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Vancian spellcasting isn't a solution to anything, if you ask me.
Soldier: "OK, we finished off those guards, 10 minute rest and let's keep going into the fortress."
Witchwarper: "I used my last WARP BOMB in that fight. We need to rest for the day."
Soldier: "...I'ts 9:00 AM, Absolom Time. We literally got to the planet an hour ago."
Witchwarper: "Well do you want to go on with more WARP BOMBS, or do you want me to shoot my pistol at the enemies?"
Soldier: "I thought we were over this."
The Starfinder devs made a clear statement that they were done with the 15 minute work day when they implemented Resolve/Stamina and made all casters spontaneous. Vancian spellcasting encourages a sort of blackmail-y gameplay where the casters aren't frugal with their casting and blow their wads way earlier than the rest of the team. No thanks.
The way to fix Witchwarpers is to give them more flexibility (especially in skills) and less reliance on save-or-suck abilities. They of course will get better when they have their own dedicated spell list, too.
^ This. Vancian spellcasting is completely against the feel of Starfinder. It shouldn't be in it.