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Faethor Silverbrow wrote:
Chronicle updated in the folder.
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Got room for any more?
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
I'll deactivate this campaign once I've heard that everybody has gotten their chronicles.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Chronicle is updated in the folder with earn income and record of learn a spell rolls.
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task level 0 (level - 2, but bottoms out at 0)
Usually it's good to figure out your full result as well as the roll.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Gitaena wrote: Since there are lots of witches around at the end of this adventure, can we assume she has the resource of a person who knows the spell at hand? Or would I need to spend gold to hire someone as a service? It's actually assumed that you can simply get this expertise at the Grand Lodge at any time, which is allegedly why it doesn't cost downtime days. (so you can still roll for income too if you wish) Let me know what from this you want noted on your chronicle sheet and I can update.
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Take your time! The games will be there after you're rested.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
The game is now reported.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Now is also the time to let me know of any downtime notes you'd like on your chronicle, including any earn income roll.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
PRIMARY OBJECTIVES wrote: The PCs complete their primary objective if they find the winter goblin tribe, recover the set pieces, and judge the competition. Doing so earns each PC 2 Reputation with their chosen faction. SECONDARY OBJECTIVES wrote: The PCs complete their secondary objective if they have the winter goblin tribe assigned to the castle by handling them non-lethally. Doing so earns each PC 2 Reputation with their chosen faction. Success on both counts! Thank you for playing!
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Also I think if you update the notes section in RPG chronicles you can have it on the chronicle, if you like. I think posting here is sufficient though.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Yes actually. I recently did this with one of my characters. It does not take downtime days, but your last game or next game are as good as anything to record the rolls for posterity/visibility. See here and (more directly) here. So... go nuts! As long as you have the gold for it. You'll also have to note the attempts that fail to track spells you can't learn until next level (or shorter period if you have the magical shorthand or similar feat).
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
There is just a bit of RP left here. I will prepare chronicles and report the game tomorrow! I hope you've enjoyed it and that I kept the scenario engaging. Any feedback is welcome, either her or privately.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Faethor sends a bolt of lightning through her head. She tries to continue. Stutters. Halts. Her eyes roll back in her head and she falls over. Combat over! With Matriarch Szvetneera defeated and her plot revealed by her own admission, the rest of witchguards she enlisted to attack the estate retreat. Anastasia, Calix, and the other representatives enter back into the room, each with some superficial injuries that Calix insists aren’t serious.
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Elidathas returns Beezhul from the brink. She gasps awake and grabbing at her flail. She crawls towards the matriarch, who's surprised and disgusted to catch a flail in the gut Yes, even from prone that hits.
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Faethor Silverbrow wrote:
Well... GM PaleDim wrote:
However... Gitaena sets a teacup speeding towars the matriarch and it ricochets off of her forehead. hit!
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
We are nearing the end, so please check the rpgchronicles info and make sure that it contains what you want on the chronicle sheet. I know I was missing at least one character entirely there.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
------------------
Everyone is up!
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
It seems they only know one song. They run through the bodyguard's space, surrounding him in front and behind, off guard! before Faethor unleashes the claws. He misses the Matriarch, but fatally wounds the ulfen bodyguard crit against off-guard!, who drops to the ground. RED out
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Elidathas blesses and enhances Beezhul's spirit thresher, which begins to softly glow with divine energy. Feathor calls on the goblins!
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
GM PaleDim wrote:
Hehe well, the weekend trip ended up being a busy weekend trip. Catching up now and posting momentarily.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
GM PaleDim wrote: Hello. This is an FYI that I'll be away in nature starting this coming Friday 10/17, returning Sunday 10/19 when I will catch up and resume posting. No promises, but I’m going to see what I can do from my phone this weekend. It’s just slower.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
They are exactly that. You can spend actions on your turn for any of these options instead of your normal actions.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
I'm going to handwave that healing occurred before your return. Map updated. GM Screen:
”Faethor Init (perception)”: 1d20 + 5 ⇒ (19) + 5 = 24
Gitaena Init (Perception): 1d20 + 5 ⇒ (13) + 5 = 18 ”Elidathas Init (skill)”: 1d20 + 9 ⇒ (13) + 9 = 22 ”Beezhul is Ever Ready (Perception)”: 1d20 + 3 ⇒ (8) + 3 = 11 ”BLUE Init”: 1d20 + 8 ⇒ (11) + 8 = 19
The bodyguard wastes no time rushing at the Pathfinders, slashing at Faethor and Beezhul! GM Screen:
battle axe attack Beezhul, S damage: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 3 ⇒ (5) + 3 = 8
battle axe attack Faethor, S damage: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 71d8 + 3 ⇒ (7) + 3 = 10 It cuts a pound of flesh from Beezhul, after which Faethor is able to easily dodge the rest of the powerful swing. 8 damage to Beezhul ------------------
RED
Faethor and Elidathas are up!
