Gold Dragon

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As you head back through the mosaic room, you once again meet the Devilish Dealers, the group you previously parlayed with. Seeing you head into the northern corridor, their leader speaks up. "Door on the left's ours. The one on the right is locked. Not sure what's in there."


Emmanuel Holysmith wrote:

I'm at max Hero Points. Give it to Charlies.

Charlies, you get a Hero Point!


Right! So first off, I'm awarding a Hero Point to Manny.

____________________________

So just for clarity, when you activate a portal, you can dictate which other portal of that color you want to travel to. If you don't state a known destination, the portal connects to a random other portal of the same color. You have seen two other Purple portals, one in the entry hall (probably don't want to go back there) and one in the room with the sigil and devils.

This means that while you can reliably travel back to either of those locations, if you leave it random, you may go to one of those or you may access a new, previously unknown area.

What's your pleasure, heroes?

EDIT: Since things have been so discombobulated, I want to point out that you have not visited the northern rooms of this area. Perhaps you'd prefer to do that before using the portal?

EDIT: North is on the left edge of the map.


Back in the saddle now. Let's get 'em!


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I apologize for my absence. Between the new job and ferrying one son son a two-day robotics tournament and another to a two day literature competition, I haven't had time to breathe.

I am so sorry for being gone without explanation.


The water is 10' deep.

Spoiler:
1d20 + 13 ⇒ (5) + 13 = 18

__________________________________________________

Manny manages to break free of the horrid tentacles, snatch the key and break the surface of the water.

I'm not going to belabor the hazard, as I might in a home game. We're done here!

What do you want to do next, heroes?


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I am. I'm just ending my own law firm and joining a larger one.


Emmanuel Holysmith wrote:

Manny scoops up the purple portal key and then swims up to the surface. "Woo! I'm gonna need a loooong bath after that. I know a few bath houses in Chileax and a couple Andoran spas that will go a long way."

He puts his equipment back on. "Let's move on, shall we?"

Yeah, it's not so easy as all that!

Lurking deep in the water are the offspring of the terrible seaweed monsters you have just defeated. Mere insensible brutes, less sentient than their forebears, but still dangerous, these creatures react with a frightening speed to the approach of potential food.

This is a hazard. There may be more in the depths!

Manny Reflex save: 1d20 + 17 ⇒ (19) + 17 = 36 Success.

A couple of tendrils lash out and latch on to Manny.

Manny is Grabbed. He may escape by attempting a DC 31 Athletics or Acrobatics check.

I gotta go give a toddler a bath. I'll be back to update the map, but everyone, go!


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Sorry for my absence. I'm starting a new job and it's been a busy few weeks.


Spoiler:
1d20 + 13 ⇒ (11) + 13 = 24

Manny sees little in the dark waters beneath the surface, but can spy a purplish gleam down in the gloom. It's a purple portal key.


The dry portion of the room is a bit... dry. Nothing much of interest. But hoo-boy, that wet bit is another story.

Manny, you got a light source? The whole room is dim light (lit by a skylight 100' overhead) and the water is dark.


The seaweed monster itself reveals no hidden treasures. But the room has yet to be searched. And the northern half is underwater.

Team Status
➤ Fin-thir (AC 27) (HP 114/114) | 2☘️ |
➤ Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ |
➤ Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
➤ Charlies (AC 26) (HP 112/112) | 1☘️ |
Estes (AC 26) (HP 112/112) | Fast Healing 8 through rd. 7
➤ Hirondelle (AC 27) (HP 132/132) | 2☘️ |
➤ Emmanuel Holysmith (AC 27) (HP 100/107) | 1☘️ |


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Also, I'm back. We proceed forthwith.

Or as forthwith as my daughter's bathing schedule permits...


I've been there, my friend. Worry not!

And God bless you and your family.


Under the massed Pathfinder onslaught, the massive seaweed creature is torn to noisome shreds!

COMBAT OVER

The room is suddenly quiet, with only slight ripples on the water making any sound.


