In his best carnival barker voice (so good in fact one wonders if he's been one!) VC Trice says, "You've been selected for a mission to an exotic and exclusive location: The Wall of Heaven in Tian Xia! We'll sail up the scenic Conerica River into Druma where you'll be treated to an all expenses paid use of translocation magics to mysterious Goka! There you'll meet with another Venture Captain who will give you your mission briefing. This is anyone's last chance to bail!"
Grizzlebin wrote: Grizzlebin quickly corrects Trice: "I ain't no companion--the kid follows me around." Jakeric looks embarassed, until Grizzlebin adds "But who can blame him? I'm from a higher realm, ya know!" VC Trice chuckles, "Oooh that's the case? Then I change my mind; Olaf would make a monkey out of Jakeric."
The VC barks a harsh laugh, "How heavy is it? Pick up the bag and see for yourself!' The muscular half-orc lifts the bag and sets it back down. "You seem more the delicate sort perhaps one of the others can heft it? Or divide it amongst yourselves to carry. You don't ignite it: you work it with your hands and, as you do so, it generates warmth. The more you work, the warmer it gets. It doesn't burn, produce smoke, just gets hot - perfect for melting snow and ice eh? Who said Calisro doesn't take care of her Agents?" Haltani addresses Clémence's other question, "I do have some skill with a boat but I'm better with overland travel. I should be able to manage a small boat on the river." The VC will provide all of the info on Blackfire Clay.
Clémence Paix wrote:
Neither of the pregens has that kind of gold or the PP to purchase a wand. It's up to the player PCs if they want to make such expenditures.
Lapyd Pregen wrote:
VC Benarry takes another long drag from her flask, "That's what the letter of trade is for, to trade for goods in Dalun. No there's no one else in the area who you can contact. You're supposed to be making contacts, and friends, with the locals for the future. Hope you all have shining dispositions and big smiles. Oh and maybe not let the gnome jump on the locals; I'm not sure they'll appreciate it." "Don't forget the map and the pack with the ten blocks of blackfire clay. I have a boat you can use for the trip tied up at the dock." Picture of your new (loaner) boat is on Slide 2. Please record any purchases in the Discussion thread.
One of the burly deckhands tells Clémence, "Irrisen is known as the Land of Eternal Winter, as it stays freezing year round. Powerful witches known as the White Witches rule the nation and allow monsters the same rights as humanoids. The human descendants of Baba Yaga are called Jadwiga, and are the aristocracy of Irrisen. Ulfen people who find themselves in Irrisen are at the bottom of the social hierarchy; the fortunate are serfs, and the rest are slaves." While purchasing her supplies the Quartermaster tells Jirelle, "Intelligent monstrous races, such as ice trolls and winter wolves, are citizens in Irrisen. Though not as socially powerful as the Jadwiga, they command considerable respect and are often able to do as they please without consequence."
VC Benarry's and Haltani's eyebrows raise in unison at the statement by Bellisofia. VC Bennary says, "There's cold and then there's Irrisen. It's a whole different level of cold. Clémence has the right of it using magic to protect yourselves. As for a translator Haltani can aid you in that regard." To Jirelle, "You don't even have to leave the comfort of the Grinning Pixie! The quartermaster might have what you're looking to buy." Note from the scenario: "If the PCs need to purchase any gear, the Grinning Pixie’s quartermaster can sell them nearly any mundane or alchemical gear in addition to magic items worth 2,500 gp or less." This also includes making a PP purchase of, say, a Wand of Endure Elements. ;) Haltani addresses Clémence, "As the Captain said I'm a local who tries to keep on the good side of both sides of the border so I can continue to do business. Not all of Irrisen is bad, but the land is dangerous. Ice trolls, snow goblins, or even winter wolves can accost unwary travelers. Dalun is safe, though; they accept outsiders and are eager for trade. I’ve spent quite a lot of time in the city and have many contacts there." VC Bennary says, "Are there any more questions?" PCs may also make Knowledge (History) checks and a Knowledge (Local) or Diplomacy (Gather Information) check.
The beggar clasps Jakeric's hand and presses something into it. "Bless you for your generosity! Here is a prayer to keep you safe." You hear a whisper in your ears, "Make sure you read it." Once you smooth out the parchment you learn it's not a prayer; it's a note! "You have secured contracts as guards on a shipment heading north tomorrow morning. Be on the ship 'Profit's Pride' this evening.'" You have no trouble finding the 'Profit's Pride' moored at one of the docks along the Conerica River. The crew point to the holds below deck and, once there, you're directed into an office. Seated is a familiar face – Venture Captain Beaurigmand Trice!
