Sajan

GM Koan's page

60 posts. Alias of Olmek.


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And I'm back! I need to catch up with all of my games, but I hope to have a post up by tonight!


Nagasawa Investigation (Notice)/Perception TN 20:
You notice that Noburo shoots a glare at Bayushi Tatsukoro, the leader of the Scorpion Clan's presence at Kyuden Hida.

Forgot to add that to the last post. :)


Yuo & Ameiko:
Akiko doesn't seem intimidated by Yuo's terse replies. "My cousin tells me that swords have names. Does yours?"

Keiyomi continues speaking to Ameiko. "I don't think so, but this is a special day." The Unicorn maiden leans in, dropping the volume of her voice. "Ameiko-san, I feel as if we are friends? May I ask you a favor?"

Ameiko Perception (Notice)/Investigation DC 15:
You notice that Keiyomi is keeping her eye on Takaji, and she seems to become slightly agitated when he is approached by a Scorpion woman.

Nagasawa:
Saki laughs. "I have some experience, although I can't say I've ever done it for fun. I even have the scars to prove it." She shoots you a look that seems to say but you know where those are.

If Noburo saw the look, he doesn't say anything. He visually relaxes and some of the tension falls out of the air. The Phoenix lets out a small sigh. "I apologize for being defensive, Nagasawa-san. I am just unwilling to listen to any more insinuations about the lady Isawa."

Takaji & Katsuko:
The conversation lulls for a moment, but is rescued by the arrival of another person. She wears a traditional black and red kimono of the Scorpion, but instead of a mask, her face is covered in thick paint that distracts the eyes. She wears the Shosuro mon.

"My apologies, Wataru-sama, but may I borrow your Lion friend?"

The Emerald Magistrate nods, barely looking at the Scorpion newcomer.

If Takaji Leaves to Speak with the Newcomer:
With Takaji gone, Wataru focuses on Katsuko. How fares your assignment, Katsuko-san?"


*poke*


Apologies for the slowdown. Still working through some stuff.

GM Screen:
3d10 ⇒ (5, 3, 5) = 13

[spoiler=Nagasawa]Noburo visibly stiffens when he hears Mutsuye's name. "I have that honor, yes." he replies. "Any skill of mine, I owe to my sensei. Their training is why I am here."

Yuo & Ameiko:
Yuo's response is apparently all Akiko needed. She immediately descends into a breathless, stream-of-conscious conversation. "You're so lucky. Kage-sama seems like a wonderful man and husband. Plus, he's so romantic. Like Kakita pillow-book romantic. Can you believe he already sent her a kimono in Crab colors? He must have made it specially for her because it's all silk and gold, and I mean, for him to think of that when he doesn't even have any lands! And when her dad wouldn't let him visit for more than four hours, he pitched a tent outside her window. And he's so sincere. Not like Scorpion sincere, but like, Mutsuye gave him her fan, and then he went off to the Crane court, and he was still carrying it when she saw him in Otosan Uchi the next month, and oh," she exclaims as Kuhime delivers a light kick to her ankle. Akiko smiles sheepishly. "I'm so sorry. I just start talking and I can't stop. You're frowning. Don't leave. We could talk about...um...swords. Men like swords, right?"

"Oh, it's nothing you'd recognize, Doji-san." Keiyomi smiles sweetly. "It's a traditional dance of the Unicorn. I think that Kage-sama will be judging the event."

Ameiko Opposed Awareness/Courtier (Manipulation) vs. Keiyomi TN 8:
Your Doji training picks up on subtle hints from Keiyomi. She wants something from you, but is too afraid to ask.

Takaji & Katsuko:
"Takaji-san, your decision should be decided upon whichever dance you think most artfully captures and interprets the subject of the dance." If Takaji still looks lost, Wataru smiles. "Or just make it up as best you can. It's served me well so far."

He looks to Katsuko. "Hai. Kuhime-chan will be performing tonight, she has been practicing a traditional Phoenix dance called The Wind in the Pines for months now."

Daigo:
It is not too forward for a samurai to demand anything of a heimin.

The old man bobs his head up and down. "Of course, my lord, of course. Which room would you like to see first?"


Yuo & Ameiko:
Akiko can barely suppress her grin, which erupts with a hushed gasp. "Hooomygoodness, do you know Kage-sama?" Her companion, Kuhime, looks aghast, but says nothing. Apparently her interest in the subject overrides her sense of etiquette.

Ameiko returns in the middle of this scene. Keiyomi, the young Ide girl, smiles at the Crane. "I would not worry about that. At least not with me. I've prepared something few outside the Unicorn know."

Nagasawa:
Sachiko snorts when you flatter Saki. "Little slip of a girl like that? Hardly a warrior. Want to see some real fighters? Come up to the top of the Wall and I'll show you." Before anybody has a chance to respond, she stomps away and begins aggressively flirting with a group of Hida.

Saki watches the enormous Crab beauty walk away with a smirk. "Well she's something, isn't she?"

The Phoenix bows and nods. "Thank you, Nagasawa-san. Saki-san. My name is Shiba Noburu." He scratches the back of his head and smiles. "I'm afraid my training didn't prepare me for the likes of her." Noburu is a young man with an honest face and a strong chin. He wears his stubble well and you are forced to admit he possesses a certain rugged handsomeness. "I cannot speak as to how I will do today. Surely whatever victory I win will not be because of the arrows I fire today, but the thousands I have shot before them."

Daigo:
The man bows again, lower than before. "You speak too kindly, samurai-sama. We serve however we can. But let me assure you that we came to no trouble on the road. And nothing has seemed out of sorts with those we serve." The peasant is either telling the truth or is one of the most gifted liars you've ever met.


Nagasawa:
Hida Sachiko stands nearly a head taller than the Shiba. She uses it to her advantage, bullying the space around the Phoenix and looming over him. Despite her size and menacing body language, she is undeniably beautiful. Her spiked armor does little to hide the muscular curves of her body or the size of her bust. Emerald green eyes sparkle above high cheek bones and full lips. The Crab turns to regard the newcomers. "Nagasawa-san!" She gives Saki a crude grin. "Who's this, lover boy?" You can sense Saki stiffen behind you.

Daigo:
The old man appears horrified. "The Taint? Fortune's above! We had no troubles on the way here. Nothing odd at all." He bows low. "Have we done something to cause suspicion? I will submit to the jade if my lord demands it."

Daigo Investigation (Interrogation)/Perception TN 10:
These peasants seem to be telling the truth.

Katsuko & Takaji:
"I have the utmost confidence in the Crab's protection, Takaji-san. They have stood at the Wall for a very long time." Wataru turns to Katsuko. "That is considerate, but will not be necessary. The ritual must be completed alone." The Emerald Magistrate changes subjects. "Are either of you participating in the dance?"

Ameiko:
Kurako smiles and nods. "Of course, Ameiko-san. Might I know the name of the dance you are to perform so I can announce it properly?"

Yuo:
As you watch Ameiko talk to Kurako, you feel a presence behind you. Spinning around, it is only Isawa Akiko. "I'm sorry, Hida-san, but I must ask. Have you fought an oni?" Her friend, Kuhime, rolls her eyes at Akiko, but says nothing.


Sorry about the wait, guys.

Nagasawa:
Saki grins enthusiastically. "I'll do what I can, although I can't imagine I'll be of much help while watching over Toshimitsu-sama and his family. Keiyomi-chan is especially worrisome. It's her first real court and she swears that she knows the ways of the world..." She trails off, biting her lip. "Forgive me, Nagasawa. I'm rambling."

She nods to the lone Shiba bushi in the competition. A massive Crab samurai-ko looms over him talking loudly and gesturing with her hands. It's hard to be sure, but the conversation seems fairly one-sided and quite lewd. "Is that our man?" Saki asks.

Ameiko & Yuo:
The young Ide girl grins and bows. She's pretty, in a barbaric sort of way. Her kimono doesn't even have any sleeves! "All three of us will be performing, Doji-san. If you are interested, you should speak with Yasuki Kurako. She's just over there." The Unicorn gestures at the nervous Yasuki courtier that brought you to Kisada's chamber earlier.

Asako Kuhime holds a fan up to cover her mouth. "I think I speak for the court when I say that you should absolutely participate, Doji-san. It is known that the Crane possess some of the finest performers in the Empire. Surely that reputation holds some weight."

The younger Phoenix girl, Isawa Akiko, continues to stare at Yuo.

Kuni Daigo:
You find the Phoenix servants fairly easily, as they are currently preparing the rooms for their Clan in Kyuden Hida. When they notice a samurai in their midst, they bow low. An older man looks to you, careful not to meet your eyes. "How might we be of service, Crab-sama?"

Takaji & Katsuko:
Wataru nods at Takaji's words. "That is my hope as well, Takaji-san. Hopefully, I pray that your vigilance will simply be a formality. Anything else would not bode well for our young lovers." His gaze lingers on the Hiruma daimyo, surrounded by friends and well-wishers.

His focus turns to Katsuko. "She will not. Mutsuye-chan is visiting a local shrine to commune with her ancestors. It could take some time. Her grandmother was a pacifist and expected Mutsuye to marry an artist." The Emerald Magistrate smiles slightly. "I would not expect her back until the evening."


Ameiko & Yuo:
The three girls, for that is what they are now that you get a moment to look at them, bow to Ameiko and Yuo's approach. The two Phoenix are Isawa Akiko and Asako Kuhime. Akiko is 13 and excited. She speaks in a breathy, high-pitched voice, and looks everywhere but people's eyes. "Oh, hello, Doji-san. There are several that I know of. There's me, uh... Kuhime-san, Keiyomi-san," she indicates to the young Ide standing with them, "A, ah... Scorpion..." Akiko trails off, staring at Hida Yuo.

Kuhime kicks Akiko's ankle lightly to break her from her reverie. "Will you be performing later, Doji-san?" the older Phoenix asks politely.

Katsuko & Takaji:
Katsuko, lose 1 point of Honor for a minor breach of etiquette. Also, we appear to have mixed up the Phoenix at some point. Asako Wataru (Emerald Magistrate) is here, not Isawa Hikaru (father of the bride).

Isawa Hikaru finishes speaking with Hiruma Kage, who takes a seat of honor before the dance floor. He lingers a moment on Kage and then turns to you. "Ah, Katsuko-san. I understand you were called to speak with Kisada-sama. I trust you represented the Phoenix well?"

He looks at Takaji with an approving eye. "Is this the yojimbo the Lion provided? He looks capable."

Nagasawa:
Saki leans in, a cunning smile playing across her lips. "What did you have in mind? I tend to like your secrets."


The Archery Competition:
As you are scanning the lists for Shiba Noburo, Otaku Saki approaches you. Some distance away, you can see Nari regarding the pair of you with a cool eye while she discusses something with Shinjo O-Shimo.

She smells like leather, grass, and road dust, like the open plains of the Unicorn provinces. "I had no idea that you would be here, Nagasawa-san."