Kaitlyn Deathsbane wrote:

Merry Christmas, GM!

Send my regards to Mr Snappers too! :)

Our favorite arthropod sends his regards. Or maybe not - it's hard to tell sometimes.


Green Will save v. Pernicious Poltergeist: 1d20 + 15 ⇒ (2) + 15 = 17 Critical Failure! (which happens to be the same as a failure in this case...)

Emmanuel utters a word of power that allows Teja to wriggle free from the monster's slimy grasp! Then his ally Gabe frightens the ever-livin' algae out of the seaweed monster. Emmanuel then slashes it with his bladed scarf, sustaining his Courageous Anthem!

⬤ Seaweed Overgrowth Round 4 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):
☘️: Hero Point, OG: Off-Guard

➤ Fin-thir (AC 27) (HP 114/114) | 2☘️ |
➤ Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ |
➤ Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
➤ Charlies (AC 26) (HP 58/112) | 1☘️ |
Estes (AC 26) (HP 58/112) | Fast Healing 8 through rd. 7
➤ Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -149) | 2 pers. electricity, 2 pers. spirit, Frightened 2
Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |

Fin-thir, Teja, Kaitlyn, Charlies, Hirondelle, go!


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Merry Christmas or Happy Holidays, everyone! See you on Friday.


If seaweed can be startled, it is! The enormous pile of animate sargassum shuffles to the side against its will.

⬤ Seaweed Overgrowth Round 3 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):
☘️: Hero Point, OG: Off-Guard

Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ | Grabbed by Green
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
Charlies (AC 26) (HP 58/112) | 1☘️ |
Estes (AC 26) (HP 58/112) | Fast Healing 8 through rd. 7
Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -132) | 2 pers. electricity, 2 pers. spirit
➤ Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |

Emmanuel, go!


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Enjoy your vacation!

This is a diversion, an entertainment. Nobody should ever feel like it's an obligation or job. Go, have fun! See you when you get back!


Hirondelle continues to slash at the hulking creature with his axes, tearing at the seemingly endless mass.

1. Grab Teja (automatically hold onto Teja.
2 and 3. Reposition Teja (try to pull her in).

Reposition Teja (DC 28): 1d20 + 21 ⇒ (1) + 21 = 22 Critical Failure!

⬤ Seaweed Overgrowth Round 3 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):
☘️: Hero Point, OG: Off-Guard

Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ | Grabbed by Green
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
Charlies (AC 26) (HP 58/112) | 1☘️ |
Estes (AC 26) (HP 58/112) | Fast Healing 8 through rd. 7
Hirondelle (AC 27) (HP 132/132) | 2☘️ |
➤ Green Plant (HP -132) | 2 pers. electricity, 2 pers. spirit
Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |

Teja, the seaweed monster tries to reel you in, but is off-balance. You can reposition -it- 5 ft (but not more that 15' away from you. What's your pleasure?


Fin-thar's eldritch arrow gouges it's way into what passes for the seaweed monster's heart, killing it. With a groan, CYAN collapses into a pile of noxious, rotting seaweed (which, let's face it, was also an accurate description while it was alive!

With my extraordinary powers of GM fiat, I am declaring the squares occupied by the dead CYAN to be difficult terrain until the encounter is over. (That was supposed to sound amusing, but when I re-read it I realized it might sound pretentious and you folks don't know me, so I'm just being light-hearted.)

Like a cornered tiger, Teja fights with ferocity against the huge predator that has her grabbed, slashing wildly with her dagger.

Honestly, I've never been comfortable with Pathfinder's rules on grappling. The creature is 15' away, but can grab and harm Teja, it only stands to reason she can attack it without reach, if only by slashing at the tentacle that holds her, right? Well, that's what we're going with here, anyway. :-)

⬤ Seaweed Overgrowth Round 3 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):
☘️: Hero Point, OG: Off-Guard

Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ | Grabbed by Green
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
Charlies (AC 26) (HP 58/112) | 1☘️ |
Estes (AC 26) (HP 58/112) | Fast Healing 8 through rd. 7
➤ Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -75) |
Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |

Hirondelle, go!


