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I have bad news - I won't be able to do this. My niece was in a car accident and is in serious condition right now. I'm very sorry, but thank you for the interest.


Archpaladin Zousha wrote:
Oh my! Those are magnificent stats! Do we apply them "in order" or can we slot them in to whichever? I've got a half-elf wizard I built for Serpent's Skull I can rejigger with these stats. She's basically the child of a Mordant Spire elf who's being sent to Sargava to monitor the Azlanti ruins there and possibly make contact with the Ekujae.

Slot them to whichever. Sounds like a great concept!


Hello Paizo messageboards! This is a recruitment thread for a Serpent's Skull campaign, done 'theater of the mind' style. Interested? Then I will present THE RULES.

THE RULES

  • Level, Ability Scores, and HP: You start the campaign at 1st level. Roll 4d6 six times for your ability scores, or use 20 point buy if the dice gods are against you. HP for every level above 1st gained will be 1/2 + 1.

  • Races, Classes, and Traits: Any race will be allowed. Any class except vigilante will be allowed, unchained versions being optional. You choose two traits, or two traits + one drawback. Campaign traits are also optional. If a campaign trait isn't chosen, you must explain why you are traveling to Sargava aboard the Jenivere in your background.

  • Alignment, and Various Other Things: Any alignment will be allowed except CN or CE. If you choose an evil alignment, you must not cause trouble and use alignment as an excuse. Your starting wealth will be the average for your class. The Background Skills system can be used. You must read the Serpent's Skull Player's Guide before submitting a character.

    To join, be able to post at least once a day. The recruitment will end July 11th. Any other questions, feel free to ask.