Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
So I have a busy few days coming up, and I will start us on the next scenario, in earnest, this coming weekend.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Chronicle 4 is available in the usual location: Chronicle Sheets
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Cromm, any downtime? I'm issuing the chronicles momentarily.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
✅ PRIMARY OBJECTIVES
✅ SECONDARY OBJECTIVES
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
The faction leaders quickly fall into a heated discussion over the best approach to the items—it’s clear that they don’t see eye to eye, but they all agree that they’ll need to work together for the sake of the Society’s future!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
They look ready to fight, but they’re quite impressed by your handling of the situation. After checking over all of you for injuries, diseases, or conditions (their first priority!) they gather reports from the you, as well as Rain and Biglock.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Garirenikke wrote: What currently non-repeatable would you want to run? I have one sitting around that might as well get used. Not sure where others are for replays/points to buy them, of course. I hadn't actually gotten as far as thinking that through since it wasn't an option just yet. I will probably map out potentially scenarios by the end of this weekend, but assuming they don't start until after this next one.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
It probably goes without saying that I'll need a day or two to prepare the next scenario. We're still not at the point of "all repeatables all the time. We could wait 11 days for that, but meh, I like our momentum and consistency. Gameday is certainly too far out to wait for the next scenario to be part of it. It's possible we complete the next one fast enough to join gameday though!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Apologies that the last battle wasn't very challenging. :sweats: You did well enough on the skill checks to get loaded up with good gear. (Remember that this gear is temporary and doesn't carry over). I will post the conclusion tonight. Now would be a good time to declare downtime (e.g., roll for earn income). If you do, please help me by noting the task level and DC (still 0 for now), your level of expertise, and the result.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Ninja'd! Sorry Cromm, adding you in here. Zinari moves in, casting shield and imbuing her form with residual magical energies. Seeker points her new They both look at each other, wondering which action ultimately did it in. Redirecting you to GREEN since Gari approached purple GREEN out Gari approaches the final one, who seems a little disoriented without the help of its guiding witch. With a serpentine stab it also melts back to ooze and dissipates. COMBAT over!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Kiragio wrote:
slowed 1 means 1 less action, would that change what you do?
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Two more fuming skunks spill forth and propel streams of acrid musk at Gari and Cromm! GM Screen:
Cromm Crank's Fortitude (E): 1d20 + 9 ⇒ (13) + 9 = 22
Garirenikke's Fortitude (T): 1d20 + 5 ⇒ (20) + 5 = 25 ------------------ Cromm is sickened 1.
They both scurry away! ------------------
Gari
Everyone is up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Barnaby strikes true with his alchemists' fire, leaving behind a small flame on Aslynn. Zinari rushes in around Kiragio, slashing at Aslynn successfully. Crit for 14S Seeker sends shards of force at Aslynn...
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
------------------
Gari
Zinari, Seeker, and Barnaby are up! Others: Despite RED being down do NOT start round 2. Other things may happen at end of round
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Gari successfully imposes a healthy fear in the fuming skunk frightened 1 and then ends it with his dagger! hit for 9 damage: RED out Cromm also heads into the thick of battle and RED is down, so redirecting to BLUE slashes at Aslynn, causing her to snarl at him. HIT for 5 damage
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Kiragio gets Aslynn's attention, who flashes him a wicked grin but yes, taunted!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Yes, do please take your time to affix / distribute these items and you an assume they were ready for this combat.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
GM Screen:
Cromm Crank's Initiative: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Garirenikke's Initiative Using Perception (incl. scouting): 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Barnaby's Initiative Using Scouting: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Seeker's Initiative: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 Kiragio's Initiative: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 Zinari Diamonds's Initiative Using Explor'n: Avoid Notice: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 RED: 1d20 + 5 ⇒ (2) + 5 = 7 BLUE: 1d20 + 10 ⇒ (6) + 10 = 16 ------------------ ------------------
Gari
Gari, Cromm, and Kiragio are up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
The shard of Aslynn is still not Aslynn herself—were she truly here, she would easily destroy the PCs. Yet, the shard has finally gained enough power to understand her surroundings, perceive the PCs, and face them in battle. The smelly, twisted creature emerging from her cauldron vaguely resembles a skunk—a manifestation of Aslynn’s newest familiar. The PCs are on their own in the fight—Biglock and Mr. Glovely can’t directly interfere with these enemies due to the terms of Aslynn’s cruel bargain, and Rain in Cloudy Day is still too terrified due to his close contact with Aslynn’s double when it first appeared.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
The shard of purple glass with constellations, the shard of Aslynn’s mind, begins to shake with power and pull from your grasp. You're unable to maintain your grip whoever was holding it as the object wills you to release it before it flies toward the vault’s center area A1.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
That just leaves the pile of treasures! crit success opportunity there. Barnaby Bleck wrote:
Unless I'm mistaken (looking at the macros) you missed the +2 bonus, therefore this should be a 25 Major Discovery Barnaby finds a wand of shardstorm 1st. That's all of the possible discoveries! Moving us along to the finale in a moment.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Zinari Diamonds wrote:
There it is! Major Discovery Zinari finds a fear gem. The others search around and find little of value. That doesn't deter Seeker from excitement.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Questions? This is a Q&A section with these two odd NPCs
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
What do you do?