Estes the angel strikes out, slashing the enormous mass of seaweed, then he and Charlies retreat together while Charlies summons life energy to replenish them both. Meanwhile, Kaitlyn fires an arrow that buries itself deep inside CYAN, causing the creature to shudder and groan. She follows this up with twin blasts of lightning. CYAN continues to howl while GREEN deftly absorbs the bolt with an apparently unimportant bit of its anatomy.

Kaitlyn thinks that CYAN must surely be on its last legs, the way it is staggering.

CYAN Reflex save v. Electric Arc (DC 19): 1d20 + 18 ⇒ (6) + 18 = 24 Success.
GREEN Reflex save v. Electric Arc (DC 19): 1d20 + 18 ⇒ (17) + 18 = 35 Critical Success.

⬤ Seaweed Overgrowth Round 3 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):
☘️: Hero Point, OG: Off-Guard

Cyan Plant (HP -288) | immobilized (DC 10) x2, bleed 1d6, 2 pers. fire, 2 pers. electricity
➤ Fin-thir (AC 27) (HP 114/114) | 2☘️ |
➤ Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ | Grabbed by Green
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
Charlies (AC 26) (HP 58/112) | 1☘️ |
Estes (AC 26) (HP 58/112) | Fast Healing 8 through rd. 7
➤ Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -36) |
Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |

Fin-Thar, Teja and Hirondelle, go!


Kaitlyn Deathsbane wrote:
So if it's immune to critical hits, it's also immune to the weapon crit specialization?

Ummm, I think so. You can't get the benefit of a crit if you can't crit. But I'm open to being proved wrong!


I hate to disagree with the former GM, but technically, Kaitlyn could not have immobilized this plant-creature, as that is the result of a critical hit and the creature is immune to critical hits. If this creature wants to move, I'll have it spend the action to Interact, but it can't be pinned that way again.

CYAN Tendril vs. Estes: 1d20 + 21 ⇒ (7) + 21 = 28 Success
Damage: 2d12 + 10 ⇒ (7, 11) + 10 = 28
CYAN grab vs. Estes (DC 27): 1d20 + 21 ⇒ (3) + 21 = 24 Failure
CYAN Tendril vs. Estes: 1d20 + 21 - 5 ⇒ (2) + 21 - 5 = 18 Failure
Bleed damage: 1d6 ⇒ 4
DC 15 Flat check to End Bleed: 1d20 ⇒ 2 Failure
DC 15 Flat check to End Fire: 1d20 ⇒ 12 Failure
DC 15 Flat check to End Electricity: 1d20 ⇒ 6 Failure

The strange sargassum lashes out at Estes the angel, battering him but failing to gain a hold. It continues to bleed, burn and buzz!

⬤ Seaweed Overgrowth Round 3 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):
☘️: Hero Point, OG: Off-Guard

Cyan Plant (HP -237) | immobilized (DC 10) x2, bleed 1d6, 2 pers. fire, 2 pers. electricity
➤ Fin-thir (AC 27) (HP 114/114) | 2☘️ |
➤ Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ | Grabbed by Green
➤ Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
➤ Charlies (AC 26) (HP 78/112) | 1☘️ |
⠀⠀➤ Estes (AC 26) (HP 50/112) |
➤ Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -36) |
Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |

Fin-Thar, Teja, Kaitlyn, Charlies and Hirondelle, go! Remember your courageous anthem!


I forgot to take the creature's Weakness to Slashing damage into account when I resolved Hirondelle's attacks, so that's another 20 damage.

I also forgot to resolve GREEN's turn, which I'll do now before resolving Emmanuelle's turn.

The creatures cannot share space, but GREEN can enter a space smaller than itself by treating the area as difficult terrain. The difference is not significant enough to require it to squeeze. Green moves into the 10' space next to CYAN, treating it as difficult terrain.

