
| Full Name |
Gabriel Angelos |
| Race |
Human |
| Classes/Levels |
Cleric 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Alignment |
Lawful Good |
| Deity |
Sarenrae |
| Location |
Absalom |
| Languages |
Elvish, Celestial |
| Strength |
14 |
| Dexterity |
11 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
16 |
| Charisma |
14 |
About Gabriel Angelos
Gabriel Angelos
Male human cleric of Sarenrae 1
NG Medium humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar +2 (1d6+2/18-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—rebuke death (1d4), touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, magic weapon, protection from evil[D]
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Good, Healing
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Statistics
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Str 14, Dex 11, Con 12, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Extra Channel, Turn Undead
Traits force for good, sacred touch
Skills Acrobatics -6 (-10 to jump), Appraise +5, Diplomacy +6, Knowledge (religion) +5, Sense Motive +7, Spellcraft +5
Languages Common, Elven
Other Gear scale mail, heavy wooden shield, scimitar, backpack, belt pouch, flint and steel, waterskin, wooden holy symbol of Rising Sun, 72 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Force for Good +1 CL for [good] spells.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Touch of Good +1 (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.
Turn Undead (DC 12) Your Channel Energy can make undead in 30 ft flee for 1 min.