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
HELP FROM ALLIES [one-action] TO [two-actions]
Frequency once per minute per PC;
Danixki [two-actions] Danixki lets out a vicious howl. Each enemy within 10 feet of the triggering PC must succeed a DC 16 (DC 19 for levels 3–4) Will save or be frightened 1, frightened 2 on a critical failure. Siraya [two-actions] Siraya uses fey magic to disrupt Szvetneera's connection to the primal world. Until the end of the triggering PC's next turn, whenever Szvetneera Casts a Spell, she must succeed a DC 6 flat check or have the action interrupted. Lieutenant Surkzin [two-actions] The lieutenant tosses the triggering PC an Oprak field medicine kit. This PC can spend one action to use this kit on themselves or a willing ally and restore 2d8 Hit Points.
Winter Goblins [one-action] A pair of overeager winter goblins dash into the room, singing a goblin song and generally getting in the way. A target enemy within 10 feet of the triggering PC is off-guard until the start of the PC's next turn.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
With the winter goblin leaders in tow, you have an uneventful walk back to Anastasia's estate where masses of servants are already busy repairing the mild damage done by the goblin's raid. Their faces are a mix of exasperation and nervousness upon seeing the group again, but they're persuaded by Calix to go back to their duties. The dromaar aide escorts the party back to the council chamber where Anastasia and the representatives are still assembled. The atmosphere is quieter, though no less charged, with Matriarch Szvetneera standing clearly on one side of the table facing the others.
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Faethor Silverbrow wrote: Unless he is immune to bleed, which I wouldn't be surprised by, the twigjack should've taken 2 more damage and made a recovery roll. You are correct... I missed that in the shuffle. However, as you might have predicted it's about to not matter. The party unleashes a final salvo. Gitaena launching a projectile into it, and Faethor burning it. Beezhul thrashing it, and Elidathas further impaling it with needles. By the end of this, there is little more than splinters of wood where the twigjack once proudly stood. Combat over! With Rimesnap defeated, you are free to recover the train models and question the remaining goblins lurking at the edge of the clearing.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
------------------
NOTES Please make any saves before your turn.
Beezhul -4 (1d4 persistent cold)
Everyone is up! Please roll any saves first. FINISH THEM!
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Gitaena is able to blast all three foes with her haunting hymn. GM Screen:
RED DC 17 basic Fortitude save. vs 3 S damage: 1d20 + 8 ⇒ (15) + 8 = 23 success ⇒ 1 damage
BLACK DC 17 basic Fortitude save. vs 3 S damage: 1d20 + 8 ⇒ (16) + 8 = 24 weakness 5 + success ⇒ 4 damage PURPLE DC 17 basic Fortitude save. vs 3 S damage: 1d20 + 10 ⇒ (10) + 10 = 20 weakness 5 + success ⇒ 4 damage Rimesnap braces for it and fends most of the sonic damaged off. While the birds seem prepared for it, they are particularly frazzled by it weakness. The thinner swarm is dispersed in a combination of fleeing undead birds and others that drop to the ground innert. BLACK is out Beezhul swings at Rimesnap and hit! knocks a sizable chunk of wood out of their form. This is immediately followed up by knocking more undead birds out of the air, and dispersing the flock! PURPLE IS OUT! The cold saps at her... persistent cold, persistent recovery (DC15 flat): 1d4 ⇒ 41d20 ⇒ 9 It stings particularly harshly.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Beezhul DC 16 basic Reflex save vs 3 piercing: 1d20 + 5 ⇒ (18) + 5 = 23 ⇒ 1 piercing, and so... Elidathas is able to fully heal Beezhul. Every last cut close and bruise disappears. She does feel whole again, and reinvigorated in this fight. Faethor pops out from under the swarms of crows, catching Rimesnap in the bark with his gouging claw. Hit! The zombie crow flock migrates just above Gitaena and Elidathas. All at once they lower their flight elevation until they envelop the two pathfinders, and unleash a barrage of swarming pecks on them. It's all the two can do to cover their faces to avoid a rotting, undead beak in the eye! Swarming pecks, piercing damage (DC 17 basic Reflex save): 1d8 ⇒ 3
------------------
NOTES Please make any saves before your turn.