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Intimidation, flaming claws, and choice placements of the serpent dagger. The last shadowy ran falls! Combat over! With the rats defeated, the vault falls silent. "Aslynn" and her cauldron have vanished for now.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Seeker sends a swirling gust of wind, which shreds the first rat and then flies off in the wrong direction after. hit, miss, GREEN down! Kiragio taunts RED and... With Green down you can redo your other two actions ------------------
Barnaby
Kiragio (◆◆), Zinari, Cromm, and Gari are up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
GM Screen:
Barnaby's Nature (T): 1d20 + 5 ⇒ (5) + 5 = 10
------------------ Though it is a swarm of rats, Barnaby can't quite discern anything specific about it. So in 2e splash is not based on one square but the full outline of the targeted creature. So GREEN and RED will take splash where applicable. REF: He was apparently too eager to rain fire down upon the swarm and does so effectively! The splash seems to particularly catch with the swarm, ensuring all individual members are burned! weakness: splash 3 Two hits for 15 fire damage to BLUE, and 1 persistent fire. 2 splash damage to RED+GREEN After a moment of tiny shrieks the rat swarm falls to a soft sizzle. Rat on a stick anyone? BLUE down! A rat scurries towards Zinari and lunges at her with its jaws wide open! GM Screen:
jaws attack (agile, finesse), piercing damage: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 1 ⇒ (5) + 1 = 6
jaws attack (agile, finesse), piercing damage: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 121d6 + 1 ⇒ (1) + 1 = 2 ------------------ Twice she dances to the side of its bites, but while it flies by she notices an eerie pestilence hanging around its mouth! She also notices it has a shadowy form with pure red eyes. ------------------
Barnaby
Seeker and Kiragio are up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Verily, these rats are not friends. GM Screen:
Cromm Crank's Initiative: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Garirenikke's Initiative Using Perception (incl. scouting): 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Barnaby's Initiative Using Scouting: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Seeker's Initiative: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Kiragio's Initiative: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Zinari Diamonds's Initiative Using Explor'n: Avoid Notice: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 BLUE: 1d20 + 5 ⇒ (4) + 5 = 9 RED: 1d20 + 5 ⇒ (17) + 5 = 22 GREEN: 1d20 + 5 ⇒ (11) + 5 = 16 ------------------ ------------------
Barnaby
Barnaby is up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Cromm succcessfully grabs and keeps the attention of "Aslynn," distracting her from seeking desired treasures. As she lugs the cauldron towards Cromm is makes an excruciating scraping noise on the stone floor. Meanwhile Gari strategically replaces important items with shiny fakes, which seems to further throw her off. With jar and ritual Barnaby and Zinari are able to get her isolated in a relatively small area, away from the treasures. Seeker is not attuned to their approach and isn't quite able to help, but none-the-less the party is undeterred. That's two successes! Moving long.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Create a Distraction wrote:
Be creative with your attempt and describe it. Consider ways you want to interact with this "Aslynn." Trap the Intruder wrote: While at least one PC distracts "Aslynn" the remaining PCs can attempt to trap it by, for example, using Arcana, Nature, Occultism, or Religion to speak incantations, using Crafting or Deception to swap valuable magic items with shiny non-magical baubles, or using an appropriate Lore skill to Recall Knowledge about night hags and their behaviors and weaknesses. Other checks might be appropriate, at the GM’s discretion, based on how the PCs describe their attempts. Whatever approach they take, the PCs must attempt a DC ?? check, and they need 2 successes (or one critical success) to trap "Aslynn"—though the effect is only temporary...