Doji Ameiko:
Who are you talking to? The Ide girl with the Phoenix girls from earlier? Are you confusing her with Isawa Mutsuye, whose sisters you know from school? I think there might have been some miscommunication between us. :)


Shinjo Nagasawa:
There are actually five events in the competition: stationary target, stationary target based on artistic appeal, speed shooting stationary target, inuri mono, and the 'duel.' The first three are intended to allow for courtiers, shugenja, and children, with the last two informally considered appropriate for bushi.

Inuri mono, while undeniably cruel to the dogs involved, is designed to minimize the pain inflicted. That's why they use blunted arrows. Almost all samurai use it as practice for hitting moving targets. Interestingly, it was banned as a sport in Japan in 1881 when Buddhists realized that scaring and hurting dogs didn't jive with the whole zen thing. :)

Finally, I managed to screw up the description. The Phoenix watching is dressed as a shugenja. There is also a Shiba bushi waiting to take part in the competition.

Kuni Daigo:
If you would like to interview the servants, search Mutsuye's rooms, or do something else, that's fine. I'd just like something specific so I can try and narrate it. :)


Looks like Ayumi is going dancing...

Dance Competition:
The third floor of Kyuden Hida has been cleared, its many shoji, the movable, paper walls of Rokugani court, having been pushed aside to form a dance floor. This clearing is surrounded by a space for musicians and a multitude of low tables for the audience to congregate.

There are multiple people already in attendance. An elderly Ide couple watches their young daughter talk to a pair of Phoenix girls. A Shosuro with a painted face drinks sake alone at a table, occasionally chuckling to herself. A Phoenix wearing the green badge of an Emerald Magistrate chats amiably with Hiruma Kage, surrounded by friends and bodyguards. A miserable-looking Scorpion man in the midst of some hard-drinking Yasuki appears as if he'd rather be anywhere else. In the middle of it all, Yasuki Kurako frantically moves about, trying to organize the upcoming event.

Doji Ameiko:
The Phoenix girls talking with young Ide are the same girls you saw on the parade grounds.

Archery Range:
The wind whips noisily across the northern parade grounds, although the tall walls of Kyuden Hida protect you from the worst of it. The area has been modified into a number of archery ranges and arenas: standing targets, inuri mono (shooting target-painted dogs with blunted arrows), and "duel" shooting, where samurai participate in three mounted passes, firing humming bulb arrows, trying for a clean hit to the opponent's armored torso.

A number of Crab, Unicorn, and Lion bushi stand around, watching the competition. A Phoenix, wearing the mon of Isawa, watches as well, surrounded by retainers. Waiting in line to shoot is Shinjo O-Shimo, the Otaku twins, a Matsu samurai-ko, a Scorpion in full heavy armor, and several Crabs. Hiruma Ryoichi sits in the stands, speaking quietly to another, elderly Hiruma.

Kuni Daigo:
If you don't feel like either event suits your character, how and where would you like to proceed?


Going to a wedding today. Nothing from me until tomorrow.

-Posted with Wayfinder


Waitin' on Ayumi and Katsuko.


Takakana offers the same lop-sided grin. "If that is all, I understand that Yasuki Kurako-san is hosting a dance competition on the third floor to open the court. If that doesn't interest you, then some of the bushi are testing their skill at archery in the parade ground."

I'll be switching scenes tonight. Please tell me where each of you want to go.


Ameiko, yes.

Takakana waves his hands in front of himself. "The Kaiu and Kuni have already investigated any Crab connections to Hikaru-sama's line. We were more thinking of a personal sort of investigation."

He looks at Ayumi. "I do not understand."


There are a few options for personal investigations here.

There is a court going on beneath you and gossiping about the bride-to-be would hardly be considered suspicious. Ameiko has a couple leads as far as that goes.

You also know that Mutsuye has a yojimbo. It might require more subtlety, but he could certainly provide some insight on the day-to-day life of his charge.


Shinjo Nagasawa wrote:
GM Koan wrote:
You are permitted to bring your wakizashi into Kisada's presence.

That raises a followon question for me... asking it here to not muddy the in-character thread.

Are we bushi PCs allowed to wear armor inside the Castle? Normally I wouldn't even ask for a courtly setting, but it is right on the wall. Do the Crab actually want their guests armed and armored, just in case nasties crawl over the wall? Or is it more "normal" courtly standards and we guests don't equate to the samurai defending the wall?

And if it's acceptable to wear armor in Kyuden Hida, are we already, or not so much since we literally just came from the road/parade ground?

EDIT: Oh, and I've totally got an idea to float past Takaji, but I don't want to "move on" from or interrupt the Takakana conversation, since as of my last post I'm waiting for an answer from him. What's the pbp etiquette on that? Is it possible to post the idea without it representing Nagasawa blurting immediately on to the next topic before Takakana even has a chance to respond to his initial question?

Wearing armor to court in Kyuden Hida is not irregular, although some of the more genteel clans might view that with suspicion and distaste. Whether or not you're wearing armor depends on if you think your character is.

If you want to ask Takaji something, I would wait until after the scene is finished. If I push a scene forward during a conversation you've already started, you should feel free to continue it in spoilers.


Isawa Hikaru - Ameiko, Katsuko, Ayumi:
You know that Isawa Hikaru is the first cousin of Shiba Ujimitsu, the Phoenix Clan Champion. For a Phoenix, he's extremely rich, offering the Crab thousands of koku worth in lumber, pearls, enamels, and and fish for a dowry.

He and his wife seem close. They sometimes touch in public.

Isawa Hikaru - Ameiko & Katsuko:
You also know that Hikaru has been trained as a shugenja, although it was mostly done out of tradition.

His two oldest daughters, Yoko and Reihime, attended the Doji courtier school, and her father still owes the Crane favors.

Kisada's Mood - Ameiko:
Hiruma Kage's indiscretion has caused no end of petty court difficulties for the Crab, undoubtedly the work of the Crane. Kisada and Kage have not been on good terms as a result.

Takakana gives Nagasawa a lop-sided grin. "That should be a question for your 'honey-tongued' companions, surely? I'm just a simple warrior with a warrior's sincerity." He looks pensive for a moment. "I don't know anything about Mutsuye-san or her family, sorry. I'm here to ensure that they don't end up inside an oni, not recite their ancestors."

He looks at Ameiko. "If you find something that troubles you, Doji-san, seek me out. Nobody else."

Finally, he turns to Kuni Daigo. "Yuo-san and Akodo-san are here as yojimbo. Nagasawa-san comes highly recommended. And you are a Witch Hunter. Who better than you to seek the truth?"

Ayumi, is that question intended for Daigo?


You are permitted to bring your wakizashi into Kisada's presence.

PS. If you want to call a raise, include it in the dice=x+y roll formatting. If you pass the check with raise(s), I'll include extra information with a spoiler in my next post.

Despite the intimidating atmosphere, most of you maintain the etiquette of the ceremony. Only Kuni Daigo, a monk without genteel education, disrupted the silence with clattering porcelin. Hida Kisada shoots a disapproving glance at witch hunter before continuing.

"Your lords have sent me a letter offering your services during this court. I have need of you now."

"You of course know the lord Isawa Hikaru. He has proven his worth as a shugenja and as a man, and we respect him above many. You also know of my general, Hiruma Kage, daimyo of the family who has lost the most to our ancient enemy. Kage's loyalty to their memory burns in every assault he makes, and he is of an age now to ensure that such valor continues in the next generation. I have been pleased to arrange for him to wed Hikaru-san's daughter." Despite his words, the Great Bear looks the furthest thing from pleased.

Knowing Isawa Hikaru: Int/Courtier TN 15:
Hikaru is a prominent land owner and the father of Isawa Mutsuye.

Hida Kisada's Mood: Awareness/Courtier TN 20:
Of course Kisada isn't happy. You've heard rumors that Kage defied Kisada's matchmaker, fell in love with a young Phoenix girl, and refused all other candidates, including his original match, Doji Rumiko.

"Tomorrow, during the hour of the Dog I meet with the Emerald Magistrate who bears the chop of the Emperor's approval while the old man sleeps in Otosan Uchi. The magistrate's word will formalize all the marriages I approve this winter." He glowers. "If I commit my most loyal daimyo to marry this woman, I expect that there will be NO FURTHER DIFFICULTIES. Investigate quietly and make this so. Now."

The yojimbo step forward to escort you from the room. After the shoji is shut, you find Kaiu Takakana waiting, his face accommodating.

"I recognize that look, friends. Many people get it when meeting Kisada-sama for the first time. He is often..." The karo takes a moment to weigh his words. "Brief. Allow me to clarify."

"Between you and me, Kyuden Hida isn't a place for ikebana. But gentility and politeness can be weapons that pose needless dangers for those with better claims on their time." He looks at each of you in turn. "Kage-sama will marry a woman pure of virtue and station or no woman at all. We ask you to go into the court and make certain this Isawa meets those requirements. Discover if she harbors any secret that might harm us, now, or in twenty years when their child is grown and commands his own army in defense of the Empire. Make certain there aren't any treacherous sc," He gives Ayumi a look. "Vipers...hiding in the court who would fabricate such secrets."

"Find all you can, but do not arouse suspicions. If it is known there are doubts about her, rumors will breed. Let Kage-sama learn nothing of your investigations. He's...fond...of the girl, and would not take kindly to those who do not believe in her. You will report before the evening banquet tomorrow, when Kisada-sama shall announce the betrothal. Do you have any questions?"


Yasuki Kurako nods to Nagasawa. "They have been notified. Please, come this way."

It is apparent within minutes that Yasuki Kurako is not somebody to approach with a serious problem. Although she is the court's hostess, she is nervous and rushed, quickly marching you through the floors of Kyuden Hida. The first two have had the shoji of former barracks completely rearranged and the floors whitewashed, turning them into spacious lounges. The third floor is where the majority of Clan samurai will sleep. The fourth is reserved for guests of honor, including Shinjo O-Shimo, Matsu Bushime, etc. The fifth holds the quarters of important Crabs and the sixth is Hida Kisada's private audience chamber.

Kurako stops you at a small atrium, separated from the chamber proper by an iron shoji and a pair of hulking Hida guards. The Crab courtier takes a moment to smooth out her kimono and addresses you. "Please leave your weapons here. The Kaiu will see that the blades are polished and the satchels re-stitched." She gives you a long look. "I am not sure why Hida-sama requested an audience, but you should be aware that he can be quite... sudden when angered."

Once your weapons have been turned over, the two guards slide the iron shoji aside to reveal the Crab Clan Champion, Hida Kisada. A living legend, he is easily the largest man you've ever seen. Encased in the Armor of the Shadow Warrior, the ebony armor worn by every Crab Champion since the founding of the Clan, all you can see are his eyes, intense and dangerous. He is seated on a raised dais, the only piece of furniture in the room. There isn't even a tatami mat, only stained stone. A dozen yojimbo nearly as large as Kisada himself stand along the walls, dressed in demonic armor and wielding massive spiked tetsubos. A formal bow puts your head at the perfect angle to be whacked off should your escorts decide to slam the shoji shut.

"Enter," Kisada says in a voice like a waiting volcano. "Sit. You are welcome."

The formal greeting is not complete without a shared tea ceremony. A table is retrieved from a side room and the ceremony is prepared. Sitting to Kisada's left, Kurako burns incense, cleanses, and arranges the utensils in exacting detail. When she is prepared, she pours the tea without once raising her eyes from the task. On the other hand, Kisada and his bushi stare rudely and aggressively. An intensely awkward silence descends on the room.

