Grazzt

Gabr Mos'ata's page

20 posts. Alias of born_of_fire.


Full Name

Gabr Mos'ata

Race

Aasimar (Garuda-blooded)

Classes/Levels

Inquisitor 1 HP 9/9 | AC 15 T 13 FF 12 | Fort +3 Ref +3 Will +5 | Perc +7 | Init +3

Gender

Male

Size

5' 9" 135lbs

Age

74

Alignment

LG

Languages

Common, Celestial

Strength 14
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 16
Charisma 10

About Gabr Mos'ata

Crunch:
Gabr Mos'ata
Male Garuda-Blooded Aasimar (Plumekith) Inquisitor 1
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 40 ft.
Melee dagger +2 (1d4+2/19-20) and
morningstar +2 (1d8+2)
Ranged longbow +3 (1d8/×3)
Inquisitor Spells Known (CL 1st; concentration +4):
1st (2/day)—bless, cure light wounds
0 (at will)—acid splash, create water, detect magic, guidance
Domain Travel
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Statistics
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Str 14, Dex 16, Con 13, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot
Traits dangerously curious, eye for quality
Skills Acrobatics +5 (+9 jump), Appraise +6, Craft (bows) +5, Fly +5, Intimidate +1, Knowledge (religion) +5, Perception +7, Sense Motive +4, Spellcraft +5, Stealth +7, Survival +7, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Fly, +2 Use Magic Device
Languages Celestial, Common, Dwarven
SQ agile feet (6/day), domains (travel), judgement 1/day, monster lore +3, stern gaze
Other Gear lamellar cuirass, arrows (40), arrows (40), dagger, longbow, morningstar, artisan's tools, backpack, belt pouch, blanket, chalk (10), charcoal stick (4), cooking kit, fishing kit, flint and steel, gear maintenance kit, grappling arrow, grooming kit, iron holy symbol (Abadar), mess kit, sack, silk rope (50 ft.), twine (50'), wrist sheath
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eye for Quality You don't suffer the effects of failing an Appraise check by 5 or more.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

9gp, 2sp

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Fluff:

Gabr Mos'ata was born and raised in the bustling metropolis of Absalom, a city where his kind are common enough to enjoy no unwanted attention due to race. A city where some of his kind have in fact climbed to impressive heights; some like the Mos'ata family. The third son to a wealthy tobacco merchant, Gabr enjoyed a posh existence, always well-fed and cared for, but was, at the same time, uncomfortably aware of the poverty and suffering that occurred outside the walls of his luxurious estate.

His eldest brother in line to inherit their father's lucrative business and vast holdings, and his other brother commissioned with the Navy, it fell to Gabr to serve the church on behalf of his family, which suited him fine. While studying at the seminary as a young man, Gabr learned the importance of not simply accumulating wealth and displaying its trapping but of using wealth for everyone's benefit. The buying, selling and commissioning of goods and services to create jobs where citizens earn money they use to provide for their families and generate tax revenue is essential to a healthy community. Taxes are used to create even more jobs as well as provide for those unable to work or provide for themselves. He also learned the greatest sins were hoarding wealth, withholding tithes, not paying workers generously or evading taxes.

Abadar's teachings appealed to Gabr's inborn sensibilities, helping him to understand the despair and guilt he grew up with due to enjoying such wealth in the midst of others' misfortune. The church also provided him the tools to prevent such unfairness in the future and he has grown to be a talented agent working in Abadar's name, ensuring that the wealth of the world, be it hidden, hoarded or forgotten, is free to serve its true purpose: enriching all of Golarion's citizens.