question 1: the black blade magus has in the progression chart listing enchantment is this a perminate enchantment bonus on the blade or is that just a tracker for the black blade strike?
question 2: Would applying the intelligent weapon modifiers tables to upgrade the stats of the black blade weapon be a good and fair way for player to customize the blade to meet their idea of companion. Since the progression says that the stats +1 every 2 levels.
Paying the cost to up the intelligence, wisdom, and charasma, or communication and senses.
only after the weapon evolves upto atlease a 10
Or add more senses and communications. But limit access to other powers.
If the enchantment listed in the chart is not perminate. Then allowing a limited enchantment up to 1/3 'Blade Blade Magus' levels (not any other classes regardless of what they say), max of +5 Either attack/damage mod, or special abilities, but once done can not be undone, to allow the characters to survive more then one or two fights before running out of power and needing a back up weapon to keep going.
This enchantment would be done as a Ritual (that would be like having the craft magic arms and armor, but only for the black blade) requiring the GP value in diamonds and a day per 1000 GP.
the standard of +10 to weapon limit would apply to any non-epic character.
but, I was thinking since it is a bonded companion that the standard +5 attack/damage mod, would be lifted to the magus level
Ofcourse the ego goes up and would add to the gaming experience.
It would be a gamble of how much do you think you can handle.
to give an example of what im talking about:
A 10 level Black Blade
would normally have:
INT 14
WIS/CHA 10
Ego 12
BUT
if the player decides they want a better companion and sends every GP he can to up the adding +3 INT (11 to 14) and +4 EGO.
Adding to the senses Dark vision and extending the vision to 60ft (1000 gp) +1 EGO
making the weapon at 4th level
INT 14
WIS/CHA 7
EGO 10
then after a while of adventuring
the weapon at 10 level allowing for a +3 perminate enchantment
so adding a +3 enchantment 18000 GP to the base weapon price (what every the player decided) +3 ego
so the weapon would have
INT 17
WIS/CHA 10
EGO 20
now this is not a difficult weapon to control but it would be the player decision to take the risk of not doing what ever the weapons mission or missions are.
OK, now with that said im not looking for if you would or would not allow this in you game, im asking if this is a fair way of making a rule for what many are constianly asking. As it would be an option the player would have a choice. I would prefer an offical response from Paizo as i have asked James Jacobs and he recommended putting this on rules and FAQ board.