Green Tendril vs. Teja: 1d20 + 21 ⇒ (14) + 21 = 35 Success
Damage: 2d12 + 10 ⇒ (6, 1) + 10 = 17
Green Grab v. Teja (DC 28): 1d20 + 21 ⇒ (13) + 21 = 34 Success

The second huge plant creature squelches forward and lashes out at Teja with a gnarled tentacle dripping with noisome filth. It slaps her and grabs her about the waist!

Emmanuel commands his unseen spirits to attack the two monsters, battering them with invisible force. He follows this up with a slashing flick of his bladed scarf.

⬤ Seaweed Overgrowth Round 2 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):[/b] ☘️: Hero Point, OG: Off-Guard

➤ Cyan Plant (HP -229) | immobilized (DC 10) x2, bleed 1d6, 2 pers. fire, 2 pers. electricity
Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Teja Khellekdottir (AC 28) (HP 101/118) | 2☘️ | Grabbed by Green
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
Charlies (AC 26) (HP 78/112) | 1☘️ |
⠀⠀⠀Estes (AC 26) (HP 78/112) |
Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -36) |
Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |


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Fin-Thir, save your Hero Point. These things are easy to hit and can't be critted. That 2 was all you needed to hit!

Fin-Thir's shot isn't well aimed by the vast creature can hardly be missed and the clothyard shaft buries itself deep with a squelching sound. Hirondelle dashes in below the arrow fire and slashes at the hideous monster with his axe. The smell of burning garbage assaults his nostrils as his axe cleaves into the noxious mass.

⬤ Seaweed Overgrowth Round 2 ⬤
Party Condition(s): Courageous Anthem
Map Link: ENCOUNTER MAP
Note(s):[/b] ☘️: Hero Point, OG: Off-Guard

Cyan Plant (HP -189) | immobilized (DC 10) x2, bleed 1d6, 2 pers. fire, 2 pers. electricity
Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
Charlies (AC 26) (HP 78/112) | 1☘️ |
⠀⠀⠀Estes (AC 26) (HP 78/112) |
Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -36) |
➤ Emmanuel Holysmith (AC 27) (HP 71/107) | 1☘️ |

Emmanuel, go!


Okay, gang. Better late than never, I hope!

Let's rock and roll!


Alright. All caught up.

The next two days will be very busy for me, but I hope to knock out some basic administrative stuff for the game (like accumulating the images I need) and have us ready to actually continue by Thursday.

Please stand by!


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Another update: I've read the whole adventure now. Wow. That's the most complex PFS adventure I've ever read, even among higher-level ones.

Since the flow is decidedly non-linear, I can't just say "Oh, they've made to point X and will move on to point Y next." I'll need to carefully read everything you've done so far and note what you found and where you've been.

So tomorrow I will begin reading through what you've done and report back as soon as I have something.

Just so you know there is movement towards resuming the game.

Ciao!


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Quick Update: I've downloaded the adventure and my printer is clattering away with it now. More updates tomorrow!


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Okay, gang. Looks like I'm going to be taking over GMing this one to the finish, if that's okay with all the players?

It's Tuesday, December 2nd, 2025. I'll try to be up and running as soon as I can, but in any case no later than this Friday (probably just later today, knowing myself).

I'm open to any suggestions and I would love it someone who knows can tell me how to actually take over the game threads and the RPG Chronicle sheet.

I suspect we may have to do up a new RPG Chronicle for this game.


If anyone is missing their chronicles, please tell me now. I'll be closing this game on Friday.


Hey, Hallow: You didn't include an email address to send your chronicle to.


THE END!

Thanks for playing, folks! I regret that I couldn't get it done any sooner, but thanks for hanging with me. I'll post your chronicles over the weekend.


EPILOGUE

The freed Pathfinders have no recollection of their captivity and seem to have suffered no ill effect for the extended sleep aside from stiff limbs.

