Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
As for Gad, he's not big on personal relationships, since he's focused on self improvement mostly. Although that does not mean he wouldn't EVER have a relationshio if someone wanted to make a child of Gad'larr too. But having been adopted means he is more than willing to do adoptions, and being a parent is the biggest challenge of all! Right now...I'm thinking of starting out with a Tiefling Telekinetic. I can just see Gad falling in love with a tiefling baby, ignoring the child's looks, whatever they are. Do you allow the Tiefling Varients Chart? If so I'm thinking the best option is rolling 3 times and taking the best option from there? I like trying random stuff sometimes. Tiefling Varient?: 1d10 ⇒ 4 Demon
Hmm...I have to say the Demon variant is the most interesting. I like the idea of the Shatter spell-like ability for a telekinetic. Character Basics: (Feel free to nix anything here GM Fez) Govrina Fireblood (Adopted daughter of Gad'larr)
Heirloom?: Amulet of Natural Armor +1 (Made from Dragon Scales) Basic History: The actual daughter of a rare good-aligned Alu demon, Govrina was delivered as a baby to Gad'larr under mysterious circumstances from a distant land. Raising her as his own, Gad raised her with an iron will until her 16th birthday when Gad was summoned back to Jalmeray. He left her, promising to return...that was several years ago. What do you think GM Fez?
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Any limitations on class? I was thinking about trying a keneticist, but don't want to go there unless you are OK with it.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Most APs are designed for 4-6 players. I say it is up to the GM in the end really. I'm fine with 4 really, and if any of the others come back, then they can roll up a character and just jump in! Or...optionally: If the GM really wants to Rumble? We could make Gestalt characters. Combine two classes to make a new one basically. 4 players can then often take on almost anything 6 normally can.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Fair enough. Well, I know I've been dying to try out a Keneticist, but if those aren't allowed, then I was thinking of building a tried and true Ranger or Slayer who specializes with a bow. Half-Orc unless some of the more exotic races are available.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
I'm in! Although I'm sad to see Gad go. He's been one of the most steady/well built characters I have ever had. Fun too. Maybe we can come back to these guys at a later date? =/ Anyway...I have to say the character idea for Gad's adopted daughter that I originally came up with? I already used on another PBP!
I like the idea of Ironfang AP too. Fairly straight forward AP from what I can tell. Fewer dungeon crawls, but sounds like some mass combat and guerilla warfare stuff that can make up for that!
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
You know..we did discuss playing our 'Kids' in a future game. Maybe this is a good time to try out the Ironfang Invasion AP?
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
I would love to pick back up our Kingmaker game? But I wouldn't mind a new game either.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
I hate to admit it, but I agree with Qina. Let's give everybody a few more days...til the weekend?...to respond and put out their opinion as to where we go from here, if at all. If we hear nothing then we call it.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Well...I hate to say this, but should we call this? Haven't even heard from the GM in over two weeks. I was worried this might happen after the loss of our Kingmaker game.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad will lead the group to the closest road, and keep the pace up so they can enter the city and find a Inn before noon if possible. "I know you are tired. We can rest once we have made it all the way."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Survival: 1d20 + 10 ⇒ (6) + 10 = 16 Seeing the trail that Vivian found, Gad nods. "A good trail and it goes the right way. This should aid us in where we need to go."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Is anyone wearing the cloak? If it is what I think it is, then somebody should be wearing it. If it shrinks to fit magically, then Qina is the best choice in my opinion...