Could everybody roll Willpower/Tea Ceremony or Etiquette TN 15? Whichever is higher.


Doji Ameiko & Hida Yuo:
Yasuki Kurako looks up from her scroll and gives a hurried smile. "That is excellent to hear." She scans the crowd and gives out an appreciative sigh. "It would appear the Fortunes are looking out for me today. Please, follow me."

The assembled group is approached by the woman coordinating the Clans. She is followed by a stoic, massive Hida and, surprisingly, a Doji dressed in the blue and silver of her clan.

The woman bows, and glances at each of you nervously. "Hida Yuo. Kuni Daigo. Akodo Takaji. Isawa Katsuko. Shosuro Ayumi. Shinjo Nagasawa. Doji Ameiko. To those of you that do not know, I am Yasuki Kurako, the official hostess of the court. The honorable and fearsome Hida-sama has requested your presence immediately."


Kuni Daigo & Isawa Katsuko:
I don't think there's anything specific to know. Feel free to look trolls up on the L5R wiki and just role-play it out.

Shinjo Nagasawa:
Nari's face remains locked in the same smile. "When Toshimitsu-san requested I accompany him to Kyuden Hida, I could hardly refuse him."

Shinjo O-Shima spurs her horse forward. "Friends, you surely must be tired after a day's ride. Please, let us reunite at court."

Hida Yuo & Doji Ameiko:
The Crab woman offers Ameiko a slight smile when she arrives. "Ameiko-san. My name is Yasuki Kurako. Hida Kisada-sama has placed me in charge of his court. I trust your trip went safely?"


Hey, guys. Avoid rolling unless I give you a TN. Thanks. :)


Shinjo Nagasawa:
Toshimitsu smiles again, his gentle reproach forgotten. ”Nagasawa-san has the right of it, Keiyomi-chan. There is nothing to fear. The Crab are among the finest warriors in the Empire and the Shadowlands have not staged an assault since Hida Kisada crushed them at the Battle of Twilight’s Honor.” A couple horses trot forward, somewhere to Nagasawa’s back. Toshimitsu clears his throat.”Before we continue, somebody is here to see you, Nagasawa-san.”

Turning around, you see double. Two Otaku samurai-ko in similar garb. Your betrothed and your love. Nari’s smile is joyless and cold, like a jagged piece of ice. Saki sits in the saddle further back, trying her best not to look at you. Toshimitsu continues talking, unaware of the situation he created. ”Saki-san was assigned to be my yojimbo for the duration of the court. I knew that you were betrothed to her sister, so I arranged for her to be assigned to Kyuden Hida.” He gives you a sincere smile.

Hida Yuo:
Kurako looks back to her parchment. ”Please find her immediately. She shouldn’t be difficult to find. She’ll probably be the only person here in light blue.” She looks back up at you. ”When you’re finished, please come back and find me. I have something else for you.”

Doji Ameiko:
When you glide by, you catch the younger Isawa whisper to the Asako: ”Is that a Crane? I thought they were boycotting this Winter Court. Why is she here?”

Kuni Daigo, Shosuro Auyumi, Isawa Katsuko, & Akodo Takaji:
Ayumi, you would need to beat a TN 40 Lore: Heraldry/Intelligence roll to recognize Takaji.

Daigo, it is improper, but the court hasn’t begun. And these two men care little for social niceties.

Shigeru nods to Katsuko, missing or ignoring the implied insult. ”Well you see, Isawa-san, many scholars believe trolls to be just another form of an ogre; another creature twisted into a new shape by the Shadowlands. However, the truth is very different, a misconception likely buttressed by their outward physical appearance.” The Scorpion appears willing and able to discuss the disgusting subject at length unless stopped.

Matching a Lore: Shadowlands/Intelligence TN 25 will place you in Yogo Shigeru's knowledge range.

Kuni Taira, on the other hand, frowns slightly at Kuni Daigo’s words. ”What you say is true, Daigo-san. The Taint is an insidious blight, one that many brave samurai must deal with on a day-by-day basis. Speaking of it helps us to understand it, and if we can understand it, perhaps we can defeat it.”


Shinjo Nagasawa:
Ide Toshimitsu bows low in the saddle, a gesture for Shinjo O-Shimo that encompasses you. Now that you are are closer, you notice more of his entourage. He is accompanied by his wife and daughter, a 16-year old girl with long, uncut black hair and a sleeveless kimono. She watches you with wide eyes. Behind her are a group of Moto bushi, an escort for this final piece of the Unicorn presence at Kyuden Hida.

The middle-aged courtier smiles. ”Konbanwa, O-Shima-sama. Nagasawa-san. I am pleased to finally make your acquaintance. I see that Nari-san’s description of your incautious nature are not far off the mark.” He gestures to the other samurai. ”This is my wife, Ide Baissako, and my daughter, Keiyomi.”

Hida Yuo:
The Yasuki nods quickly. ”My name is Yasuki Kurako. Kisada-sama has placed me in charge of running his court. Takakana-san informed me that you are to be assigned as yojimbo to an important guest. Her name is Doji Ameiko. With all the Lion about, I suspect she will need a protector. Can you do this?”

Doji Ameiko:
The girls are a pair of teens, although their fashionable kimonos mark them as nobility. The older girl’s kimono bears an Asako mon, while the younger wears the badge of Isawa. The younger clings to the older’s sleeve and is constantly speaking in hushed tones.

Doji Ameiko Perception TN 15:
While the younger one seems to be mostly astounded by the number and diversity of people here, you do hear her say ”Oh, Kuhime, I am going to miss Mutsuye when she moves away and gets married.”

Shosuro Ayumi:
The bushi that stalked by you was Bayushi Tatsukoro, the leader of the Scorpion delegation. He is not difficult to miss with his red mempo resembling a sneering demon.

Kuni Daigo, Shosuro Ayumi, Isawa Katsuko, & Akodo Takaji:
The four of you manage to approach the pair of shugenja almost simultaneously. The Kuni is short and squat with a painted face and long greasy hair. The Yogo accompanying him is taller and wears a simple full mask of crimson silk. The Yogo wears clothing that completely covers his skin.

”Good afternoon, friends. My name is Kuni Taira and this is my friend Yogo Shigeru. We were just discussing the finer points of troll anatomy. Would you care to join us?”

Shigeru addresses Ayumi in a grating, deadpan voice. ”Fortunes shine upon you as well, Shosuro-san. I know that there will be a dancing competition later this evening. I expect that the kami would appreciate your presence there. Mmm… they do love it when a beautiful woman such as yourself dances.”


Akodo Takaji wrote:

@Katsuko: Did you mean to offer letting Takaji refer to you as just "Katsuko"? That's how I'm interpreting what you said, but I think that would be considered inappropriate for people who just met, so I want to double check your intention before responding to it.

@Anybody: I feel like normally when I see person/yojimbo combos, it's a lord and his bodyguard, hence "-sama". Would "-san" ever be an appropriate honorific? I can make an etiquette check if necessary to know IC.

The name suffixes of Rokugan are nearly always used. I believe they would only be dropped between close friends and families and, even then, only in private.

-Sama is only used when speaking of somebody of higher standing. Like Nagasawa-san explained, the power dynamic between a yojimbo and their ward is one of equal importance. If the two are similar in status, -san would be appropriate.


Shinjo Nagasawa:
The air splits with the bright sound of a horn. Only one clan uses such an instrument to announce their presence: yours. A small contingent of Unicorn approaches the fair grounds: from the look of it, it is Ide Toshimitsu and his family, accompanied by a group of bushi.

Another rider approaches you from behind, your superior Shinjo O-Shimo. "That was poor form to break rank in front of the other clans. It makes the Unicorn look undisciplined." Although it is a rebuke, she offers you a slight smile to take the sting away. "Come, Nagasawa-san, let's great our newly arrived brothers. I have a surprise for you." With that, she spurs her mount towards the others.

Hida Yuo:
You are approached by the Yasuki trying to coordinate the arrivals of the Clans. She is a slight woman in her early thirties and looks extremely harried. She bows quickly when she finds you. "Hida Yuo?" she asks.

Kuni Daigo, Shosuro Ayumi, & Doji Ameiko:
Since you all seem to be doing similar things, ie. observing the movements of the crowd and taking in conversation, I decided to lump you into the same spoiler. Feel free to approach anybody or do anything. :)

The parade ground is pandemonium. At least four Great Clans are here in force: the Phoenix, the Lion, the Unicorn, and the Scorpion. The courtiers of each clan scramble around, trying to consult with the Yasuki regarding where their lords will stay and where the festivities of the Winter Court are to begin. More than anything on the lips of those socializing however, is the impending marriage of Hiruma Kage, daimyo of the Hiruma family. The Phoenix girl he had supposedly fallen in love with was here somewhere, no doubt cloistered by her family to prevent too much contact with other Clans before the ceremony could take place.

Despite the chaos, you can see several opportunities to meet new people. A Phoenix and Lion stand together, speaking as if meeting for the first time. A pair of Unicorn are riding out to meet another contingent of their clan. A Kuni and a Yogo shugenja stand apart of the crowd, looking conspiratorial. A pair of young Phoenix women wander through the crowd, wide-eyed. A handsome Scorpion bushi in full armor stalks by. And of course, you see each other.


Quote:
One of the distinctive things about L5R is resolving what exactly the final TN comes out to is often an interactive process. Asking what sorts of things count as what kind of raises should be done there as well, all in blue OOC text?

We'll give it a try, and if it seems to get in the way, we'll move it to the OOC thread.

Quote:
RE New Courtier: Are you asking if Ayumi minds if we have a 7th player who shares her bailiwick, or if she's replaced entirely?

The former.


Welcome back, Ayumi. Unfortunately, I thought you had dropped, so I put another courtier in motion. If you're not opposed to their joining, I'd hate to tell them no after I told them to make a character.

As far as rolling goes, we can do it in the Gameplay thread. I don't think it breaks the immersion.


Okay. It's a new day and there's still no sign of our absent courtier. Fortunately, it seems like we have a lead on a new player who should have a character ready by tonight. In the mean time, I'll get a new post up.


Yuo is right. I'd like for everyone to get an intro post in before pushing forward, so I'm waiting on Ayumi to post. I sent her a message yesterday, so I'll wait until tonight to move on.

As far as pacing, a post a day is highly encouraged.

If Ayumi doesn't show, should I contact another of the applicants and ask them to write up a courtier?


Akodo Takaji wrote:

In case people haven't noticed, the gameplay thread is now up.

And hopefully saying that doesn't mess anything up for DM; it looks like you're ready for people to start posting things there, but I'm not sure if not mentioning that here was an intentional decision or if you just got busy or something.

Not at all. I just assumed that it would show up under the Campaigns tab. Thanks for letting people know. :)


Thanks for being patient, everybody. :)

Winter Court at Kyuden Hida is usually a tense, dour affair. While the Yasuki host most guests at the Razor of the Dawn castle, Kyuden Hida is the heart of Crab-Crane relations. Daidoji diplomats honor Hida Kisada's court with their presence, and the winter is spent "eating breakfast two ri north of the mouth of hell" as Kisada's karo puts it. Often, Crabs who haven't been off the Wall in months are given leave to relax at court and more socially adept, lowland samurai are brought in to help them adjust.

