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![]() EPILOGUE The freed Pathfinders have no recollection of their captivity and seem to have suffered no ill effect for the extended sleep aside from stiff limbs. In fact, their minds are set on only one thing—they’re supposed to prepare the lodge for a grand opening ceremony with several prominent Qadiran citizens, and they haven’t even started yet! ![]()
![]() Endra blasts the Zephyr Hawk out of the sky! A familiar hateful voice roars over an angry wind. “How dare you defy me, servant?! You are nothing, and I will make you regret your insubordination. I’ll carve a reminder of your disobedience on your soul, Safa! Return at once!” The elegant fortress is replaced by the decrepit walls of the lodge. Safa bows, the clinking of her thin golden chains clearly audible in the silent lodge. “You have done everything and so much more, Pathfinders. I must do his bidding. I have only one gift that is mine to give.” A whirlwind forms in the genie’s hands before being released across the building, lifting dust and causing heavy, moth-eaten curtains to flap wildly. The wind subsides as abruptly as it arose, but there’s no trace of the djinni. The surrounding lodge appears transformed, gleaming as if untouched by the ravages of time. A small pile of riches lies a few feet away. The sleeping figures of the original group of Pathfinders lie nearby, and they start to move as they stir from their torpor. They open their eyes, looking around in confusion. A middle-aged Pathfinder with long gray hair stands up, ordering his colleagues around as they awaken one by one. “Get up! We have to prepare the lodge for the opening ceremony! Vishka, did you...” he stops abruptly, realizing they are not alone in the room. “Wait, who are you? What’s going on?” THE END! ![]()
![]() You did roll really well, but they don't give me anything to work with as she's not statted out. You know her power is off the scale and that if she really wanted to, she'd snuff you out like little candles. You know that she's doing her best to twist her orders to your benefit by obeying the letter of her instructions. ![]()
![]() Zephyr Hawk Reflex save: 1d20 + 13 ⇒ (2) + 13 = 15 Despite being highly nimble, the Zephyr Hawk flies straight into Hallow's blast, freezing its cloudy wings. Purrlock tries to heal Gracie, but the scene is too chaotic and he can't help the bear much. Initiative Order
Endra
Endra, go! ![]()
![]() I think it's possible that you guys may have missed some vital points in the story. #1) Those objects don't do anything without the appropriate ritual. #2) Safa, the genie, is doing her best to help you. She has twisted her "master's" intent by healing you before the fight and by sending against you the least force she could. ![]()
![]() Endra unleashes a highly accurate volley, damaging the elemental birds, but not dispersing them. The hawks dive, in striking swiftly at Endra, Purrlock, Deerslicer and Gracie. Endra and Deerslicer dodge the deadly wings of wind, but Purrlock and Gracie are each cut deeply before the airy hawks flit back up to the parapets and take cover. 1 & 2: Circling Attack
Yellow Hawk Wing Strike v. Endra: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 4 ⇒ (3) + 4 = 7
Blue Hawk Wing Strike v. Deerslicer: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 4 ⇒ (1) + 4 = 5
Initiative Order
Endra
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![]() You appear in a fortress in the clouds! Hovering not far away are two cloud-like forms in the rough shape of birds of prey. They screech and move to the attack! See Slide #9.