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad smiles. "That was worth it. We should get some rest then get up early in the morning so we can reach Tamlan before tomorrow's dusk. I've got the first 2 or 3 watches covered if Mother Dragon can cook for us tonight?" He winks at Qina, and then starts gathering dry wood for a fire.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
I love those Feather Tokens! Next time we are somewhere I can buy or have some made I will try and get a replacement and maybe a few more. I also created several in my published book (pdf) too that I think are pretty cool. =)
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad nods. "Probably. I would think you should sense the magic starting to unravel. If you are worried, then give us at least full speed for...8 hours or so?... then find us a place to pull in and rest until it dissipates. I'll stay up front as lookout and try to warn you of any obstacles you may need to maneuver around. Just remember this magical boat is pretty fast, but it will not turn on a silver piece."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad glances at the cloak as he checks the barge for any useful salvage. "It has got eagle feathers stitched in it? It could make you float in the air or something? Or Maybe grow eagle talons instead of hands? I've heard of such things, but never witnessed such myself."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad shrugs. "I may have put too much caution into my words Captain. We would have the ship's wheel/rudder to basically guide us, but if the water got choppy or too quick, it might be difficult to turn or stop quickly yes. Either way we travel is fine by me. As far as the magical boat is concerned, we could all ride in the boat along with the horses until the magic is spent. I'm sure you noticed, it runs by YOUR thought power since you activated the token, and it takes a lot to sink it that kind of magical vessel. Besides we should stay together since it travels pretty fast on its own. I can almost guarantee your...everyone's safety until we reach a stopping point on land with it." Gad tries to sound convincing.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
After doing a second check of the barge Gad grumbles but spits out the truth easily to the Captain once she gets back. "Without a sail, the pace would be slow going, and we would not be able to really stop easily without a dock to tie up to. However, the river is running in the direction we need to go in and the barge should float with the current easily enough. Once we get started, we would need to continue until we reached a specific destination. It would be faster than walking in the end, but you guys would have to help me sail this thing somehow. We could use the magical boat we conjured to get us pulled back into the water I think, but that one won't last beyond today. What say you Captain: Should we salvage the boat, or move on?"
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Exactly! Prestidigitation should work nicely. Can't repair a mast with Mending however. It is just too big unless its a bunch of small cracks. I'm assuming the mast broke completely and fell over. I was also assuming this was river barge of some sort: Mostly flat with the cargo lashed on top. Is this more of a small deep-water ship with a hold for cargo GM? Sovereign glue on the chest huh? What I wouldn't give for a the magical counter agent right now...I'm really curious what is in the chest now! I could bust it open, or Brezik could chop it open I guess, but that may damage whatever is inside it. I'll leave that up to the captain in the end. =) Smiling, Gad waves at the rear of the ship. "Well there is a rudder and a wheel to guide it, but the sail does a lot too Mother Dragon. If we can get the mast repaired somehow, that would be ideal. Any sign of that magical glue around anywhere? That would probably hold the mast together long enough for us to get to a civilized area and replace it."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Are we going up river or down river? If it's down the current can carry us easily enough once we get the boat back into the water. The sails we can clean I think...sailcloth canvas is often oiled anyway to make it waterproof against rain storms. If anybody has a Cantrip spell, we can clean those off quickly. Otherwise we may need to wash the sails in the river then store them until we can use them. As far as the mast goes...I have some ideas... Can anyone cast Make Whole yet or Fabricate? Are there any trees nearby we could fashion into a replacement mast? How long would it take to jury rig a mast or alternative sail?
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad nods emphatically and gestures broadly. "Captain, if you would secure the area with Bel? Then Qina, Brezik and I can inspect the ship for problems and other traps. I will determine if the ship is water-worthy at least and with Brezik's help fix any small problems. We should also try and figure out the owner's name eventually, if they are not all dead. We can then try and return the ship once we are finished...commandeering it temporarily for our immediate needs?" Turning to Qina, Gad wonders aloud. "Is the chest magical Mother Dragon? If it's not nailed down then it might be magical in nature...or cursed. Seaman are superstitious and often worry about curses and bad spirits. The chest could contain something unnatural. That may be the real reason why it was trapped."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Scratching his head, Gad answers as best he can. "Ships can get very tossed around from time to time. Nailing stuff down is one way to keep some things from moving when you don't want them to do so. A river barge? I'm unsure. I've heard of trap doors and smuggling holes disguised as chests too...on some ships."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Keepers to the end! =) You're cool. Gad shrugs. "It's all I've found. River cargo barges tend to be mostly 'barge' than anything else really."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
I think the token lasts for 12 hours or so. So we can just beach it for now and use it if we need to leave in a hurry. Since the boat is self-powered, I was also thinking we could use the token boat to help pull the river-barge/boat back into the river later if it is necessary and it is still water-worthy. "Brezik? Qina? I've got a strange chest for you to look at and see if you can open it." Is Brezik still with us? He has not commented in a while.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad removes the alchemist's fire, and puts them away safely in his pack. He then moves back out and onto the deck. He hears Qina and moves out on the deck to be seen by the others. He waves. "Everyone come over! Use the token! It appears safe for now!"