At its best, this buddy system means the Wall samurai shows the clan's might around court and the lowlander tempers him with gentility. More often, the result is a paranoid, trash-mouthed killer stuck with a rookie village-watcher who doesn't know where anything in the castle really is. After a few weeks, they part and settle on opposite sides of the castle from other Clans, who know they must have done something wrong to get such a lousy diplomatic post.

But this year, all that promises to change. Hiruma Kage, the genteel warrior-poet and daimyo of the Hiruma, turned twenty-seven in the month of the Monkey. Having no siblings, no spouse and no heir, if Kage were to die, the Hiruma family noble line would effectively end. Since the average life span of a Crab berserker is rarely past thirty, Kisada demanded Kage choose a bride.

Kage had in mind Doji Rumiko, with whom he had exchanged haiku the previous summer, but when they met, he found her a sincere, wealthy courtier who was mostly good at getting talented friends to write letters in her stead. Annoyed, he continued his search through the Matsu and Ikoma, and wound up far to the north, where, to everyone's surprise, he fell deeply in love.

As an acting daimyo, Kage has the unique leeway to marry whom he wishes. Isawa Mutsuye, a seventeen-year-old cousin of Shiba Ujimitsu, qualified. She was from a traditional, wealthy background, attractive, educated, devout, interested in history, and best of all, she impressed him even when they went walking alone. Kage returned to the Crane lands carrying her fan.

After the Crane lodged complaints against him for "implicitly" agreeing to marry Rumiko, Kage told them just what else they could imply and where they could lodge it. Furious, the Crane withdrew their nakodo (go-between), forcing Kage to rely upon a Scorpion to be the neutral messenger as he arranged to bring his chosen bride to Crab lands for their marriage.

The wedding of a family daimyo is never small news, and a large retinue of Phoenix, and delegates of Lion, Scorpion and Unicorn are taking advantage of the court to talk business face-to-mempo with Hida Kisada.

Shosuro Ayumi:
Surely a courtier as talented as yourself doesn't belong in the Crab Court. You would only do that if you had no better options. Unfortunately, your daimyo considered it a practical location to distance yourself from the murder of you sister. He even assured you he that other members of your clan have stayed in Crab lands before. One even enjoyed it. His name was Nanimaru, and it was three generations ago: practically yesterday! Your daimyo promises he'll write.

Isawa Katsuko:
Eager to finally study with the Kuni, you leapt at the chance to join Asako Wataru's entourage to Kyuden Hida for Winter Court. Unfortunately, your daimyo expects you to do more than simply study. You are a rising star within the Clan. Isawa himself speaks to you, on occasion. You must represent the Phoenix well, and that begins with the presence of a Lion yojimbo for the length of your stay. Also, why don't you keep an eye out for a nice man? Wataru-san is sanctioned to allow any Phoenix marriages, after all.

Shinjo Nagasawa:
As a teaching liaison between the Hiruma and Shinjo, you are actually already stationed at Kyuden Hida. Currently, you are accompanying Shinjo O-Shimo to meet with the rest of the Unicorn contingent, led by your acquaintance Ide Toshimitsu.

Would your betrothed come to Winter Court?

Hida Yuo:
You are a Crab. Your place is on the Wall. At least, it was. Somebody must have mentioned that you had some social skills, because now you've been ordered to attend Winter Court. This has Kaiu Takakana written all over it.

Kuni Daigo:
As a Witch Hunter, your job is to track down and destroy any trace of Jigoku. Which makes your current assignment to Winter Court odd. Surely there are better opportunities for your talents.

Would your wife and child join you at Winter Court?

Akodo Takaji:
Thanks to your service to Matsu Kenichi, you find yourself attending Winter Court in Kyuden Hida. His wife is here to negotiate a number of political marriages and as a gesture of good faith with the Phoenix, you are assigned to serve as yojimbo to a scholar of some distinction, Isawa Katsuko. Surely this is what your ancestors intended for a warrior like you.

Carved with lightning by Osano-wo from the stone of a single mountain, the dread fortress of Kyuden Hida looms before you. Located atop a high stone escarpment, the castle’s masonry blends seamlessly with the rugged landscape, its walls hewn from pure granite reaching into the living rock of the land beneath. There is nothing subtle about Kyuden Hida, no gardens surround the walls, no paintings adorn its state rooms. It is the mightiest fortification in Rokugan. In more than a thousand years, no Rokugani had ever dared to assault Kyuden Hida, and when fortress was in view of the Battle of the Cresting Wave not so much as a single arrow hit its walls.

A cold, dry wind howls mercilessly from the north, tussling hair and pulling at loose kimonos. The bushi know that it is the sort of wind that can burn the skin, but the Fortunes are good: at least it does not blow from the south. Massive iron gates stand open, with an honor guard of twenty heavy Hida infantry. Perhaps most imposing of all is the skull. Over twenty feet long and lined with rows of jagged teeth, a fully-armored Unicorn bushi could ride his mount through it and complain of the ease of the task. It once belonged to the Oni Lord known simply as "The Maw". Cleansed and purified by the Kuni shugenja, it stands as a symbol of the Crab's strength. To the that dwell in the Shadowlands to the south it serves as a simple threat: "Challenge the sons and daughters of Hida and face oblivion."

Your parties are escorted to the lower gatehouse, where a servant fetches a rotund Crab, keeping warm in his heavy armor. Somewhat rustically, he is chewing on a stalk of wheat. He bows low and addresses the entirety of the assembled Great Clan entourages.

"I am Kaiu Takakana, karo of this castle. That makes me responsible for keeping this court secure. It also makes me responsible for the entire right flank of the Kaiu Wall. If you have any idea what that means, you will not interrupt me unless your need is that great. We have more than three thousand bushi stationed here, so rest assured that if an Oni attacks, we can keep casualties down to less than half your number. That count does not include whenever a bunch of pony samurai whose sole purpose here is to get drunk and chase kimonos start playing with their swords in public. If such a thing were to happen, I'd have to keep your katanas safely locked away from such miscreants." He turns and leads the group under the gatehouse, his voice carrying easily. This is a man used to leading on the battlefield. The skull of the Maw hangs ominously above you.

"If you ever hear a rapidly clanging bell or see a red flare explode outside, do not panic. Gather those you care about and march in a quick but orderly fashion to your room and bar the door. Open it for no one, not even me or Kisada-sama, until you see the green flare. If the flare does not come, stay in that room until spring. If you see a blue flare, which, I should point out, we have never had to launch in the last one thousand years, please line up your loved ones in an orderly fashion and look beneath your futon for a sandalwood case. Inside are three parts of a naginata and a set of instructions. Assemble this naginata. Take a position by the door where there is room enough to swing. Then behead your loved ones, because you don't want them here for what happens next."

A couple of shocked gasps brings a lop-sided smile to the karo's scarred face. "So relax and enjoy your Winter Court."

You find yourself in the parade grounds of Kyuden Hida. Heimin servants immediately begin unpacking luggage and dressing down mounts. A slight Yasuki woman stands in the middle of the crowds, dictating orders to a number of younger courtiers.

What do you do?


I'll be totally honest. I have no idea what a Draw Lot Play is.

Regardless, I'll be starting the game soon. Hopefully tonight if my IRL game doesn't run long.


If we're ready to go, I'll start tonight.


These are my decisions for Glory and Status:

Hida Yuo - 1 / 1
Shinjo Nagasawa - 2 / 2
Kuni Daigo - 2 / 4
Shosuro Ayumi - 1 / 2
Isawa Katsuko - 1 / 2
Akodo Takaji - 2 / 1

Does that seem appropriate?

Maybe Hida Yuo serves as a yojimbo to Shosuro Ayumi. He does this because he owes an Obligation to Hida Kisada, who denied Yuo's request for seppuku after the death of his wife and child. Kisada-sama trusts Scorpion about as far as he can throw them, which... well... okay, he can throw the average Scorpion pretty far. My point is that all Scorpion samurai without a yojimbo, are given a Crab escort.

Hida Yuo wrote:
Honor is more internal. It's about how the character acts and what they value. It influences how others see you to a degree (though only very insightful people as the roll is not all that easy), but it's not dependent on how other people see you.

I'm a fan of the Honor Roll, so there's a concrete benefit to living honorably.


Shinjo Nagasawa wrote:

additional thought:

GM Koan, you had said you'd figure our Statuses and Glories out after we made our backgrounds.

If, for example, Nagasawa and Ayumi do get paired as yojimbo and charge, it's a very different story between her life being entrusted to a poorly trained bodyguard or ceremonially protected by a war hero. Same yojimbo, but differences in glory.

So which type is Nagasawa-san? ;)

This is a discussion we should all have. What do you think your character's status and glory should be?

For instance, Yuo's history (and pardon me if I'm misunderstanding it) is a story of a quiet warrior that did his duty and lost much. He earned some distinction in the Battle of Twilight's Honor. But that was four years ago, and in the mean time, his star has faded as he copes with the grief of his lost family. Many do not know him, and those that do might not think highly of him. I feel like Yuo's Glory would be appropriately low.

What do you guys think?


You should!


I was thinking that perhaps you all served under the same magistrate in your youth.

Although, I suppose we don't really need a contrived reason for everyone to know one another. Personal relationships can be developed through the course of play. It depends on what you guys want to do.


Sorry about the wait, guys. I got blind-sided by a fancy dinner with clients tonight and only got home now.

My selections are as follows:

Shinjo Nagasawa
Akodo Takaji
Kuni Daigo
Shosuro Ayumi
Isawa Katsuko
Hida Yuo

Everybody that got selected, please head over to the discussion thread.

To those that didn't, I'm sorry. I know it's hard to find L5R PbP. Howeva, I am contemplating a second campaign, so keep your eyes on the PM button over the next couple of weeks.


Hello all! We need to come with reasons for everyone to be at Winter Court in Kyuden Hida.


Recruitment is officially over.

Characters selected will be posted tomorrow.

Thanks to all that applied.


Recruitment ends tonight!

Submitted Characters:

Shinjo Nagasawa (deusvult)
Hida Yuo (aptinuviel)
Akodo Takaji (Anon A Mouse)
Soshi Obito (Radavel)
Asako Shiori (Fiendish Zen)

Incomplete Characters:

Yasuki Sunao (Arknight) (backstory)
Shosuro Ayumi (Sukrai) (backstory)

Character Ideas:

Crane duelist (Ashe)

Not Sure Yet:

Rigor Rictus
Tourach
GunMetalDrac


Hida Yuo wrote:
GM Koan wrote:
Hida Yuo wrote:
Would it be possible to make Hida Yuo's brother-in-law (and Sworn Enemy) Kaiu Takakana?
I could indeed. Takakana is described as a charismatic, efficient leader, but if he does think that Yuo is, at least, indifferent to the death of his sister, or at worst, complacent.
Sounds great!