In fact, their minds are set on only one thing—they’re supposed to prepare the lodge for a grand opening ceremony with several prominent Qadiran citizens, and they haven’t even started yet!


Endra blasts the Zephyr Hawk out of the sky!

A familiar hateful voice roars over an angry wind. “How dare you defy me, servant?! You are nothing, and I will make you regret your insubordination. I’ll carve a reminder of your disobedience on your soul, Safa! Return at once!”

The elegant fortress is replaced by the decrepit walls of the lodge. Safa bows, the clinking of her thin golden chains clearly audible in the silent lodge.

“You have done everything and so much more, Pathfinders. I must do his bidding. I have only one gift that is mine to give.”

A whirlwind forms in the genie’s hands before being released across the building, lifting dust and causing heavy, moth-eaten curtains to flap wildly. The wind subsides as abruptly as it arose, but there’s no trace of the djinni. The surrounding lodge appears transformed, gleaming as if untouched by the ravages of time. A small pile of riches lies a few feet away.

The sleeping figures of the original group of Pathfinders lie nearby, and they start to move as they stir from their torpor. They open their eyes, looking around in confusion. A middle-aged Pathfinder with long gray hair stands up, ordering his colleagues around as they awaken one by one. “Get up! We have to prepare the lodge for the opening ceremony! Vishka, did you...” he stops abruptly, realizing they are not alone in the room.

“Wait, who are you? What’s going on?”

THE END!


You did roll really well, but they don't give me anything to work with as she's not statted out. You know her power is off the scale and that if she really wanted to, she'd snuff you out like little candles. You know that she's doing her best to twist her orders to your benefit by obeying the letter of her instructions.


Zephyr Hawk Reflex save: 1d20 + 13 ⇒ (2) + 13 = 15

Despite being highly nimble, the Zephyr Hawk flies straight into Hallow's blast, freezing its cloudy wings.

Purrlock tries to heal Gracie, but the scene is too chaotic and he can't help the bear much.

Initiative Order
Bold may go now.

Endra
YELLOW Hawk - 20' up - 14 damage, Take Cover
Deerslicer
...Gracie - 28/40 hp
Alanossë
Hallow
Purrlock - 16/27 hp

Endra, go!


You never had the option to use the ritual, which you don't know in any case. Besides, it would be an evil act of enslavement in any case.

Nope, you're doing things as envisioned. The only real "open" question in the game is what you do with the ritual materials (bottle, stopper, chain).


I'm clearly not communicating well. Please read my comment in the OOC tab.

Purrlock and Hallow, go!


Purrlock: The Blue Hawk is dead. You still have three actions.


I think it's possible that you guys may have missed some vital points in the story.

#1) Those objects don't do anything without the appropriate ritual.

#2) Safa, the genie, is doing her best to help you. She has twisted her "master's" intent by healing you before the fight and by sending against you the least force she could.


With precise aim, Alanossë skewers the BLUE hawk, dispersing it upon the winds!

Initiative Order
Bold may go now.

Endra
YELLOW Hawk - 20' up - 6 damage, Take Cover
Deerslicer
...Gracie - 28/40 hp
Alanossë
Hallow
Purrlock - 16/27 hp


Endra unleashes a highly accurate volley, damaging the elemental birds, but not dispersing them.

The hawks dive, in striking swiftly at Endra, Purrlock, Deerslicer and Gracie. Endra and Deerslicer dodge the deadly wings of wind, but Purrlock and Gracie are each cut deeply before the airy hawks flit back up to the parapets and take cover.

1 & 2: Circling Attack
3. Take Cover

Yellow Hawk Wing Strike v. Endra: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 4 ⇒ (3) + 4 = 7
Yellow Hawk Wing Strike v. Purrlock: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 4 ⇒ (7) + 4 = 11

Blue Hawk Wing Strike v. Deerslicer: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 4 ⇒ (1) + 4 = 5
Blue Hawk Wing Strike v. Gracie: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 4 ⇒ (8) + 4 = 12

Initiative Order
Bold may go now.