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
GM Screen:
Cromm Crank's Perception (): 1d20 + 4 ⇒ (17) + 4 = 21 Lowlight vision
Garirenikke's Perception (E): 1d20 + 7 ⇒ (17) + 7 = 24 Low-light vision, +2 to locate objects (incl. secret doors/hazards) Barnaby's Perception (T): 1d20 + 5 ⇒ (17) + 5 = 22 Seeker's Perception (T): 1d20 + 7 ⇒ (16) + 7 = 23 Kiragio's Perception (T): 1d20 + 6 ⇒ (1) + 6 = 7 Zinari Diamonds's Perception (T): 1d20 + 3 ⇒ (10) + 3 = 13 ------------------ Cromm, Gari, Barnaby, and Seeker realize that the voice seems to come from every direction at once, as if from a talented ventriloquist. "Aslynn" moves slowly around the vault, dragging her overflowing cauldron, repeating haunting verses, cackling with glee, raking claws along surfaces, sniffing objects, and otherwise behaving in a disturbing manner.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Seeker. wrote: Crit fishing: I got a minnow. Yup, gotta throw it back ;P The team approaches the treasures and items, but overall they don't immediately find anything further of interest. no crits, unfortunately. we'll have one more chance later. While the party is trying in futility to make more discoveries, Barnaby works on his alchemicals.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Gari is unfortunately unable to find anything additional in the pile of treasures. That's everyone. Everybody now gets one more round of checks (basically crit-fishing on 2 & 3).
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Cromm Crank wrote:
Indeed, the skull does seem quite adept at identifying things of magical significance! Major Discovery Cromm and the skull find a wand of widening (1st-level spells)! 2. Pile of Treasures Success
Done:
Not yet:
Gari is still up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Garirenikke wrote: Perception for pile of empty chests: 1d20 + 7 ⇒ (13) + 7 = 20 Additional +2 to find an object or hazard So, unfortunately there actually isn't anything in the chests. Gari can choose a new location and try a new roll (I neglected to put a note next to that option). Meanwhile Barnaby uses his time to craft useful, helpful items for the team! Gari (new choice) Ninja'd! I'll process Cromm's roll now.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Zinari and Seeker seem to find some lewd comics drawn by bored archivists, but nothing useful.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Kiragio wrote:
Shelves filled with scrolls line the walls, along with a few other items useful to spellcasters. Some contain magic spells. Verily, Kiragio finds sufficient Nature material in the scrolls and such! Discovery Kiragio finds a scroll of telekinetic maneuver!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
This is where we left off. The crit successes are as done s they can be. 1. Let's do another round of exploring the vaults! Splitting the party is fine. One check per PC.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Though it looks normal, the hallway is impossible to traverse—no matter how many steps any of you take, the door at the other end is always the same distance away, as if in a stressful dream.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Cromm gives chase but his longsword misses! Kiragio cracks his whip down at its feet and upends it successful trip! Gari and Seeker opt for nonlethal damage, but Barnaby's bomb does it in for good. Red down and out. Too much lethal damage Combat over! Feel free to work on healing as we proceed. It's just Seeker at -1.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
It's taken me until now to encounter/think about Assurance for a skill check with the attack trait :sweat:
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
So, in researching Kiragio's use of assurance for a combat maneuver (to bypass MAP, which is legal RAW), I've learned that it's a widespread strategy to do this particularly on the 3rd/last action (which would normally have the worst MAP) in hopes of successfully tripping/disarming/whatever a minion (maybe not for targeting the strongest foe).