I'm glad you got the jist of it, because going back and reading what I wrote was pretty brutal. :)


Hida Yuo wrote:
Would it be possible to make Hida Yuo's brother-in-law (and Sworn Enemy) Kaiu Takakana?

I could indeed. Takakana is described as a charismatic, efficient leader, but if he does think that Yuo is, at least, indifferent to the death of his sister, or at worst, complacent.


Arknight wrote:
I'm thinking maybe a Toritaka family member who was allowed to train at the Mirumoto Bushi school in the Niten style.

I'd place the approximate date of this campaign around 1122, so the Falcon Clan hasn't yet been absorbed into the Crab. Combined with a Dragon school, be sure to include a good reason why your character would be at Winter Court.

Sukrai wrote:
So what budget do we have again for our characters? Not just starting outfit I imagine?

This is a bit of a weird thing, because I don't believe that there's a standard for giving higher insight rank characters more money. What I'm going to say is that you should give your character things that make sense within the back-story and within the narrative you're trying to create*.

For instance, if you want to play a Crane courtier with a lot of merchant interests, go ahead and say that you have 15 koku tied up in assets. If you want to be a Scorpion bushi that is always prepared, go ahead and give yourself an escape kimono with blades in the sleeves (0k1). If you want a stylish wardrobe filled with in-fashion kimonos, do it. Just make sure that it makes sense.

And for Fortunes' sake, don't carry a lot of money on you. It's unseemly for a samurai. ;)

*Except for nemuranai or other extremely rare items, like jade or crystal weapons.


Radavel wrote:
GM, can u give an estimate as to age for some1 who's IR 3?

IR3 characters are typically mid twenties to early thirties.


Since we have eleven people interested and only six spots, I suppose this is a full-blown recruitment now. A few things:

1. Recruitment will end on Monday, aka 4/6, @ midnight EST.

2. I'll be taking three warrior types (bushi, ise zumi, shinobi, etc.), one shugenja, and one courtier minimum. The sixth and final spot will be the next best character from the pool.

So far, three bushi have been submitted:

Shinjo Nagasawa (deusvult)
Hida Yuo (aptinuviel)
Akodo Takaji (Anon A Mouse)

Character Ideas:

Crane duelist (Ashe)
Sword-wielding shugenja (Radavel)
Scorpion courtier (Sukrai)

Not Sure Yet:

Fiendish Zen
Rigor Rictus
Tourach
Arknight
GunMetalDrac


Actually, I'm going to just stick with Mirror, Mirror for the time being. Please continue making samurai as I have described above (205 xp).

Sorry for the brief GM ADD. :)

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Paradozen wrote:
Seems like Sohei Monk is the martial with the best chance at high levels. Pick up weapon training (bows), rapid shot, manyshot, far shot, deadly aim, clustered shots, and a bow with distance and seeking. Also include boots of speed. Round one you have a chance of winning initiative, and can unleash 11 attacks before the caster can act. Add brilliant energy to the enhancements and you might get through Emergency Force Shield (though I doubt that is on the prd, and thus is legal). Of course, while it has the best chance of working at level 20, it still will probably be faced with the problem of the caster having survived (akashic form, greater possession, clone in a bag of holding, bad luck, facing a caster with a lot of HP, etc).

Emergency force sphere is not in the PRD.

Fickle winds is, and will nullify the whole sohei build past the first attack using PRD only (which is a common strategy for a 20th level PRD-only wizard).


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Xaimum Mafire wrote:
Call Truce just means that you guys stop trying to kill each other for a second and talk. And why do you think a Wizard would have all of these contingencies that a TIMELESS BEING would both be unaware of and unable to prepare for? And that wizard would have to take to figure out exactly what happened

It is easy to know what happened : a rogue managed to get through the room unarmed, so the outsider didn't do its job.

The wizard decides to make an example of this outsider, calls it and utterly destroy it.

All of this is pretty simple to understand. Having such a wizard as an enemy is very dangerous, and having him as a friend is a blessing.

Quote:
I'm assuming that you meant Diplomacy, not Stealth.

No, I meant Stealth, as you have to be in plain sight to affect people with your feat.

On one side, if you win the check, affected creatures will stop fighting.

On the other side, unaffected creatures (which may well be in the same room) will be aware of your presence automatically and attack you.

And the worst thing is that if you draw a weapon/wand/... to fight back, not only the affected creatures won't help you, but the effect from the feat will be uneffective and they will also attack you.

I even forgot you have to use a full round to activate the feat. This means that you are on the open, for 1 full round, and enemies have that whole round to attack you if they want (just as with 1 round spellcasting, the effects start on the start of your next round).

Quote:
Noting that we're talking about bound outsiders, but a level 20 rogue a 7 WIS can still have +21 to Sense Motive and automatically recognize a simulacrum, anyway.

It doesn't matter if you recognize them or not.

If the affected creatures are not alone, your whole plan goes down.

Quote:
Assuming that the Wizard has 14 Con, max hit dice, and has Toughness, there's no way a Rogue could do 160 damage in one round?

Assuming a standard wizard with no toughness and assuming standard spells and magic items, I'm finding more like 223hp (72 base + 100 con + 20 favored + 31 greater false life).

Then, the wizard has his contingency, his long last buffs, etc...

Finally, the first round, it is very unlikely the rogue will do a full attack. He has very little chance to do a full sneak attack.

Accounting for to-hit chance, defense spell(s), damage per successful attack, etc... I guess doing more than 200hp damage is pretty damn difficult for a rogue.


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Quote:
Call Truce

You forgot something important :

Quote:
Special: If the parley would inherently result in the opponents surrendering or losing, if the opponents are mind-controlled or fanatics, or if there are other appropriate circumstances at the GM's discretion, you might not be able to use this feat.

I guess that betraying a wizard with the means to escape, call you again and permanently destroy your very essence is similar to losing.

I guess that having accepted a contract through Planar binding is similar enough to mind controlled to at least give a bonus to the DC (if not just forbid the check).

I guess that 35% chance of failure when you forgoe any stealth attempt is a risk high enough to make this strategy dangerous.

Noting that it won't affect simulacrums (they are under absolute control of the caster) and many other minions.

Quote:
And all of that would be better to use and way more reliable than trying to bind high-level outsiders for the sole purpose of a killing a single rogue.

A 20th level wizard doesn't need those to kill a rogue (even a 20th level rogue).

A wizard needs 6 seconds. And too bad, a rogue can't kill a wizard in those 6 seconds.

Bound outsiders are for real threats, or when you want to do something of great importance (or protect your base from those threats).


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Quintain wrote:
All devils have their own names. Finding out which ones are being called is a matter of espionage.

And yet, knowing an information that no one in the multiverse knows is impossible.

Even the use of a "know the future" spell will be impossible (because the answer is ofter "Yes" or "No", not "The devil Apfqlmqoznqmalna will be the one randomly called the 10th of this month by Joe-the-wizard").

So no, no one (not even the wizard) will know which unique devil will be called, unless the wizard use a true name (which he can, and probably will if he manages to be friends with an outsider).

Quote:
Unlikely, given it's instantaneous nature. As far as he knows, a contingency with no visible effects just went off.

But contingency can't be cast by the outsider and on the outsider.

So, even in the miracle that you manage to find which outsider will be called and manage to make friends with that outsider before the call, it won't be of use.

For the record, nothing prevents the wizard to add a Mind blank/mage's private sanctum/... to its list of spells to cast when he call an outsider.

Quote:
If Wish is banned, then I would stipulate that limited wish is as well. And if it is not, limited wish would do just as well to accomplish what needs to happen.

Honestly, wish is of no importance. The rogue will use a scroll, which doesn't have a component.

Quote:
I don't see that in the details. Moreover, divination can determine the next one that the wizard calls to narrow down the options. You guys seem awful ready to stipulate details that for some odd reason are favoring the wizard despite the fact that he is all knowing and all powerful -- and eager to gloss over details that may show a chink in his armor.

Divination can do a lot of things, but they can't be precise enough to do what you want it to do.

Contact other planes, which is one of the most powerful divination of the game, can provide answer like "Yes, No, Maybe, ...".

Nothing in the game can do what you want to do with it. Otherwise, the wizard would know you want to do that too (if you are allowed open and clear answers, there are no reasons the wizard isn't allowed too, and he can aks if someone will interfere with his calling and how).

Quote:
So, wait, the Wizard can call and bind npc allies, but the rogue can't use diplomatic skills to subvert said allies?

I don't have a problem with it personnaly.

Remember though that the wizard too can use diplomatic skills with said npcs, and he can be amazingly good at it (even moreso if he invests skill ranks in diplomacy, which wouldn't be a huge sacrifice for his 12 skill ranks per level).

And the wizard doesn't need to buy a bunch of scrolls just to be able to talk to them, as he is able to move through planes and between planes easily (and for free).

You should also remember that a reward/offer can be in gold/items, but also in help or services.

Quote:
Wish can't be used. By agreement. If the rogue can't use it, the wizard can't wither. There isn't much a wizard can give an outsider that the outsider doesn't already have other than not constantly being called by a mortal to play rent-a-cop.

Wish is one of the weakest 9th level spell. Why would a wizard use it to fulfill a demand of an outsider ?

You can already do pretty much anything Wish can do (except +X to attribute) with your other spells, without having to spend 25000gp everytime.


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Quintain wrote:

For a wizard, you don't know your own spells?

Upon being called, a contingency sending to the rogue with the word "now" executes on the outsider, which the rogue follows up with a Discern Location on the outsider.

First, how did the rogue find that specific outsider ?

Second, Contingency is a personal only spell, how do the outsider has it ?

Third, you will need a very high UMD to cast Discern location reliably.

Then, nothing says the wizard will call the same outsider twice, and nothing says the outsider has any blame against the wizard to accept such thing (and risk the wrath of the wizard to boot).

Quote:
Now you know where he is.. and you know that the location is not protected against planar transportation.

Even if you know the location of the plane where the wizard called the outsider (and honestly, it's very unlikely), this plane is one of the numerous that the wizard has.

It doesn't mean that it is the main plane of the wizard (it would be stupid).

For example, a "simple" chain of planes :
1 - Material plane - Wizard's tower, linked to 2
2 - Permanent Demi plane - Front porch, linked to 1 and 3.
3 - Permanent Demi plane - Dead plane with outsiders, linked to 2, 4 and 5.
4 - Demi plane - Trapped the way you want, linked to 2.
5 - Permanent demi plane - Hall of security, linked to 3 and 6
6 - Main plane of the wizard.

The wizard will call the outsiders in the plane 2, then take the portal to go to plane 3.

The plane 4 can be trapped how you want. For example with a dead magic + fire energy plane, to inflict a lot of damage, eventually even killing him.

The plane 5 will be very high in defense while still preventing anything from going through. I'm pretty sure I'm able to make a plane 5 that is not possible to break through.

Alternatively, the wizard can simply create a demiplane and be sure no one except himself know about it. Being protected against mind reading and discern locations, nothing but a god will be able to know its existence.

Quote:
Because the rogue isn't yanking the outsider from their own plane against their will and enslaving them. This pretty much immediately puts the rogue on better negotiating footing...especially since the success of the rogue would ensure that the outsider won't be called by that particular wizard ever again.