Beezhul (1d4 persistent cold)
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
------------------
Beezhul -10 (DC 16 basic Reflex save vs 3 piercing; 1d4 persistent cold)
Elidathas and Faethor are up.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
GM Screen:
RED DC17 basic fortitude: 1d20 + 8 ⇒ (13) + 8 = 21 PURPLE DC17 basic fortitude: 1d20 + 10 ⇒ (19) + 10 = 29 Both foes brace against the sonic wave, and weather it completely unfortunately a success for Rimesnap for half of 1, and a crit success for the birds. The other flock of birds finds empty air space, again over Beezhul! Again, they try to get familiar with her. Beezhul piercing damage (DC 16 basic Reflex save): 1d6 ⇒ 3
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Hello. This is an FYI that I'll be away in nature starting this coming Friday 10/17, returning Sunday 10/19 when I will catch up and resume posting.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Beezhul Honeysuckle wrote: (last round 1 piercing and 2 piercing both reduced to 0; 1 cold damage sustained) and then that 1 cold damage would be dealt with by the heal that followed Faethor Silverbrow wrote: I thought this was in the thing I pasted but it's not. The swarm can't move against my wind until after the start of my next turn. I guess it could maybe move around it somehow to get to that spot. Doh! In that case they would have taken two move actions to circumvent the wind and only get one of those attacks against Beezhul Indeed Beezhul cackles as the birds bounce off of her armor, completely ineffective. She strikes at Rimesnap, though her swing is note quite close enough to be nudged over the edge by fate. On the other hand her swing into the zombie crow flock takes out several birds, leaving a mess of feathers and undead decay on the bones of her weapon. ------------------
Beezhul
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
No worries. Looks like I forgot about the duration of Gust of Wind :sweats: (and the damage resistant, noted)
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
From before (we need this damage resolved to see what the healing can help with): GM PaleDim wrote:
Beezhul DC 17 basic Reflex save vs 2 piercing: 1d20 + 5 ⇒ (17) + 5 = 22 ⇒ 1 piercing Beezhul DC 18 basic Reflex save vs 5 piercing and 2 cold: 1d20 + 5 ⇒ (15) + 5 = 20 ⇒ 2 piercing and 1 coldElidathas DC 18 basic Reflex save vs 5 piercing and 2 cold: 1d20 + 6 ⇒ (4) + 6 = 10 ⇒ Full damage 30 ft emanation will reach: the whole party and BLACK Elidathas' energy washes over the party, slightly soothing several companions and burning some of the rotting feathers from undead birds in one of the swarms. In fact it really seems to harm them more than the original potency of the spell weakness to vitality. The other swarm speeds back towards the party, hovering over Beezhul. Individual birds begin swooping down and dive-bombing her. GM Screen:
Piercing damage: 1d6 ⇒ 4 Piercing damage: 1d6 ⇒ 1 Beezhul: DC 16 basic Reflex save vs 4 piercing damage
------------------
Beezhul -3
BEFORE your turn:
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Would someone like to bot Elidathas?
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Gitaena wrote: The map seems to show the crow swarms in the same place as before. Which swarm was held in place and which pushed back? Doh, I missed that last step last night. Fixed! Faethor I think I got the direction right that you were going for (Northeast). Let me know if that isn't right.
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
GM Screen:
DC18 Reflex, RED: 1d20 + 11 ⇒ (13) + 11 = 24 DC18 Reflex, BLACK: 1d20 + 7 ⇒ (14) + 7 = 21 DC18 Reflex, PURPLE: 1d20 + 5 ⇒ (4) + 5 = 9 B damage: 2d6 ⇒ (1, 2) = 3 Swarms are immune to prone -------------------- Faethor's gust holds the zombie crow swarm and Rimesnap in place. However the zombie crow flock is knocked around and pushed back 30 feet. Elidathas is up! Beezhul DC 17 basic Reflex save vs 2 piercing Beezhul, Elidathas DC 18 basic Reflex save vs 5 piercing and 2 cold
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Gitaena tries to nudge Beezhul's fate, but it's not quite enough to convert the swipe into a hit. GM Screen:
Recall knowledge (occultism): 1d20 + 7 ⇒ (12) + 7 = 19 Gitaena knows that Rimesnap is a twigjack, and importantly that it has Weaknesses axes 5, fire 5. More about twigjack:
Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth.
While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited.
The zombie crow flock descends upon Beezhul and Faethor. Crows begin diving out of the swarm to peck at the two, which goes on for an extended period. Beezhul and Faethor piercing damage (DC 17 basic Reflex save): 1d8 ⇒ 2 Rimesnap approaches the guys and sprays a volley of frozen pine
Beezhul, Faethor, Elidathas piercing damage (DC 18 basic Reflex save): 1d6 ⇒ 5
GM Screen:
Cooldown: 1d4 ⇒ 1 ------------------
BEFORE YOUR TURN Beezhul and Faethor DC 17 basic Reflex save vs 2 piercing Beezhul, Faethor, Elidathas DC 18 basic Reflex save vs 5 piercing and 2 cold Beezhul
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
GM Screen:
”Faethor Init (perception)”: 1d20 + 5 ⇒ (4) + 5 = 9
Gitaena Init (Perception): 1d20 + 5 ⇒ (16) + 5 = 21 ”Elidathas Init (skill)”: 1d20 + 9 ⇒ (5) + 9 = 14 ”Beezhul is Ever Ready (Perception)”: 1d20 + 3 ⇒ (20) + 3 = 23 ”RED Rimesnap (Perception)”: 1d20 + 7 ⇒ (7) + 7 = 14 ”PURPLE Zombie crow swarm (Perception)”: 1d20 + 2 ⇒ (3) + 2 = 5 ”BLACK Zombie crow flock (Perception)”: 1d20 + 4 ⇒ (12) + 4 = 16 ------------------
Beezhul
Beezhul and Gitaena are up!