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Kiragio winds the whip over his head again and gives it two quick snaps down around him at the feet of their foes. two misses. I had to check for my own knowledge, but TIL that assurance does in fact work for skill checks which happen to have the attack trait and yes it bypasses MAP (!!) Zinari raises an arcane shield I always imagine them looking like the discs Dr. Strange makes. and then lets the residual energy come to rest on her form. Cromm maneuvers through the centaur's space, completely flaking the terror that the party does not seem terrorized by! Slashing it from behind with his longsword he disburses the remaining shadow stuff. BLUE down! The remaining humanoid is visibly nervous. It jabs twice at the towering centaur... GM Screen:
spear attack, piercing Damage: 1d20 + 6 ⇒ (9) + 6 = 151d6 ⇒ 1
spear attack, piercing Damage: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 31d6 ⇒ 4 ------------------ missing twice, before scurrying away to the corner! ------------------
RED -5
Everyone is up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Don't sweat it. I haven't found myself waiting on you. I hope you're feeling better!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Kiragio wrote: Let's see. 24 was a critical. That means 14 would be a success. Well, no. BLUE was crit'd due to a natural 20 increasing the level of success of the result. The result (24) alone would have been a regular success. Your 25 result to trip RED *was* a crit without nat 20.
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Barnaby's bombs fly around, moving in the general direction of it but breaking on nearby objects instead. Splash damage only Gari closes the distances and stabs at the terror with his newly found dagger. He wouldn't call the interaction "drawing blood,", but the first strike did seem to damage its shadowy substance. Hit for 8, no precision. Miss Then Seeker projects her mind at it for a mental jolt! GM Screen:
DC18 Will: 1d20 + 4 ⇒ (18) + 4 = 22
------------------ It grimaces and growls and seems to fight off some of it. ------------------
RED -5
Cromm, Zinari, and Kiragio are up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Zinari's dagger passes through the humanoid like butter, leaving singing skin and a thin trail of smoke as it drops to the ground. GREEN down! Kiragio bangs his shield to get the terror's attention BLUE taunted and winds his whip overhead before whipping it at the two remaining foes to upend them. Both knocked down and hurt in the process. Natural 20 makes it a crit for BLUE too. The roll for RED was good enough for a crit. They hit the ground with a *thud*. The humanoid stands back up and stabs at Kiragio. GM Screen:
spear attack, piercing damage: 1d20 + 6 ⇒ (9) + 6 = 151d6 ⇒ 6
spear attack, piercing damage: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 171d6 ⇒ 6
The point clatters off of Kiragio's shield twice, futile. The shadowy terror stands up and tries to take advantage of the distraction. It grins and thrusts the spear towards Kiragio's chest. GM Screen:
spear attack, piercing damage: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 3 ⇒ (1) + 3 = 4
spear attack, piercing damage: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 121d6 + 3 ⇒ (5) + 3 = 8
The first try catches the centaur, drawing blood. Hit for 4, resistance 2, flash of grandeur wipes out the rest. It was just a flesh wound. ------------------
RED -5
Everyone is up!
Downtime | PaleDim's Marathon! | ☘️Barnaby ☘️Cromm ☘️☘️Gari ☘️Kiragio ☘️☘️Seeker
Cromm hustles. Barnaby thinks on the shadowy terror. GM Screen:
Barnaby's Occultism (T): 1d20 + 8 ⇒ (14) + 8 = 22
------------------ Barnaby knows that it BLUE is a Bugbear Terror. Its weakness is its Will (lowest save). His bomb just misses its mark splash damage only. Rain is too frightened to respond to Seeker who, confronting her fear, approaches the melee and manifests additional protection. The team enjoys Gari's best impression of Valsin as he arms himself and gets into position. Suddenly, another bugbear rounds the corner to the south, sprinting at Seeker as it appears! It thrusts a spear at her repeatedly! GM Screen:
spear attack: 1d20 + 6 ⇒ (10) + 6 = 16
piercing Damage: 1d6 ⇒ 1 spear attack: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
It just catches her in the arm with the first jab, causing her to jump and successful dodge the second thrust of the spear! hit for 1 piercing damage, then miss. Seeker is just outside of Cromm's champion aura, so no flash of grandeur. ------------------
Zinari
Zinari and Kiragio are up!
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