You expect the wizard to be a dick with called outsiders, while it's the worse way you could deal with it. You even seem to believe that a couple days means a lot in the lifetime of an outsider, and that a wizard can't provide anything to him (while the rule itself provides such rewards.

If the wizard really treat its called outsiders badly (which is very stupid IMO), it would be much better to just kill them afterwards.
Leaving an powerful influential outsider with ill-intent the possibility for a revenge is way more dangerous.


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Bob Bob Bob wrote:

So, I just meant flippant in that the exact numbers and type weren't chosen carefully. It's not like 18 wouldn't be enough, or that you couldn't summon 21 instead. Ice Devils get the same regeneration, but pretty much any other 20 CR 16+ would murder the Rogue just as hard (just without being literally unkillable). It wasn't a "serious" suggestion in that the actual numbers and monsters didn't matter. Just the "Wizard summons a horde of big beefy monsters, forces Rogue to fight them on a dead magic plane".

We've actually been using several different Wizards. Unfortunately, Schrodinger's Wizard is absolutely appropriate here. The enemy Wizard will have one very specific build. The Rogue's only going to find out what that is when they open the box. So we have to throw out any hypothetical Wizards they might fight, otherwise when they encounter one of them they won't be prepared to fight.

And there is a lot less "possible rogues" than "possible wizards".

Especially when the wizard can change his whole prepared list every day.

But seriously, even finding the wizard in the first place is probably beyond the power of most mortal creatures.


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Quintain wrote:
Initially, the binding allows for a Will saving throw. A planetar has a will save of +19, A DC 30 save isn't exactly insurmountable. This is not including it's spellcasting abilities.

DC 27 actually (10 + 8 spell + 9 intelligence).

And I accounted for it in my list of examples.

Quote:
Moreover, the protective aura of All angel subtypes includes a "magic circle vs evil which prevents compulsion (mental control).

As said by other, it doesn't prevent neutral source of mental compulsion.

However, Planar binding isn't a compulsion, so even an evil wizard can call an angel and bind it.

Quote:
So, you are down to doing the whole bargaining for cooperation bit. Which may be a charisma check that the wizard can easily make given additional spells, but even then the Planetar is a caster as well, and should have buffs running as much as any prepared PC.

Fair enough. The "standard" spell list doesn't include any buff that last more than a couple minutes however. At best, we're looking at +2 to its charisma modifier, but that won't be a game changer.

Quote:
Quote:
We will suppose the nature of the service is opposed to the outsider but not impossible or unreasonnable (+6 to the outsider's opposed charisma roll), and the wizard will not offer any rewards (+0 to the wizard's opposed charisma roll).

If this is the case, that is perfect. It plays right into my tactic. Now, here's where the lawyer in me says you need to write out the terms of this planar binding's service.

This is where the great weakness of the planar binding spells exist. Unless you cover every eventuality, the rogue will be able to essentially bypass these "guards" via diplomacy.

Except that I implied those modifiers in order to have the worst possible chance for the wizard. In a real negociation, the wizard will offer rewards (which may or may not cost money), and will ask things that are well received by its target.

You know, when you don't want your favorite(s) outsider(s) to pursue you afterwards, or even better, when you want to have more than magical binds between you and the outsider.

And then, i wonder how the rogue will know how to find the loopholes in a contract established by an entity with at least 29 intelligence prepared for as long as he needed to prevent such loopholes.

Quote:
See the other problem is you have to fight the wizard completely on his terms he gets to choose where the fight is and the weapon not many people can win in that situation. why is it the mage doesn't have to come after the rogue (then its a stalemate right?) or a neutral ground instead of the wizards fortress a giant arena both combatants come in unprepared for the other one and go at it (much fairer then infinitely prepared mage with infinite resources)

Honestly, it is even worse for the rogue if he was the prey and not the hunter. Unlike the wizard, he wouldn't have any clue as to when the wizard would attack (so, probably no buff). And nothing the rogue could have would prevent a wizard from obliterating him (and his house).

An neutral arena/fortress would be different, but even then, the wizard will probably be victorious.


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Quintain wrote:
Yeah, that's kind of what I meant about the hand-waving. Granted that resisting the spell is largely a moot point, but preventing reinforcements that will free them would be a sticking point. So a "bargain" that is agreed upon would by necessity be very short in description. That in and of itself would allow for some pretty large loopholes.

It depends.

Feeling something is wrong is not the same as knowing someone tried to call you from another plane.

And finding said wizard is not that easy if he protects himself with Mind blank.

On the other side, trying to rescue the planetar once called can be tricky, as the planetar may have to fight its own allies (or command them to go away), depending on the deal made during Planar binding.


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Quintain wrote:

Magehunter: thanks

Ok, looking at the planar binding spell line: Wizards are an Int based class. How many have the charisma that are sufficient to overcome the opposed charisma checks of these extraplanar creatures?

I don't know... maybe that spell can help a lot ?

Let's "simulate" a call.

The standard human wizard (10/14/14/16/10/10 pre racial, with everything put in intelligence) will try to call an outsider. This wizard is at level 20 at 10/20/20/29/10/10.

Before casting greater planar binding, he will cast Magic circle against Evil (or other appropriate Magic circle) in the form of a diagram. Having +32 in spellcraft (20 ranks +3 class + 9 inte), he has no problem doing it. The called outsider will have to win a charisma check DC 30. As it is a attribute check, there is no auto success even with a natural 20.

The wizard then casts Moment of Prescience (+20 at one D20 roll, lasts 20 hours) and Eagle splendor (+4 charisma for 20 minutes). He then casts Dimensional anchor and Planar binding greater (DC 27).

We will suppose the nature of the service is opposed to the outsider but not impossible or unreasonnable (+6 to the outsider's opposed charisma roll), and the wizard will not offer any rewards (+0 to the wizard's opposed charisma roll).

Now, let's see what are the chances for a wizard to bind an outsider.

Elder earth elemental : 80% chance of being summoned (will save 1d20+10 DC 27), no chance of escape (1d20 DC 30), 97.5% chance of winning the opposed charisma roll (1d20+6 vs 1d20+22)

Ice devil : 70% chance of being summoned (will save 1d20+12 DC 27), no chance of escape (1d20+5 vs DC 30), 88.75% chance of winning the opposed charisma roll (1d20+11 vs 1d20+22)

Horned devil : 65% chance of being summoned (will save 1d20+13 DC 27), no chance of escape (1d20+6 vs DC 30), 86.25% chance of winning the opposed charisma roll (1d20+12 vs 1d20+22).

Planetar : 35% chance of being summoned (will save 1d20+19 DC 27), no chance of escape (1d20+7 DC 30), 83.5% chance of winning the opposed charisma roll (1d20+13 vs 1d20+22).

All supposing a standard wizard with no specialization, no wish factory, no borderline trick and using core rulebook only.

Quote:
Are extraplanar entities subject to dismissal/banishment?

Yes, they are. Any entity that is outside its own plane can be dismissed or banished.


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Honestly, i don't see how AMF will help the rogue kill the wizard. In fact, i believe that it is way more dangerous for the rogue than for the wizard.

Why ? Because once the AMF is cast, the rogue will lose a great deal of her power, while the wizard just have to move 15ft to get away (and with Overland flight cast a few hours ago, it's easy).

On the other side, undeads and called creatures are not harmed at all by the AMF for their "martial prowess", and I dare any rogue to fight a single ice devil without any magic items (I won't even write about Horned devils or greater devils, demons or angels).

Or the wizard can cast a quickened prismatic wall and cast whatever she wants to obliterate the rogue with what's left (prismatic wall is unaffected by AMF).


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Ascalaphus wrote:
Tomos wrote:

The problem is not the dagger.

The difficulty that you're having as GM is due to the fact that you're trying to challenge PCs with obstacles that are totally outmatched by their equipment and skill.
This. A locked chest is a challenge at low levels; not at whatever much higher level they are now.

A locked chest is never a challenge. Period.

The same for a locked door.

The challenge will come from other things, such as opening the door or the chest quickly and/or silently, while being chased by opponents or things like that.

If the whole challenge is opening a door (or a chest) without anything else, power attacking the door (or the lock) will open it even at first level.


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Boomerang Nebula wrote:

Interesting points.

From a flavour point of view it makes perfect sense to me. Spell casting is using magic, it shouldn't be too predictable otherwise it becomes too much like a science.

I don't think it will play the way you expect. The player does not know how long their magic has to last, they can't game the system and plan for their spells to last x number of encounters. There will be no leaving the table, the player just has to hope the magic will come back soon. I've played in games where magic is fickle and it works very well, Wizards become richer characters, not just magical Swiss army knives with a spell for every occasion. That is what is boring for me, having every interesting situation made trivial by the wizard because they have just the right spell.

The not knowing brings in an extra element of tension, which can make the game exciting. Also since the GM rolls in secret they can bring the magic back early if it fits the story and the players need never know!

Your houserule could be sumed up in one sentence : the DM decides if and when the caster are allowed to cast spells.

That is just one of the worst and least fun houserules i've seen in all my gaming experience (which is nearly 15 years).


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DM_Blake wrote:
alexd1976 wrote:
In my games, you can sometimes use Charm Person to sneak into a town after hours.

The problem isn't necessarily the narrative of a PC hero sneaking into a town by charming the guard and walking through the gate. Or even the similar of a villain using the same trick to get into town and do some nefarious stuff.

The real problem, for me, is the verisimilitude of the entire game if you take it to its logical conclusion:

The same low-level guy who sneaks through a gate by charming the guard could also walk into any store in town and charm the merchant. "Hey, good buddy, you look tired. Worn out. You know I"m your best friend and I worry about you. Why don't you take the afternoon off and I will watch your store for you. I'll handle your business, take care of your customers, because I care about you. So have a nice afternoon!" And now that low-level wizard loads up his bag of holding with as much merchandise as he wants and destroys his WBL value.

No big deal. One guy getting rich (maybe that was a gem shop) isn't world-breaking.

But let's not forget that the merchant is now out of business, his merchandise stolen, his loans unpaid and now unpayable. Still not a big deal.

Indeed, not a big deal. The merchant will now get to the local merchant guild, a few hours later, and will ask for payback from the douchebag who stole from him, in addition to the law enforcement and his friends.

With little help from magic, they will find the one that dared to do that, and make an example of him in plain sight.

Now, no one will ever dare to do that again. EVER.

It's wonderful how most people forget that a world should all have something incredible : consistency.


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DM_Blake wrote:

I can never plug this book enough.

You can solve all your demiplane questions, as well as all your plane questions, deity questions, and magic questions, by picking up a copy of The Primal Order.

No GM should run a game without this book.

Could you quote a few things from that book that could help answer my question please ?


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I should add that in 3.0 and 3.5, you needed explicitly to see the somatic component and/or hear the verbal component to be able to identify the spell.

here : http://www.d20srd.org/srd/skills/spellcraft.htm

Quote:
Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.

In pathfinder, the sentence have been changed to "Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors."

I don't know why they changed the wording : it only makes spells way harder to identify.


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Counterspell is very hard to pull off in Pathfinder.