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Faethor Silverbrow wrote: In the handwaved recovery did I have the time to refocus? Yes, between the icicle fight and now, you had opportunity to refocus. We're just waiting on Elidathas to place on the current map slide and then I'll kick off this fight. Convincing the frost goblins to stand down is certainly a non-trivial victory.
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Thanks so much for the dice snippets!
Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | PFS2 #6-08 | ◆◇↺♥️⛨☐☑
Gitaena sends notes into the nearby trees. It's unclear if any creature was caught in the area of her spell. the icicle snake retreated to much further up ahead that the range. After waiting several moments for anything to happen, the snake never reveals itself. Combat over The party takes a minute to patch themselves up before moving on. Going to handwave Faethor's recovery as his damage is minimal and Eladithas should be able to make short work of it. -------------------- Discovering the destination of the goblins is quite easy—the rascals were so excited over a successful heist and chaosinducing rampage that they didn't bother covering their tracks. A couple hours of travel through the Hoarwood leads you to a clearing. The ring that edges this clearing is marked by a gruesome spectacle; trees stripped of needles and garnished with thorny vines that impale scores of dead crows like a natural iron maiden. The group of chattering winter goblins crowd the center of the clearing, gathered around a sizable wooden structure and all but climbing over each other to get closer. A loud crack that sounds like a log splitting disperses the cluster back to a reasonable distance, allowing for a proper look. The desiccated remains of a tree stump have been hollowed out and shaped into a twisted facsimile of a throne, complete with a soaring back and wide arms that make it too large for its occupant: a human-shaped plant, no larger than a forearm, woven with gnarled branches and pine needles encrusted with frost. It twirls a piece of sapling in what passes for its hands, capped with red berries like rubies on a scepter, the very image of a tiny wicker king. Its featureless head tilts downward, gazing at the train models pilfered from Queen Anastasia's estate.
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Beezhul flails her flails about wildy, first smashing through the kite hit and sunk, and then smashing through one of the icicle snakes hit and sunk. None of the results would change so far, but don't forget Bless! Faethor strikes an appropriately menacing pose. Unfortunately that also telegraphs his strikes to the last icicle snake which is able to dodge and duck in time. A moment later, the cold reminds him of its presence. Persistent cold damage: 1d6 - 2 ⇒ (6) - 2 = 4 That last snake hisses its most menacing hiss and... begins fleeing! It slithers away quickly, rounds the corner to the right. It disappears up the backside of a tree and ...? Persistent recover (DC15 flat): 1d20 ⇒ 6 What do you do? Pursue? Try to pass it safely? ------------------
Elidathas
The party is up!
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Well, there's not much more to these guys, and hopefully your luck will regress to mean (improve) for the later encounters.
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Elidathas knows that the icicle snakes are weak against fire (Weaknesses fire 5). He establishes a radius of blessing for his allies. Gitaena notices the small enchanted kite that has floated down from the trees nearby where the icicle snakes were recently hanging. It is, quite simply, enchanted paper stretched over a simple frame. Sending force darts at it, she badly punctures the paper and mauls the frame. There's not much of it left, but still it wafts in the wind. The blue icicle snake hisses and bites at Faethor repeatedly... GM Screen:
Jaws (finesse), piercing damage: 1d20 + 7 ⇒ (15) + 7 = 221d6 - 1 ⇒ (1) - 1 = 0
plus 1d6–2 persistent cold Jaws (finesse), piercing damage: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 211d6 - 1 ⇒ (2) - 1 = 1
Jaws (finesse), piercing damage: 1d20 + 7 - 10 ⇒ (6) + 7 - 10 = 31d6 - 1 ⇒ (1) - 1 = 0
The first bite lands, doing no immediate physical damage. It feels like a nibble, almost a tickle. It's only a moment after that Faethor realizes it leaves behind the sting of cold. 0 immediate damage and 1d6–2 persistent cold The second bite that lands is just a little stronger. 1 piercing damage, and the same persistent damage for no additional effect. After this Faethor jumps aside and dodges the third bite. ------------------
Elidathas
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