Warning: Incoming Wall of Text! The hull of the Grinning Pixie creaks and groans in the freezing waters of Kalsgard, at the mouth of the Rimeflow River. Venture- Captain Calisro Benarry, the half-orc captain of the vessel, shivers as she strides in to her well-furnished cabin and out of the bitter winds. A Varki woman clad in leathers and a snow leopard fur coat is already seated inside the cabin. “Welcome to the Linnorm Kingdoms,” says Venture-Captain Calisro Benarry. She takes a long drag from a hip flask before continuing. “The North is no place for a free captain, but here we are. Oh, Kalsgard is fine—they’ve got stiff drink here—but you’ve got to head inland, where it’s even colder.” She pulls her mammoth-fur coat tighter across her body as she continues. “I hope you all weren’t planning to freeze to death and packed for the weather. You’ve all heard of Jormurdun? Well, that dwarven sky citadel contained an artifact called the Sky Key. King Gutheran broke it into five pieces and gave four of them to his heirs as they fled the invasion, keeping the fifth for himself. One of Gutheran’s heirs, Naldak, traveled into what is now southwestern Irrisen and established a small town called Naldak’s Point. That’s where the trail goes cold. Most likely, Baba Yaga wiped them out when she invaded. The piece of the Sky Key and the ruins of Naldak’s Point are probably buried under a millennium of ice and snow, just waiting for someone—you—to go dig them out. I’ve packed you ten blocks of blackfire clay to make the task more manageable,” the venture-captain says, handing over a backpack stuffed with black bricks. “Don’t forget to take these with you.” “You’re heading east, up the Rimeflow and Thundering Rivers, past the Grungir Forest, and into Irrisen. Desna smiles—the site is about half a day’s hike north of Dalun, a small trade city on the Irrisen border. Take a small river boat packed with supplies and a letter of trade, make nice with the city officials, and see if you can get permission to travel inland. Head to the site and find our missing Sky Key piece. You’ll know you’re on the right track if you recover signs that the royal family settled there.” "Watch yourselves in Irrisen. Antagonizing the locals is like poking a sleeping ice bear in the eye, except it won’t kill you as quickly. The Society is not especially welcome in Irrisen, so try to keep what friends we have, and if you can, make new ones. With that it mind, I’ve hired a local to bring you safely to Dalun.” Venture-Captain Benarry gestures toward the Varki woman. “This is Haltani, and she will guide you into and out of Irrisen alive.” The Varki woman springs to her feet gracefully and addresses the party. “It is always a pleasure to meet travelers from faraway lands. It is true that Irrisen is a harsher land than most. Keep your wits about you, and your journey should be profitable.” A picture of Haltani is provided on Slide 3.
Cannoli Jones wrote:
The main thing are the new modifiers for saves and skills. :) Yes at some point tonight is the 'official' beginning of Outpost. Since you're almost all (the new guy being the exception) together we won't have to worry about how you were gathered.
Crowe, Evan's Pregen wrote:
I placed Crowe next to Lapyd's pregen at the front. If you would like to move it to the '2nd line' please adjust accordingly. It's just important so I know who gets
Reminder: Not everyone has filled in their PCs information on RPG Chronicles or the Google Slides yet. Please do so before the start of Outpost IX. Also make sure your PCs are updated with any purchases, new levels, etc. And while no one wants to get hit in the face someone needs to be in the 'front rank' for the rest of you to take cover behind. ;)
Bellisofia Rosenthal wrote:
Header looks okay. The big things are HP, Saves, Spells, Conditions, Effects, Times/day use features. On your character sheet I don't see a spell list. Take a look at my cleric for what I'm looking for:
Bellisofia Rosenthal wrote:
As soon as your friend settles on a pregen make sure they create an alias and character sheet for it. Speaking of which I need Bellisofia to have a character sheet. For an example you can check Halle or one of the other PCs here but you'll need to include a section for your spells.
Cannoli Jones wrote:
The RPG Chronicles is good enough. :) Understood on waiting for the Dayjob roll; I'm not going to penalize anyone in case there's a faction mission that wasn't advertised in the scenario blurb.
Jakeric wrote:
11?!?! What did he do, let Grizzlebin eat some books???
Genesiks wrote:
Does it get carried in a bucket and poured onto enemies???
This is a FCFS table for Outpost IX. Please post the following information. 1. Player name:
This is a 'backup' stop; I'll have an RPG Chronicles link soon.
The Quest for Perfection Part 1 - GM Shadow Dragon is the best It is ALIVE! Well sort of. |