First, you need to prepare an action to do it. If the enemy caster do something else (using a magic item, a spell-like ability, etc...), you've wasted your turn.

Then, you need to identify the enemy spell. It's somewhat easy for a wizard (well, beyond the first couple levels anyway), but may be much harder for a cleric, a druid or a sorcerer (because they have low INT and not always the skill points to have full skill ranks in spellcraft).

If you did prepare an action to counter the enemy spellcaster, that this enemy actually did cast a spell and you managed to identify that spell, you still have several ways to waste your action :

  • You need either the exact spell or dispel magic. If you don't, you're done. There are some rare exceptions (haste and slow, light spells against darkness spells, ...).
  • If you try with dispel magic, you need to do a caster level check and reach a DC of 11+caster level of the enemy. It means that against a guy of your level, you have 50% chance of countering the spell and 50% chance of wasting your turn AND a dispel magic spell.
  • You need to be in range of the enemy spell. If the enemy cast a personal spell, you're done. If the enemy cast a touch spell and you're not at touch range, you're done.
  • The wording of the counterspells in the magic Chapter may implies you need to be able to target the enemy spellcaster when readying your action. Which means that if the caster is invisible, you're done (because you can't target him).


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Rhedyn wrote:

My check clearly outlined how my profession is applicable.

If you wish to ignore that well reasoned in-depth legal argument, then I will appeal to a higher court!

You didn't roll high enough, sorry.


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Rhedyn wrote:
Avh wrote:
Barrister is not an applicable craft or profession skill to craft a wondrous item, except maybe a very specific item related to this profession.

*rolls profession(Barrister) check*

Well I guess it turns out that ALL items are applicable with my profession. And if you don't like it, you are not letting me play my character, thus are a wrongbadfun GM!

#jetfuelcantmeltsteelbeams

According to RAW, no items are linked to Profession (barrister). If you don't like it, you are not letting me play my GM role, thus are a wrongbadfun player!

See ? It works that way too.


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Orfamay Quest wrote:
Perhaps you should consider what it means that the adventure you describe is widely considered to be even less fun than teleporting between encounters. What does that say about the fun level in your game?

That's not really fair here.

He is obviously having fun his way, and his players too. Let's just say that it is not our way of playing Pathfinder.


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Quote:
Of course, you could sneak up on the creature while they sleep. But then you're left staring at the guy for 18 seconds, in bright (well, normal) light, like a really weird creeper from a bad stalker movie.

Or use a coup de grace attack, that doesn't need Assassin levels and have way more chance to kill its target.


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BigDTBone wrote:
Custom items are most certainly RAW

Each custom items are to be adjudicated by the DM. Autorizing one or another would then not be so objective.

There are no RAW ways of knowing if a custom item should be valid or not.

Moreover, custom items are much more easy to get for the wizard, as she can craft them herself.

Quote:
leadership us a feat (a resource that a fighter affords more easily than anyone else)

Fighters do not have more feats than anyone else, they have more COMBAT feats. That's different.

Leadership suffers the same limitations as custom items for the fact of determining if a cohort is "legal" or not.
You can make a search on this website to know the number of topics this subject provoked BTW.

Quote:
and archmage has several benefits that work perfectly well.

If you ignore the fact that arcane surge spells are tied to your own CL, it might work. The fact is, they are actually using your own, so you can't even cast a lvl 1 spell with it (you can't cast a spell if you don't have a high enough CL, even if you have the slots).

And you weren't even forbidden from taking Archimage (neither in the first version or in the last).

Quote:
But most importantly, all those options were nixed after the rules were posted.

Leadership was banned right at the start if I recall.

Custom items should be banned for the sole fact that you can't have 2 DMs that would have the same opinions on several custom items.

Quote:
Why should someone continue to bang their head against the wall? What else was Andreww going to ban after it got brought up? Literally 3 options in 3 days got shut down. There was no good-faith contest, and we shouldn't be acting like there was one.

That's not true.

Quote:
Because my "legal" build according to Andreww wasn't legal. The AC and Save items (purchased directly by the price on the chart) were banned as custom items.

I didn't notice your +4 luck/+4 insight bonus to AC items, amongst other things.

So, actually, none of the fighter builds in this topic were legal. The situation is even worse than I expected.


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Ian Wilson 67 wrote:

Well, you guys are all looking at the Assassin in relation to all the classes, Back when the Core Rulebook was the only thing for players, it was a decent class. But when they added the new classes, such as Slayer and Ninja. It rapidly fell behind.

The one way that I can see it being decent, is if you are playing a Core Rulebook only game, which some DMs do.

Except that this isn't true.

Rogue are better when not selecting Assassin than when taking Assassin levels.

Be it with or without books outside CRB.


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Mathius wrote:
Tactics matter always. A first level commoner can beat a wizard if wizard removes all spells and goes to sleep inside a AMZ. A wizard does not need to rely on the fighter's mistakes to win but undetectable means he is hard to deal with if he will not engage the wizard.

That's where you're making your biggest mistake.

A high level wizard is not powerful because she has powerful spells, but because she knows everything.

A high level wizard knows her enemies, including strengths and weaknesses.

A high level wizard knows the future.

There are absolutly no possibility that a high level wizard die by the hand of a first level commoner, except by accepting it volontarily. And I mean 0% chance, not a really reaaaaaaally low chance.


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Buri Reborn wrote:
Avh wrote:

It isn't house rules.

Check here.

WBL is not affected by mythic tiers.

So, a 20th level Fighter, mythic or not, should have 20th level WBL.
In the rules, that is 880 000 gp my friend.

It is affected by point-buy.

Wealth By Level wrote:
Low-fantasy games might award only half this value, while high-fantasy games might double the value.
Take "might" as you will, but there's the case for it. Now, take any source of crafting and you can easily appear to have 3x normal WBL.

Yes, Point buy "Might" affect it.

Neither should nor will, only might; but at least it's written somewhere in the rules. You should know that will increase both the Fighter and the wizard WBL, as they are both created with the same Point buy though.

I also know that Magic item creation feats should increase WBL (+25% for one, +50% if you have 2 or more).

But I didn't find anywhere in the rules the possible modification of WBL from Mythic rules.
And actually, nothing in the mythic encounters show any improvements of treasure that could lead to better WBL than expected for someone of your level.


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Cuuniyevo wrote:

That's hardly a fair assessment, CWheezy, as there are multiple fighter builds already posted in this thread, and Anzyr's has not been publicized. As an observer, I am disappointed that none of the people with martials let us know that they couldn't make the deadline (last I heard they would by ready by Thursday? what happened?). I was assuming it was being handled, or I would have been willing to put up a build of my own, just for fun. That being said, I do not support trash-talking from either side, and it is my position that either side could have won, with a little luck on their side.

Anyway, since andreww's bowed out in disgust (I don't blame him), anyone actually interested in putting their fighter forwards will need to find a new 'neutral' GM.

There have been 4 builds in this thread.

2 by Marroar Gellentera (Griffith page 1, and Hawkman page 4). The first is illegal from way too much gold, the second isn't mythic.

1 by BigDTBone (Mythic Johnny Bowman page 3), and BigDTBone said himself, I quote : "Built for one purpose: defeat Cthulhu. Runs at the site of 17th level wizards (and still dies.)".

1 by Bradley Mickle (Unnamed Hero page 4), that have much more WBL than allowed.

That's it. There are no more builds from page 4 to 25 (there was a troll by Lemmy, the "Strongest Fighter ever", that is Fighter 1/wizard 19, without a build at page 6, but that isn't a fighter and doesn't have a build).

So no, not even 1 legal mythic fighter build has been posted in this thread. Andreww wrote that there has not been any that has been sent to him.


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Rhedyn wrote:
Avh wrote:
It isn't house rules.
Oh but it is. It is a perfectly fair rule for a contest. But thinking mythic as epics doesn't affect WBL RAW is nonsense.

Quote even one rule that could suggest you should have more WBL than a 20th level character, and I would agree with you.


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Rhedyn wrote:
Avh wrote:
Rhedyn wrote:
Avh wrote:
Rhedyn wrote:
Avh wrote:
And none that I saw in that topic was legal.
Wow no.

Quote one that is legal, please.

And even if such build exists, none has been sent to Andreww.

All of them.

I do not know what sort of BS standard of Legal you are throwing around. This one, I posted on the first page of that thread.

And no, I have no intention of running it in andrew's contest.

It is illegal, because it has over 3 times the standard wealth for a 20th level character.

I won't even go to the "Leadership", or to the "Not immune to blablablah".

Just plain : reduce it to 880 000 gp and then we can start talking.

Nice house-rules.

It isn't house rules.

Check here.

WBL is not affected by mythic tiers.

So, a 20th level Fighter, mythic or not, should have 20th level WBL.
In the rules, that is 880 000 gp my friend.


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Rhedyn wrote:
137ben wrote:

It's ironic, because in the previous thread, there were several people insisting that mythic fighters would win by default because no one had presented a wizard build.

Turns out those people were hypocrites, because they didn't have fighter builds either.

Actually if you read that thread many many fighter builds were posted in full detail.

No one was willing to run those fighters in this contest or make new fighters for this contest.

And none that I saw in that topic was legal.

Moreover, none were sent to Andreww. Not one, not even one with mistakes.


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Rhedyn wrote:
andreww wrote:
The deadline has now closed. I have received two wizards and no martials. I declare Wizard victory by default. Feel free to continue the mad argument amongst yourselves, I am done with it.

Bwahahahaha!

No really?
Things legal:
Sacred Geometry
Snow-cone wish machines
Non-PRD content
Blood money

Except that none of those are required to be effective as a wizard... ^^

Quote:

Things illegal:

Fighter Archmage
Leadership

Leadership is illegal because if you take a level 17 wizard as a cohort, then you're more likely comparing a lvl 17 wizard to a level 20 wizard, not a level 20/tier 10 mythic fighter to a level 20 wizard.

Fighter Archmage is not banned (actually, most of those who argued in the other topic wanted to take Archmage or similar). It's just proving that in order to be as effective as a wizard, you need wizard spells.

-----------------------------------------------

The fact that there was no fighter at all is significant, and somewhat proves that no one could build a 20th fighter with 10 mythic ranks that could be protected against the few examples of what a 20th level wizard could do.

No less, no more.


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Cuuniyevo wrote:
Eh? I thought there were 3 people in line for the martial slot in the fight. Where'd they go? o_0

Schrodinger's fighter !


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andreww wrote:
The deadline has now closed. I have received two wizards and no martials. I declare Wizard victory by default. Feel free to continue the mad argument amongst yourselves, I am done with it.

Are you serious ? No fighter ?

What a shame.


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So, as a ninja/assassin 5/1, you need :

- 3 rounds of observation
- to be very close to your target (5 to 10 ft), before the surprise round, without being seen by your target.
- not to be detected by other means (Detect Magic, ...)
- to hit your target, which can be hard, because you have crappy BAB (+3 at 6, which is the same as a wizard), 4 high stats minimum (DEX, CON, INT, CHA, and possibly STR too, which means maybe a 14 in INT and/or DEX)
- to trigger a sneak attack (enemy not immune, environment not preventing it, enemy not immune to surprise, ...)
- to use it against an enemy that has a low Fortitude save.