Endra
YELLOW Hawk - 20' up - 6 damage, Take Cover
BLUE Hawk - 20' up - 18 damage, Take Cover
Deerslicer
...Gracie - 28/40 hp
Alanossë
Hallow
Purrlock - 16/27 hp


You appear in a fortress in the clouds! Hovering not far away are two cloud-like forms in the rough shape of birds of prey. They screech and move to the attack!

See Slide #9.
Yes, the holes in the floor drop away into the clouds far below...

Initiative Rolls
Alanossë: 1d20 + 6 ⇒ (14) + 6 = 20
Deerslicer: 1d20 + 12 ⇒ (11) + 12 = 23
Endra: 1d20 + 9 ⇒ (20) + 9 = 29
Hallow: 1d20 + 4 ⇒ (16) + 4 = 20
Purrlock: 1d20 + 8 ⇒ (12) + 8 = 20
Blue Hawk: 1d20 + 7 ⇒ (18) + 7 = 25
Red Hawk: 1d20 + 7 ⇒ (20) + 7 = 27

Initiative Order
Bold may go now.

Endra
RED Hawk - 20' up
BLUE Hawk - 20' up
Deerslicer
Alanossë
Hallow
Purrlock

Endra, go!


I'm going to take that as my marching orders, then.

You return in triumph to the Pathfinder Lodge, all tasks accomplished. Safa nods at you in congratulations.

"“It is time for he who has bound me to speak with you.”

With a flick of the djinni’s wrist, the room echoes with the harsh grinding and cracking of stone as a grotesque maw opens in the floor. A deep voice filled with vitriol echoes in the abandoned lodge.

“Pathfinders! Disgusting. Always ready to show up where you are least wanted. You are nothing but fastidious meddlers, but this time, your actions will bring you nothing but ruin. This city is mine, mine! And it will never belong to anyone else!”

The maw rumbles with a mocking laugh. “Genie, I command you to attack the Pathfinders, as you should have when they first arrived in my city! Defeating them should require nothing more than a fraction of your power, so be quick about it and return to me. There is much to be done!”

The room again fills with the grinding sound of stone as the
maw disappears. Safa frowns.

“You have heard the genie binder’s wishes. I must attack you.” The djinni’s frown slowly turns into a sly smile. “We shall fight as if you had just arrived in Sedeq, and I shall use nothing more than a fraction of my power.”

Safa laughs jovially, weaving restorative magic through the air. Suddenly, the room shifts as the bare walls of the abandoned lodge are replaced by the slender and elegant marbles of the djinni’s extraplanar home.

Capricious winds dance amongst the clouds as Safa disappears.

Each PC returns to their usual maximum Hit Points, and gains the benefit of a full rest and daily preparations, returning to the same state they were in at the beginning of the adventure. However, any consumable items are not returned (except those created during daily preparations as part of a class ability, such as batches of items from an alchemist’s advanced alchemy), and the PCs still possess any new items they have acquired since the beginning of the adventure.

I'll finish up with the setup in a few. I've got a baby to bathe right now!


I'd -like- a consensus, but at this point I'm willing to take the first plan where someone says "We do this!"


Status
Endra - 42/50 hp
Deerslicer - 31/58 hp
Alanossë - 30/39 hp
Purrlock - 22/28 hp
Hallow - 21/28 hp

So what's the plan, Pathfinders?


With a flurry of knives, arrows and hammers, the team ends the life of the villainous hobgoblin slaver captain.

Shortly thereafter, they row ashore with the freed slaves, their job almost done.

Huzzah!
____________________________________________________________________

Having now done the bidding of the genie's master, you must now decide what to do with the bottle, stopper and chain you assembled. What do you do?

Full Name

Khlûl'-hloo

Location

R'lyeh

About Khlûl'-hloo

Some people call it pedantry. I call it being correct. Now, roll your sanity check...