to fight dirty if the situation calls for it!"
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"Yes it's rather hard to talk when you shoot at us. If you persist we'll have to assume you are under their sway and remove you from the situation!" Richard adds his voice to the call for peace and for now sticks to a decidedly non lethal spell. Glitterdust on Orange, Yellow and Red DC 17 Will save or be blinded. Haste 5/7 Rounds. https://www.d20pfsrd.com/magic/all-spells/h/haste/
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren casts haste on the group and sticks close to the others as they advance. Haste 7/7 Rounds. https://www.d20pfsrd.com/magic/all-spells/h/haste/ He'll follow about ten foot behind Maria to support and avoid getting caught on his own.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"If you want to turn into a wolf thats something I can in future without being cursed. Don't worry if you turn into a mindless berserker we'll stop you but I'm sure this is a problem we can tackle... frankly I'm more concerned with immediate problems, a week away seems far from now." Gadren added as they moved towards the ruins.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren grabs a hold of Jack and carefully starts moving him away from the lycantrhope. Basically I'd like to spend my whole turn five foot stepping and dragging Jack... it's not a mechanical thing I can do but I seems reasonable. [ooc]Communal protection from evil.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren repositioned and called out to Maria and Jack. "I'm going to bolster your defences with another spell unless there's an objection!" Communal protection from evil. Jack 3 Minutes. Maria 2 Minutes. Gadren 2 Minutes. Most immediate benefit will be the +2 Deflection Bonus to AC
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"They're defending the ruins... I severely doubt we will get to them without interacting with the lycanthropes, hopefully peacefully."
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"Now although I hope we can talk to these fellows, perhaps I might bolster the spirit of your blade Maria... just to be prudent." Gadren asks for permission before casting a spell on himself. Casting mage armour on himself. Assuming he gets the go ahead from Maria he'll do greater magic weapon with focused spell on Maria's sword so it's base number is +2 for eleven hours
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
I would suggest we wait til morning to journey through the woods. While we travel I would suggest Jack and Maria at the front while Lazar holds the rearguard with myself and Cedric in the middle. A five foot gap between everyone where possible to mitigate AOE damage but close enough to support.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren looks around to search the office... but makes sure to take the opportunity to locate that book in the private library...
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"I recall the way though he might have slipped off somewhere else. Still it's a good place to start." Gadren moves off with Jack and the others towards Estovion's office.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren draws his sword and swings at the spectre before stepping back. +1 Keen Longsword: 1d20 + 7 ⇒ (8) + 7 = 15
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"Cedric, Lazar stick close. Right I'm going to be touching everyone shortly for their own good." Gadren announces as he edges into the room and starts casting a spell. Concentration DC17: 1d20 + 12 ⇒ (18) + 12 = 30
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren tries again once more to hit Corvin with acid. Acid Splash vs Touch AC: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren moves up near the door before hurling a small glob of acid at Corvin. Acid Splash vs Touch AC: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"Well... time to enhance your blade if thats alright Maria?" I severely doubt Maria will object to magic weapon being cast on her sword.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"Or if they employed magic to coerce the arachnid." Gadren adds, casting detect magic on the spiders corpse and then in the tower near the cage to pick up any lingering auras but wasn't too hopeful.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"You seem a bit worn Maria, are you feeling any symptoms? A poison perhaps. I could curtail such issues at least a little with a bit of arcane energy if that would be welcome. Cedric could effectively get the same result but I'm not sure if he has prepared such divine energies today." He gives a grandfatherly smile. "Normally the purview of divine spellcasters but I like to be less hidebound than many of my peers!" Utility mage flex. It'll take two 2nd level spell but I'll spend them and a casting of spell study. Cedric doesn't have it prepped but has scrolls... scrolls we can save for another day I hope. I am hapy to expend the resources.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren hits the oversized spider with another glob of acid. Acid Splash Vs Spider: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren's magic is not quite so grand this time, merely mustering a glob of acid.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"Too arms!" Gadren bellowed. He cast a spell making the ground beneath the creature slick and hoped it would throw it off balance. It wasn't long before his sword was free from his scabbard and in his hands. Knowledge Dungeoneering: 1d20 + 12 ⇒ (9) + 12 = 21
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"Well I'd like to search upstairs in Estovion's office to see if that book referenced is there... but I doubt he'd be keen on the idea."
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"I shouldn't be overly concerned, Madame Ivanja is a professional with a reputation." It wasn't a small sum but Madame had agreed fairly quickly, perhaps she just assumed the target wouldn't be in a position to bad mouth her.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Once he meets back up with the others in a secure spot Gadren details his lack of findings. "If it was in the library it's long gone now... however I suspect it might be in Estovion's office in the upstairs section we didn't get to see. I doubt he'd let us go trapsing around up their unsupervised."
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"I'd say the reading library might be the best place to hunt for that book. Lets just hope I don't get too distracted while leafing through it." Gadren says to Jack before they part ways... and heads towards the reading library.
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"This journal we found seems to have been written by a follower of Desna. You see Jack there are entries here describing a pilgrimage to an ancient, abandoned temple of Desna and an observatory in the Shudderwood called the Stairs of the Moon. Decent details on the temple but very vague regarding it's location but someone book marked it with this piece of paper referencing 'Halo of Dreams' on page three hundred and twenty two filed under religion upstairs. It shouldn't take long to look into and might prove useful to know more about." Knowledge Religion: 1d20 + 15 ⇒ (18) + 15 = 33
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Once they are by themselves Gadren will fill in Maria on the noble she didn't recognise. "As I saidCorvin Tergsvor is the second son of Cervaus Tergsvor, one of Courtaud’s most influential nobles, Corvin Tergsvor is enjoying an extended stay at Ascanor for reasons I will elaborate on. A dissolute young poet and something of a black sheep, Corvin was involved in a minor scandal when he engaged the young wife of a wealthy courtier in the upstairs bedchambers of his father’s manse during a dinner ball. Concerned for his family’s name and reputation, Corvin’s status-conscious father exiled him to the lodge for his indiscretion." He turns to the others "I'll inform you of the basics of the others..."
Once that was cleared up. "Markiza might be a bit more privy to the events here as a regular but will have many vying for her time. I'm going to have a nice cup of tea and after that I'm going to go to the library. Aside from the werewolves is there any matters you would like me to look into?"
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
"I'm familiar with Corvin Tergsvor, he's the son of Cervaus Tergsvor, one of Courtaud's most influential nobles." Gadren didn't mention the scandal just yet. Knowledge Nobility: 1d20 + 10 ⇒ (19) + 10 = 29
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Gadren considers the opinion of the others. It wasn't too surprising the man was potentially involved but they had a tangled web to cut through. "What kind of facilities are here would be one question and any notables visiting?"
Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2
Clarification, are we assuming we explained and named Mathus Mordrinacht to keep things moving or did he just mention him without us having said the name and claimed he had never heard the name before? He could have just tipped his hand severely or this could be a bit of a meta slip. I just want clarification.
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