You will hit less than half the time, and your target will probably pass your fortitude check 85% of the time (if fortitude is high) or 65% of the time (if fortitude is low).

Yes, even with all your time taken, the risks you take and targetting the perfect target (an unprepared wizard all alone for example), you will manage to kill that target less than 1 time out of 6 (1 to 2 time out of 20 against a bad target). And if you don't kill your target with that attack, you are killed (low HP, low Fortitude, low Will, low AC), meaning you won't reach level 7.

And that's assuming you actually reached level 6, because with a crappy AC (14 DEX remember) and awful fortitude/will saves, you are very unlikely to reach even that level.

Conclusion : Assassins are not useless, they're just plain worse than full rogue or ninja, and those are already in the bottom tier of builds...


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Jodokai wrote:

I've been snarky in this thread, no excuses, I apologize.

My point is really that good characters have the same worries. They kill the evil tyrant, and the evil tyrant has relatives. This doesn't make for a bad game, it can add flavor, and if the GM doesn't like it, he doesn't let it happen.

Which leads to what I wrote in my first post : "taking the spellbook of a wizard isn't a very good reason."


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Marroar Gellantara wrote:

Read this feat again and tell me all "PF material" should be the assumed default standard.

It is also entirely possible for be people to act in different capacities at different times.

It comes from an official Pathfinder book, and is written by 2 of the lead designers of Pathfinder : Jason Bulmahn and James Jacobs.

Spoiler:
EDIT : whatever, I wrote something wrong. I mixed Occult Adventures with Occult Mysteries.


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Adept_Woodwright wrote:

Ah. I stopped at the point where they act as Antimagic Fields.

I apologize for upsetting you... I think I'm going to take a break from this forum for a while.

Apparently I've gotten too hasty with posts because of the speed of this forum, and the quality is degrading. I am actually sincerely apologetic.

--

I don't care what the wizard does. He can get 100000 every day: it doesn't matter. He *already* completely blew WBL expectation out of the water.

--

Yeah, Im done for now

What I wrote wasn't directed at you specifically, but some people on this thread made a huge number of false ideas about some spells, and even showing them the rule doesn't change their minds.

And with the repetition for a thousand posts, it can be very very annoying to repeat the same and the same again and again.

If I did upset you in any way, that wasn't my goal and I would apologize.


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johnnythexxxiv wrote:
Avh wrote:
Roan wrote:
Adept_Woodwright wrote:


Oh, and Roan. Mythic Paragon ups that to 15 HD. Seriously, Mythic Cloudkill is great. Unfortunately, its not given by Divine Source, and I don't know another Rules given way to get it so we can take it as Mythic.

Construct Domain gives limited Wish. Mythic Spellcasting can make that Mythic Limited Wish, which can duplicate Mythic Wizard/Sorcerer spells 6th level and below.

I have done my homework this time :)

You don't know the spell nor can cast the spell.

You have SLA, and I don't believe it should be enough. But whatever.

The whole point of this thread was to know if a no-class level 20 with 10 mythic tiers could do something against a wizard 20.

The answer is maybe.

And I insist on "no-class", because the "fighter" part of the character contributes to nothing that the character does. (Yes, you can check the whole 1000+ posts, there are litterally nothing coming from the fighter, everything comes from the Mythic tiers).

Yes, this topic has achieved the fact of proving that the fighter can't contribute in any way against a high level wizard.

I disagree, people have posted enough about the fighters that it's clear that they intend to defeat the Wizard through physical combat. Large numbers of feats, the Unbreakable fighter archetype and high damage are all things mentioned that lead to the fighter class quite easily.

Large physical damage can come from anything. A commoner could do the same : you just need high strength + power attack to do that.

The unbreakable fighter is just a way to spare a mythic path ability, not a critical thing needed to defeat the wizard.

Again : nowhere in the topic you will get mention of fighter only things. You won't even see a huge number of feat, or absurdly high damage. You will just find enough damage to kill a 20th level wizard, which is easy for any character to achieve.

The mythic "fighter" in this thread uses at least one of those :
- Leadership to get a 17th wizard buddy.
- Mythic abilities to be able to cast spells/create items more or less as a 17th caster

And the non-mythic wizard is supposed to be limited in at least several of those ways :
- Not knowing anything about the fighter by skills or spells (no, undetectable does not prevent you from knowing things about the fighter, just the position of the fighter). Knowledge is about 50% of the power of a wizard, in my opinion. Knowing who you fight and what that enemy can do and is vulnerable to is the key to a wizard power.
- Fighting in an arena in a duel fight that favors martial fights (example : 200ft x 200ft arena)
- Not having access to several spells
- Not being able to use everything he could have done during her evolution (called outsiders, simulacrum built, creatures dominated, ...) except those called/created in the last day/week/month.
- Not being able to act smart because limited in actions (you must not leave or else you lose, you must not use a clone/astral projection/... or else you lose, you must not use a semi plane or else you lose, ...).

And even with all those things, the victory of the 10th tier 20th level is not even granted.


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Roan wrote:
Adept_Woodwright wrote:


Oh, and Roan. Mythic Paragon ups that to 15 HD. Seriously, Mythic Cloudkill is great. Unfortunately, its not given by Divine Source, and I don't know another Rules given way to get it so we can take it as Mythic.

Construct Domain gives limited Wish. Mythic Spellcasting can make that Mythic Limited Wish, which can duplicate Mythic Wizard/Sorcerer spells 6th level and below.

I have done my homework this time :)

You don't know the spell nor can cast the spell.

You have SLA, and I don't believe it should be enough. But whatever.

The whole point of this thread was to know if a no-class level 20 with 10 mythic tiers could do something against a wizard 20.

The answer is maybe.

And I insist on "no-class", because the "fighter" part of the character contributes to nothing that the character does. (Yes, you can check the whole 1000+ posts, there are litterally nothing coming from the fighter, everything comes from the Mythic tiers).

Yes, this topic has achieved the fact of proving that the fighter can't contribute in any way against a high level wizard.


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Stark_ wrote:

Lesser Geas is unreliable and not that great.

Geas has a long casting time, but has use for the creative player.

Limited Wish replicating Geas as a standard action is horrifying.

Yeah, it's much better. Bu you still have to make a geas that can actually work.

Geas used with called outsiders makes wonders, but against a party it's not such a great spell. I guess you could order someone to stand out of the combat...


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DreamGoddessLindsey wrote:

Here we have a spell that can force any character to do whatever the caster wants, at Level 6, with no saving throw.

Party gets to the boss of the dungeon. Evil Wizard casts Geas/Quest. Now the party leader must kill the rest of the party. WIPE.

Is there something I'm missing that balances this? It's way worse than Dominate Monster because there's no saving throw. If I'm not missing a limit, this is likely the most broken spell in Pathfinder.

10 minutes of casting time is very annoying for such a spell.

Moreover, your order (kill the party) wouldn't work, because it would mean certain death for the target.


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Hello everyone.

In another thread, I have seen someone using Use Magic Device to get caster level in order to activate a staff.

My problem is that he also believe that he can use the emulated caster level for the power of the staff (his character is a rogue).

Here is my question :

Can an emulated Caster level gained through Use Magic Device be used to enhance the power of a staff ? Same question for Ability scores emulated through UMD ?

Examples :
A rogue use the skill Use Magic Device to emulate a caster level of 15. You use a staff that have a caster level of 8. Which caster level do you use ?

A rogue use the skill Use Magic Device to emulate an intelligence of 20. Her actual intelligence is 14 and she use a staff casting a level 6 spell. Which DC will it have ? 19 (as the minimum for a level 6 spell) or 21 (using the emulated intelligence) ?


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Athaleon wrote:
Alexandros Satorum wrote:
Artanthos wrote:


And good luck killing her obsidian steed.
Not sure what is that and how you have it.
It's a magic item. If this is the one, it's not even that impressive.

19 hp.

28500gp per figurine.
Useable once per week.

Yeah, I don't think that this figurine is that useful.


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Ssalarn wrote:
Cheapy wrote:

What a unique thread, and not one that has half a dozen similarly hot button issue threads on the front page.

But, since you asked: they do. The damage output and single target debuffing capabilities of a high level fighter, as well as the versatility in weapons Weapon Training gives, is very impressive, and can cause lots of issues in actual games.

There's just a meme going around, still left over from 3.5 despite being thoroughly false in PF, that martials are weak. Actual play rarely shows this to be the case.

I made an argument in another thread that the Fighter isn't weak, he's incomplete, and it's something I'll stand by.

I think there's two major contributing factors to this:

1) The point I made about the Fighter being incomplete. I, personally, will not dispute the fact that the Fighter is pretty much the big cheese during the first 5 levels of play, nor that he can, under the right circumstances, maintain point as king of DPR throughout most of the life of play. These are generally true things. However, the difference between a Fighter and most of the other full BAB martials when it comes to dealing damage is actually pretty slim. Yes, he's better, but often not so much better that it's going to make a functional difference in play. If a Fighter caps out at 150 damage when a Barb is only doing 135, and the monsters only have 120 hp.... It doesn't matter. The math I've seen put together kind of supports this.
So the Fighter is the best at doing something that other guys are good at as well, but they all have huge toolboxes of other things they can do, like cleaving spell effects in half with their swords, tracking an enemy through atrocious conditions while simultaneously providing food and water for the group, or shmoozing with the powers of the land to build some political clout. There's an imbalance between the Fighter and other classes as far as performance. Almost every class in the game is well-rounded and multi-faceted. The Fighter is stunningly one-dimensional and just doesn't get as much as the other classes.

2) Skills don't scale well. It's been noted by some that many spells can completely supplant the function of most skills, while adding something else to the mix besides. Invisibility gives you a +20 to stealth checks, and turns you invisible to boot. Spider Climb gives you an actual climb speed, a +8 to climb checks, and removes the need to make most of the most common checks.
I want better stuff from skills. 6 ranks in a trained skill has you performing at the level of the best olympic athletes in the real world. At 20 ranks, nothing has actually changed in what you can do, you can just do it under more adverse conditions. Why is that? At 20th level I'm not saying a Fighter should have magic, but his strength and skill should allow him to leap across the battlefield like John Carter, or dash up a cliff-face to strike out at a group of enemy archers. These feats aren't magical and they don't strain belief; what strains belief is that a character who's so far beyond his earlier self in terms of the sheer numbers supporting his actions still being bound by the same limitations. If it were possible for the Olympic athlete I mentioned earlier to push his body to the point where we was literally 3 times as strong and agile, don't you think that would have equivalent correspondence in his capabilities? Don't you think we'd be seeing new records for the high jump and the long jump, or rock climbers capable of hurling themselves 5 and 10 feet upwards with each pull of their arms? We don't see it now because human bodies aren't capable of that kind of strength, endurance, and skill. But characters in Pathfinder do, numerically, have that capability but are bound by the same restrictions that held them when they were just mere mortals like the rest of us. That's what I don't like.

I have exactly the same opinion on the matter.

And I do it when I am DMing, just inventing new actions with each their proper DC (and changing some actions DC that doesn't feel right).

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