Initiative Rolls
Initiative Order
Endra
Endra, go! ![]()
![]() I'm going to take that as my marching orders, then. You return in triumph to the Pathfinder Lodge, all tasks accomplished. Safa nods at you in congratulations. "“It is time for he who has bound me to speak with you.” With a flick of the djinni’s wrist, the room echoes with the harsh grinding and cracking of stone as a grotesque maw opens in the floor. A deep voice filled with vitriol echoes in the abandoned lodge. “Pathfinders! Disgusting. Always ready to show up where you are least wanted. You are nothing but fastidious meddlers, but this time, your actions will bring you nothing but ruin. This city is mine, mine! And it will never belong to anyone else!” The maw rumbles with a mocking laugh. “Genie, I command you to attack the Pathfinders, as you should have when they first arrived in my city! Defeating them should require nothing more than a fraction of your power, so be quick about it and return to me. There is much to be done!” The room again fills with the grinding sound of stone as the
“You have heard the genie binder’s wishes. I must attack you.” The djinni’s frown slowly turns into a sly smile. “We shall fight as if you had just arrived in Sedeq, and I shall use nothing more than a fraction of my power.” Safa laughs jovially, weaving restorative magic through the air. Suddenly, the room shifts as the bare walls of the abandoned lodge are replaced by the slender and elegant marbles of the djinni’s extraplanar home. Capricious winds dance amongst the clouds as Safa disappears. Each PC returns to their usual maximum Hit Points, and gains the benefit of a full rest and daily preparations, returning to the same state they were in at the beginning of the adventure. However, any consumable items are not returned (except those created during daily preparations as part of a class ability, such as batches of items from an alchemist’s advanced alchemy), and the PCs still possess any new items they have acquired since the beginning of the adventure. I'll finish up with the setup in a few. I've got a baby to bathe right now! ![]()
![]() With a flurry of knives, arrows and hammers, the team ends the life of the villainous hobgoblin slaver captain. Shortly thereafter, they row ashore with the freed slaves, their job almost done. Huzzah!
Having now done the bidding of the genie's master, you must now decide what to do with the bottle, stopper and chain you assembled. What do you do? ![]()
![]() Okay! Deerslicer delays! With a snarling roar, Captain Tadrun tries to behead Deerslicer and ends up cutting a bloody red weal across the goblin's chest. His backswing misses and Tadrun takes cover behind the table once again. Tadrun greataxe v. Deerslicer: 1d20 + 12 ⇒ (13) + 12 = 251d12 + 8 + 1d8 ⇒ (11) + 8 + (4) = 23
Initiative - Bold may go now.
Everyone, go! ![]()
![]() Endra puts three arrows into the far bulkhead, but none harm the snarling, slashing pirate, Captain Tadrun. Purrlock assesses the situation, sees he can't yet overcome the foe and displaces to the rear. Hallow swing mightily but without accuracy. But Alanossë fires twice, striking Tadrun both times. The first in the thigh and the second time squarely in the chest! Initiative - Bold may go now.
Anyone, give me orders for Deerslicer! ![]()
![]() Thanks for the bot, Endra.
"You gutter scum!" yells the captain as he fights for his life. "You barnacle-sucking bilge rats! I'll carve the hide from your flesh!" He aims an absolutely devastating swing of his mighty axe at Deerslicer, but it is poorly aimed and the goblin ducks away. The axe swings round and slices Purrlock across the chest, cutting deep. Tadrun then uses the desk for cover. Tadrun greataxe v. Deerslicer: 1d20 + 12 ⇒ (3) + 12 = 151d12 + 8 + 1d8 ⇒ (12) + 8 + (1) = 21
Initiative Bold may go now.
Everyone, go! ![]()
![]() Alanossë, altitude conveys no mechanical advantage in PF2e. But it does avoid the minor cover of your companions. Hallow lands a solid blow against the Iron Ring Pirate, striking the foe's thigh with his warhammer. The pirate winces for a second, stumbling, and then Endra's arrow pierces his chest, killing him. Alanossë leaps up onto the bed and fires an arrow the strikes the captain squarely in the shoulder. Deerslicer and Gracie the bear move in and harass the hobgoblin, slicing a bloody arc across his forearm! Initiative Bold may go now.
Purrlock, go! ![]()
![]() Yellow gets no reaction because he has no weapons drawn! Captain Tadrun appears to be a powerfully-built but otherwise ordinary hobgoblin, which is to say, vicious and cruel. Gracie rushes forward and bites the deckhand, mauling his shoulder. The hobgoblin screams in pain and surprise. Tadrun seizes up his mighty greataxe and aims what would have been a devastating blow against Deerslicer, but the wily goblin dodges out of the way! Meanwhile, his subordinate dives over the desk, draws his blade and chops into Hallow's tough hide, causing sap to ooze down the leshy's arm. Tadrun 1. Hunt Prey vs. Deerslicer
Tadrun Greataxe v. Deerslicer: 1d20 + 12 ⇒ (3) + 12 = 151d12 + 8 + 1d8 ⇒ (3) + 8 + (6) = 17 Pirate 1. Stride
Pirate Cutlass v. Hallow: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 2 ⇒ (3) + 2 = 5 Initiative Bold may go now.