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Sighing, Gad tries to quell his internal vibrations to steady his hands. Disable Device(Unskilled): 1d20 + 2 ⇒ (15) + 2 = 17
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Looking fairly simple, Gad will attempt to disable... Disable Device(Unskilled): 1d20 + 2 ⇒ (4) + 2 = 6 ...and fail.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Putting the Horn away, Gad moves stealthily towards the cabin to check it out... Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad waves back at the others, then points at the river barge without shouting. He checks over the hull first with a professional eye... Perception: 1d20 + 11 ⇒ (8) + 11 = 19 Profession (Sailor): 1d20 + 11 ⇒ (19) + 11 = 30 Then checks for tracks. Survival: 1d20 + 10 ⇒ (6) + 10 = 16 If the boat looks sturdy enough and safe, then Gad will take a running jump to leap up on board the deck suddenly with his Horn of Fog in hand! Acrobatics(Jump)+Speed bonus: 1d20 + 11 + 8 ⇒ (5) + 11 + 8 = 24
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Seeing no enemies and no traps, Gad will stride out of the river easily and obviously, no longer hiding. If there is a trap, he now WANTS it to go off.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Perception: 1d20 + 11 ⇒ (18) + 11 = 29 Stealth: 1d20 + 11 ⇒ (11) + 11 = 22 Carefully sticking his eyes above water, Gad tries to hide among the reeds and see if there is any noticable danger first before he exits. Luckily his skin in naturally green-tinged and matches the surrounding flora and algae-covered flotsam pretty well.
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Aha! I know I was forgetting something! My Ki metabolism allows me to hold my breath for 1 hour per point of constitution! Now he will also try and figure out the lantern and mirror thing... Profession (Sailor): 1d20 + 11 ⇒ (2) + 11 = 13
I'm guessing...Some sort of signal-system for River Pirates or Military organization? If I figure anything out, I will speak up before crossing. Smiling with a novel idea, Gad hands the token to Vivian easily. Winking at Qina, Gad then takes a big breath, lifts a small boulder from nearby into his arms, and wades into the river casually, but on alert. He then just starts walking across the bottom... Want me to roll for anything here? Perception? Initiative? Stubbed toe?
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
"Understood." Perception: 1d20 + 11 ⇒ (11) + 11 = 22 Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
What would my swim checks be? How many would I have to do? I think its...half your normal movement rate per successful swim check, or similar? Would a Haste spell from Qina help? As a last effort, Gad pulls out a Feather Token. "I could get most, or all of us across together with this. Maybe even the horse too. It summons a magical boat. It won't last forever however. Maybe an hour or so? I was saving it for an emergency..."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Moving back to the others, Gad whispers. "Do you want me to try and swim across Captain? I'm not a great swimmer, but the current is not too bad here."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Moving carefully toward the river's bank, Gad tries to see what, if anything is still going on...or if this is a trap. Is the bank on our side sandy or rocky? What about the other side? How fast is the river going at this juncture? Perception: 1d20 + 11 ⇒ (7) + 11 = 18 Stealth: 1d20 + 11 ⇒ (13) + 11 = 24
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
As a reminder, I only need 2 hours of rest each day, so I will help with most of the darkest watches each evening, resting usually in the few hours just before dawn. First night camping: Gad seems energized by the simple trudging along.
Next day: Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad nods here. "Its possible. As long as the journey is steady and quick, a horse or two can ride on any decent sized boat. Long journeys tend to make a horse sick or lame however unless the boat is big enough for the horse to move around in."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad shrugs and smiles again.. "If speed is not essential, we can simply walk and follow the river bank. Eventually we might come across a boat that will give us a ride. We might get really lucky and take a boat from some enemy, or find one abandoned that we can fix up enough o float. Anything is possible. We let chance be our guide..."
Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Gad shrugs and smiles casually. "That would work for a while Mother Dragon, but if we were attacked...it would not be safe for either of us." |