Everyone, go! ![]()
![]() Endra and Alanossë each put a single arrow into the Captain, injuring him slightly. Purrlock strikes at the deckhand as he rushes past, but the pirate blocks his blow. Alanossë, the hobgoblins definitely have cover from you. Initiative Bold may go now.
Deerslicer, Go! ![]()
![]() Trying the door, Endra finds it unlocked. Inside, is a finely appointed cabin which can only be the captain’s quarters. A silken bed made with military precision stands in the corner. On the solid oak table rests a detailed map of the Inner Sea detailing dozens of crisscrossing trade routes. An imposing figure with tanned gray skin stands tall behind the map, contemplating his next move. The handle of a two-handed axe juts from
Endra, that Stealth check is going to be your Initiative! Furthermore, it was so good I'm going to allow anyone with a better Stealth than Perception to use Stealth for this initiative! Initiative Rolls
Wow. You really have the favor of the dice fairy! Initiative Bold may go now.
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![]() The door opens quietly to reveal a once-luxurious cabin. The comfortable bed and expensive furnishing suggest this cabin was once intended for important passengers or dignitaries to travel in luxury. However, now a red-haired dwarf with a braided beard is tied to a chair, one of his eyes bruised by recent injuries. He looks at you through his one open eye and assesses you. After a moment, he inclines his head to the left, indicating the cabin at the end of the hall. "Two" he breathes quietly. ![]()
![]() The Garundi woman smiles tiredly, speaking. "Thank the gods. We would be very grateful if you could get us off this stinking ship. I must warn you, we have been cruelly used. I do not think we can be much help to you. Your pardon, lady, but there are more of us. The Bosun led a work party forward after exhausting us. And there is a dwarf...he was taken to the captain's cabin two days ago." ![]()
![]() The forward cabin reveals little of interest, and Endra leads the way back aft towards the cargo compartment. Opening it carefully, you are almost overcome by the stench of unwashed bodies. Six humans of various ethnicities, lie chained, clearly exhausted from recent overwork. A Garundi woman stands up when she sees you, tiredly eyeing you and waiting to see what you'll do. STATUS Purrlock -
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![]() Frightened but hopeful, the captives quickly agree, provided you can take them away from a sinking ship in the middle of the harbor. "The captain is likely in his quarters, up in the sterncastle, says one. "He stays up there most days and nights when he's not on deck." "There are more prisoners!" says the halfling. "In the aft hold. We're just a work detail." "Aye," says a third, "and what's more there's a pretty package down in steerage, with the symbol of the Andoren navy. I'll bet it's stolen booty." ![]()
![]() Hallow twists suddenly with the eerie rustling of an animate plant, and smashes the BLUE deckhand twice with its warhammer, knocking the hobgoblin to his knees and then putting him down forever. The YELLOW deckhand swings desperately with his scimitar, screaming an incoherent war cry. The long curved blade cuts both Deerslicer and Gracie. Yellow v. Deerslicer: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 2 ⇒ (2) + 2 = 4
Initiative Order
Purrlock
Purrlock, Alanossë, Endra and Deerslicer, go! ![]()
![]() Gracie the Bear continues to attack Yellow, but the hobgoblin deflects her attacks. Deerslicer takes advantage and makes a deep cut on the deckhand's shin. Endra, Purrlock and Alanossë all attack the Bosun, who manages to block or dodge Endra and Purrlock, but Alanossë places a couple of expertly aimed arrows into the villain's chest. He staggers, but keeps on fighting! Step, Strike, Strike. The Bosun closes on Alanossë, snarling and cursing, and slices the archer's left arm with his naval pike. Bosun v. Alanossë: 1d20 + 11 ⇒ (13) + 11 = 241d6 + 5 ⇒ (4) + 5 = 9
Initiative Order
Purrlock
Hallow, go! ![]()
![]() Hallow bursts through the door and smashes down with their warhammer, striking the hobgoblin bosun on the knee with a satisfying crunch. The bosun utters a stream of foul sailor's curses. His feet damp with the rising seawater, the BLUE deckhand snarls and bravely moves forward to support his shipmate, swinging his scimitar in an arc at both Hallow and Endra. He cuts some of Hallow's vines, but Endra neatly blocks the attack. The YELLOW Deckhand slashes both Gracie the bear and Deerslicer her master, angry spittle flying from his yellowed teeth. Gracie is injured in her shoulder, but Deerslicer dodges under the blow. BLUE Scimitar v. Hallow: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 2 ⇒ (5) + 2 = 7
Yellow Scimitar v. Gracie: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 2 ⇒ (3) + 2 = 5
Initiative Order
Purrlock
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![]() I'm going to assume that Deerslicer makes his attack without Gracie's support benefit. The YELLOW deckhand manages to block the bear's attack, but this opens him up for an attack from Deerslicer, who slashes the bugbear across the thigh. And I'm assuming Endra's Purple is PINK. Pink Attack of Opportunity: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 2 ⇒ (6) + 2 = 8 Endra draws an arrow and before she can fire, PINK slashes out at her with his scimitar, cutting a bloody line across her forearm. Biting back a cry, she fires, her first arrow catches the PINK deckhand in the throat, dropping him instantly. She quickly follows this with a barb that grazes the bosun's cheek, drawing blood. Purlock, your movement did not bring you within sight of the enemy. At the bottom of the stairs, you'd have to move forward, then either right or left, then to one of the doors to see them. I'm going to put you at the door, with a drawn weapon. Alanossë fires a split second after Endra, putting an arrow into the Bosun's chest. The tough hobgoblin snarls, not ready to die. The Bosun rushes the archers, wielding his dangerous naval pike. He slashes Alanossë deeply across the midriff, splashing blood across the decks. "Iron Pirates! To me! To me!" He tries to reverse and strike Endra with the butt of his pike, but the nimble elf dodges the blow Naval pike vs. Alanossë: 1d20 + 13 ⇒ (19) + 13 = 321d6 + 5 ⇒ (3) + 5 = 8
Initiative Order
Purrlock
Hallow, go! ![]()
![]() BLUE shouts "A bear? A f$*#ing bear? What the...?" Meanwhile he draws his scimitar and attacks. BLUE scimitar v. Gracie (AC 19): 1d20 + 8 ⇒ (10) + 8 = 18
With a roar, Gracie bats aside the hobgoblin's steel. BLUE retreats to the door behind him. Yellow and pink each draw their scimitars, move and attack rather ineffectively. Gracie's thick pelt turns one blow while Endra dodges another! Yellow scimitar v. Gracie (AC 19): 1d20 + 8 ⇒ (1) + 8 = 9
Pink scimitar v. Endra (AC 21): 1d20 + 8 ⇒ (1) + 8 = 9
Initiative Order
Purrlock
Purrlock, Alanossë, Endra & Deerslicer, you're up! ![]()
![]() The Bosun jumps up from his seat and strikes at Gracie the bear with his long naval pike, but can't get a good angle to strike the beast. 1. Stride.
Naval Pike v. Gracie (AC 19): 1d20 + 11 ⇒ (5) + 11 = 16 Miss! Invalidates third action
Initiative Order
Purrlock
Hallow, you're up! ![]()
![]() Deerslicer wrote: Not sure if the spot I'm in maybe provides some level of cover or something, since there appears to a big crate here that my small goblin-self could probably hide behind. From some directions, yes, you would have cover. You could increase that by using the Take Cover action. Deerslicer wrote: Would like to know if he has any special attacks to watch out for, including reactions.[/ooc] Deerslicer recognizes that the Bosun is an expert with that pike and can probably attack with it in a number of ways, including shoving people around the deck with it.
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